24 Mar 2025, 12:35

Update 1.2 - General Update

Online Multiplayer

  • Fixed an issue with player position detection. Players should now appear at their correct locations on other player’s screens.
  • Slightly rewrote the code for tracking player movement. Other players should have their location updated about 1/20th of a second faster.

AI

  • Removed the existing movement system to experiment with other similar systems.

Player

  • Changed the design of the tier 3 fighter.
  • Adjusted the firing sounds when shooting to be in sync for when bullets are fired from the ship.

Planets

  • Fixed multiple gravity bugs with some planet variations.

Bug Fixes

  • Fixed a bug which caused the planet’s status to reset when exiting the construction menu.
  • Fixed a bug which caused the existing AI bots to not scroll on screen or scroll the wrong way based on the player’s movement
  • Fixed a bug where the player would be stuck between the terrain and their ship if they left the ship next to a hill or steep cliff on either side of them.
  • Fixed a bug where Black holes would clip inside of other planets.

This Update is focused on quality-of-life, multiplayer, and visual changes aimed at improving the game’s functionality.

While the game is a multiplayer game, given that it’s my first time using cloud variables, its not great, but it works. Some adjustments were made to improve the multiplayer engine regarding functionality.

The first live test update of the AI was successful and unsuccessful. While there were multiple issues, it was marked as a major success as there were less bugs than anticipated, and thus will serve as a benchmark for future development.

For the Player, the firing sounds were changed so that it would be in sync for when bullets were shot, and and adjusted the design of the tier 3 fighter as to not cause confusion with the tier 1 version.

The next update will focus on a new live testing version of the AI.