Update 1.1 - General Update
Release date: March 24
What’s New:
AI
- Begun live testing of bots.
- The game might break, as progress will be updated on this version.
Particles
- Reduced the number of particles emitted while moving
- Reduced the number of stars by approx. 25%
Bases
- Bases will now shoot at other players if they get too close.
Ships
- Firing your guns now have firing sounds
Planets
- Increased the chances of getting a favorable atmosphere and soil when updating the planet’s status with the Scanner.
- Smoothed out the ground of some planet variations to fix collision and movement issues.
Bug fixes
- Fixed a bug where the player could pull up the Build menu when the planet’s status was not favorable for building
- Fixed a bug where the player could not move when touching a base and their ship.
For the game’s first update, this has been aimed at beginning to test new features, and to fix some issues
For those who do not have an account, we’ve started work on bots to add in the future. These bots, while not actually having and building their own civilization, will be able to pose a threat by attacking you and your civilization. When the AI is rolled out, it will be in early beta testing.
In terms of performance issues, we’ve reduced the particle effects of the engine smoke when moving at high speeds, so it’s less on the game’s engine. The same with the distant stars.
For some quality of life and general atmospheric issues, we’ve added firing sounds for the guns of your ships. Bases will now also be capable of firing at enemy bots. Currently, they will not fire at actual players.
Because each scan on a planet for favorable conditions is solely RNG based, it could take a while to get the best conditions. Now, the general odds of getting poor conditions is less than normal.
For planets, we’ve smoothed out some sharp angles of some planet surfaces to fix being stuck on aforementioned sharp curves. And lastly, some bug fixes