Anything I can add/fix? - Bot Test
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@tyller_ Do you have a remixed version? I just deleted a core sprite by accident and i don’t have any backups :c
@011830-0a42ef84 yeah, also if you have the tab still open click edit and try clicking restore sprite, if that isn’t there then try refreshing without saving
edit:https://play.creaticode.com/projects/67a4fb9137d5f05663875c86
edit 2: I touched some stuff so make sure everything is connected (I was going to disable some stuff to rework it)
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@011830-0a42ef84 yeah, also if you have the tab still open click edit and try clicking restore sprite, if that isn’t there then try refreshing without saving
edit:https://play.creaticode.com/projects/67a4fb9137d5f05663875c86
edit 2: I touched some stuff so make sure everything is connected (I was going to disable some stuff to rework it)
This post is deleted! -
@011830-0a42ef84 yeah, also if you have the tab still open click edit and try clicking restore sprite, if that isn’t there then try refreshing without saving
edit:https://play.creaticode.com/projects/67a4fb9137d5f05663875c86
edit 2: I touched some stuff so make sure everything is connected (I was going to disable some stuff to rework it)
@tyller_ I got lucky. Thanks
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@011830-0a42ef84 yeah, also if you have the tab still open click edit and try clicking restore sprite, if that isn’t there then try refreshing without saving
edit:https://play.creaticode.com/projects/67a4fb9137d5f05663875c86
edit 2: I touched some stuff so make sure everything is connected (I was going to disable some stuff to rework it)
@tyller_ When I added a viewport, the looking at mouse trigger bugged and it won’t properly.
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@tyller_ When I added a viewport, the looking at mouse trigger bugged and it won’t properly.
@011830-0a42ef84 oh yeah , I added stuff to fix that, you have to do
point in direction(direction from x (0) y (0) x(mouse x) y(mouse y))
in order to do it, its a weird bug, I think what it’s doing is pointing from player x y to the mouse (which makes sense) but the mouse x y is relative to the screen, so you could be 500 pixels right and if you click in the middle of the screen, instead of showing 500 mouse x 0 mouse y it shows 0 mouse x 0 mouse y, and if you want something that isn’t the player to look at hte mouse I can make an example if you really need i t
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@011830-0a42ef84 oh yeah , I added stuff to fix that, you have to do
point in direction(direction from x (0) y (0) x(mouse x) y(mouse y))
in order to do it, its a weird bug, I think what it’s doing is pointing from player x y to the mouse (which makes sense) but the mouse x y is relative to the screen, so you could be 500 pixels right and if you click in the middle of the screen, instead of showing 500 mouse x 0 mouse y it shows 0 mouse x 0 mouse y, and if you want something that isn’t the player to look at hte mouse I can make an example if you really need i t
@tyller_ Can you screenshot the blocks?
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@011830-0a42ef84 oh yeah , I added stuff to fix that, you have to do
point in direction(direction from x (0) y (0) x(mouse x) y(mouse y))
in order to do it, its a weird bug, I think what it’s doing is pointing from player x y to the mouse (which makes sense) but the mouse x y is relative to the screen, so you could be 500 pixels right and if you click in the middle of the screen, instead of showing 500 mouse x 0 mouse y it shows 0 mouse x 0 mouse y, and if you want something that isn’t the player to look at hte mouse I can make an example if you really need i t
@tyller_ I’m using this as a pointer:

the problem is, it starts bugging when I go near or on the edge -
@tyller_ I’m using this as a pointer:

the problem is, it starts bugging when I go near or on the edge@011830-0a42ef84 it always bugs like that, I don’t know how to fix that since yo can’t use viewport x/y because that is not relative to the real x y position of the viewport (its some weird shortened one)
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@info-creaticode, can you help with making the player point to the mouse pointer with a bigger viewport than the original?
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@011830-0a42ef84 it always bugs like that, I don’t know how to fix that since yo can’t use viewport x/y because that is not relative to the real x y position of the viewport (its some weird shortened one)
@tyller_ Can you help implementing clones for the zombie?
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@tyller_ Can you help implementing clones for the zombie?
@011830-0a42ef84 Sry, I had started doing some javascript stuff and using my laptop as a webpage host server for testing stuff, I currently can’t use vscode.dev because I had to give my charger to my brother so my laptop auto powered off, so for today I’m going to try to do some creaticode stuff
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@011830-0a42ef84 Sry, I had started doing some javascript stuff and using my laptop as a webpage host server for testing stuff, I currently can’t use vscode.dev because I had to give my charger to my brother so my laptop auto powered off, so for today I’m going to try to do some creaticode stuff
@tyller_ So you are or aren’t going to implement clones? I’ve already made a round system so it would be very cool if I could add clones
In Ver. 1.0 I’m planning on adding a multiplayer system and a shop.
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@tyller_ So you are or aren’t going to implement clones? I’ve already made a round system so it would be very cool if I could add clones
In Ver. 1.0 I’m planning on adding a multiplayer system and a shop.
@011830-0a42ef84 Here it is
https://play.creaticode.com/projects/67a4fb9137d5f05663875c86
I was gonna combine (which I really should of cus there’s so much repitition in the blocks) but I did this, it was the easiest method to think of and I didn’t ant to drag costumes, instead dragging blocks and copy pasting alot -
@011830-0a42ef84 Here it is
https://play.creaticode.com/projects/67a4fb9137d5f05663875c86
I was gonna combine (which I really should of cus there’s so much repitition in the blocks) but I did this, it was the easiest method to think of and I didn’t ant to drag costumes, instead dragging blocks and copy pasting alot@tyller_ Ty this is really helpful for later versions, but there seems to be an issue in where the bot seems to not want to turn to face the player. Do you know the issue to this?
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@tyller_ Ty this is really helpful for later versions, but there seems to be an issue in where the bot seems to not want to turn to face the player. Do you know the issue to this?
@011830-0a42ef84 yeah so the issue is likely that multiple broadcasts are being sent per frame, which causes only some broadcasts to work,there is no way around this as far as I know, actually a really scuffed/creative way could be you have each thing add to a list the instructions, and then each clone looks for their clone id in the list and follows that instruction (actually I might do that in my cell game to prevent a bug I’ve found with my black holes)
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