Navigation

    CreatiCode Scratch Forum

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • CreatiCode

    This New Ocean - Update Log

    Project Showcase
    2
    19
    429
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • SirBots
      SirBots last edited by SirBots

      Below is the list of updates for This New Ocean. New updates will be listed here some time before releasing, and will hold the full update history of the game.

      Play the game here: https://play.creaticode.com/projects/67db53404187b83ecbf19dd8

      ?

      Your local coder who is working around the clock to make sure great games are made

      1 Reply Last reply Reply Quote 0
      • SirBots
        SirBots last edited by

        Update 1.1 - General Update

        Release date: March 24

        What’s New:

        AI

        • Begun live testing of bots.
          • The game might break, as progress will be updated on this version.

        Particles

        • Reduced the number of particles emitted while moving
        • Reduced the number of stars by approx. 25%

        Bases

        • Bases will now shoot at other players if they get too close.

        Ships

        • Firing your guns now have firing sounds

        Planets

        • Increased the chances of getting a favorable atmosphere and soil when updating the planet’s status with the Scanner.
        • Smoothed out the ground of some planet variations to fix collision and movement issues.

        Bug fixes

        • Fixed a bug where the player could pull up the Build menu when the planet’s status was not favorable for building
        • Fixed a bug where the player could not move when touching a base and their ship.

        For the game’s first update, this has been aimed at beginning to test new features, and to fix some issues

        For those who do not have an account, we’ve started work on bots to add in the future. These bots, while not actually having and building their own civilization, will be able to pose a threat by attacking you and your civilization. When the AI is rolled out, it will be in early beta testing.

        In terms of performance issues, we’ve reduced the particle effects of the engine smoke when moving at high speeds, so it’s less on the game’s engine. The same with the distant stars.

        For some quality of life and general atmospheric issues, we’ve added firing sounds for the guns of your ships. Bases will now also be capable of firing at enemy bots. Currently, they will not fire at actual players.

        Because each scan on a planet for favorable conditions is solely RNG based, it could take a while to get the best conditions. Now, the general odds of getting poor conditions is less than normal.

        For planets, we’ve smoothed out some sharp angles of some planet surfaces to fix being stuck on aforementioned sharp curves. And lastly, some bug fixes

        Your local coder who is working around the clock to make sure great games are made

        1 Reply Last reply Reply Quote 0
        • SirBots
          SirBots last edited by

          Update 1.11 - Live Version Update

          • Added a basic movement system for the AI. Does not take damage, attack, or does anything else yet. You can see the bot moving around the map.

          The next live update will focus on having multiple bots moving around the map, and be able to be shot down and crash into other planets.

          Your local coder who is working around the clock to make sure great games are made

          1 Reply Last reply Reply Quote 0
          • SirBots
            SirBots last edited by SirBots

            Update 1.2 - General Update

            Online Multiplayer

            • Fixed an issue with player position detection. Players should now appear at their correct locations on other player’s screens.
            • Slightly rewrote the code for tracking player movement. Other players should have their location updated about 1/20th of a second faster.

            AI

            • Removed the existing movement system to experiment with other similar systems.

            Player

            • Changed the design of the tier 3 fighter.
            • Adjusted the firing sounds when shooting to be in sync for when bullets are fired from the ship.

            Planets

            • Fixed multiple gravity bugs with some planet variations.

            Bug Fixes

            • Fixed a bug which caused the planet’s status to reset when exiting the construction menu.
            • Fixed a bug which caused the existing AI bots to not scroll on screen or scroll the wrong way based on the player’s movement
            • Fixed a bug where the player would be stuck between the terrain and their ship if they left the ship next to a hill or steep cliff on either side of them.
            • Fixed a bug where Black holes would clip inside of other planets.

            This Update is focused on quality-of-life, multiplayer, and visual changes aimed at improving the game’s functionality.

            While the game is a multiplayer game, given that it’s my first time using cloud variables, its not great, but it works. Some adjustments were made to improve the multiplayer engine regarding functionality.

            The first live test update of the AI was successful and unsuccessful. While there were multiple issues, it was marked as a major success as there were less bugs than anticipated, and thus will serve as a benchmark for future development.

            For the Player, the firing sounds were changed so that it would be in sync for when bullets were shot, and and adjusted the design of the tier 3 fighter as to not cause confusion with the tier 1 version.

            The next update will focus on a new live testing version of the AI.

            Your local coder who is working around the clock to make sure great games are made

            1 Reply Last reply Reply Quote 0
            • SirBots
              SirBots last edited by

              Changes to 1.2 notes:

              AI

              • Made a more stable movement system, and there are now multiple bots on the map.

              Your local coder who is working around the clock to make sure great games are made

              The_True_Odst 1 Reply Last reply Reply Quote 0
              • The_True_Odst
                The True ODST Best Forum Helpers @SirBots last edited by

                @sirbots I don’t understand; what are you supposed to do after this?
                f20dabcb-226a-44c0-9061-824584d547ca-image.png

                ODST: Orbital Drop Ship Trooper
                (Halo Reference)

                SirBots 1 Reply Last reply Reply Quote 0
                • SirBots
                  SirBots @The_True_Odst last edited by

                  @the_true_odst You scan the planet, pull up your construction tablet (The Button with the hammer), hover over the thing you want to build, click it, then press E. You must have at least a Fair atmosphere status to build. The status updates over time, so you can click scan repetitively. There is a bug where it would reset when you exit the construction menu, which will be fixed with the arrival of 1.2

                  Your local coder who is working around the clock to make sure great games are made

                  The_True_Odst 1 Reply Last reply Reply Quote 0
                  • The_True_Odst
                    The True ODST Best Forum Helpers @SirBots last edited by The_True_Odst

                    @sirbots When I click, nothing happens. I tried pressing E and it didn’t work either

                    Edit: I clicked all the construction boxes and pressed E and nothing happened

                    ODST: Orbital Drop Ship Trooper
                    (Halo Reference)

                    SirBots 1 Reply Last reply Reply Quote 0
                    • SirBots
                      SirBots @The_True_Odst last edited by

                      @the_true_odst You need to have at least a Fair atmosphere or better in order to build. Use the scan button and press it repetitively until so.

                      Your local coder who is working around the clock to make sure great games are made

                      The_True_Odst 1 Reply Last reply Reply Quote 0
                      • The_True_Odst
                        The True ODST Best Forum Helpers @SirBots last edited by The_True_Odst

                        @sirbots I think I figured it out; I saw a home icon near my ship when I pressed the settlement. You need to have visuals for settlements

                        ODST: Orbital Drop Ship Trooper
                        (Halo Reference)

                        SirBots 2 Replies Last reply Reply Quote 0
                        • SirBots
                          SirBots @The_True_Odst last edited by

                          @the_true_odst I will look into it.

                          Your local coder who is working around the clock to make sure great games are made

                          1 Reply Last reply Reply Quote 0
                          • SirBots
                            SirBots @The_True_Odst last edited by

                            @the_true_odst Oh alright. I might increase the size of the settlements so it’s easier to see.

                            Your local coder who is working around the clock to make sure great games are made

                            SirBots 1 Reply Last reply Reply Quote 0
                            • SirBots
                              SirBots @SirBots last edited by

                              @sirbots 1.2 Releases Tomorrow

                              On top of a new movement system, a basic HP system for destroying bots will be added for testing purposes. Only the original Sprite cannot be destroyed, but the clones can.

                              Your local coder who is working around the clock to make sure great games are made

                              SirBots 1 Reply Last reply Reply Quote 0
                              • SirBots
                                SirBots @SirBots last edited by

                                Update 1.2 has Released!

                                This will also mark the 3rd live test version of the game’s enemy AI!

                                Coming soon: A full list of the game’s first OST soundtracks!

                                The next update will focus on having the AI be an actual threat, and further functionality improvements.

                                Your local coder who is working around the clock to make sure great games are made

                                1 Reply Last reply Reply Quote 0
                                • SirBots
                                  SirBots last edited by

                                  Update 1.3 - Major Content Update

                                  Release date (This is Subjected to change): Friday, March 28

                                  What’s New:

                                  UI

                                  • Added more detailed menus for each building when clicked on in the Construction Tablet

                                  AI

                                  • The AI is now able to damage the player, albeit at very low increments for testing purposes.
                                  • The AI will now be hidden if they are a certain enough distance away from the player, and will be revealed for the same reason.
                                    *The AI will travel in groups (for lore purposes)

                                  Buildings

                                  • Made it so that making a building would no longer appear where the player’s ship is at. Now, it will appear where the player is on the planet.
                                  • Slightly increased building size to make it easier to see.
                                  • Begun making the code for settlement buildings to have weapons to attack enemies

                                  Bug Fixes

                                  • Fixed a bug where the AI would sometimes completely disregard the player and not enter it’s attack behavior for some time until another bot had begun to attack the player.

                                  Dev notes coming soon.

                                  Your local coder who is working around the clock to make sure great games are made

                                  The_True_Odst 1 Reply Last reply Reply Quote 0
                                  • The_True_Odst
                                    The True ODST Best Forum Helpers @SirBots last edited by The_True_Odst

                                    @sirbots

                                    So our forum mailbox doesn’t blow up, can you make edits in your updates so you don’t have to have every reply isn’t a new update?
                                    (e.g.

                                    updates 1-1.5

                                    • update example 1 (ver.1)
                                    • update example 2 (ver. 3)
                                    • update example 3 (ver. 3.4)

                                    and so on.)

                                    and/or you can reply when you have major updates?

                                    ODST: Orbital Drop Ship Trooper
                                    (Halo Reference)

                                    SirBots 1 Reply Last reply Reply Quote 1
                                    • SirBots
                                      SirBots @The_True_Odst last edited by

                                      @the_true_odst I could do major updates for posts only, yea.

                                      Your local coder who is working around the clock to make sure great games are made

                                      1 Reply Last reply Reply Quote 0
                                      • SirBots
                                        SirBots last edited by

                                        Update 1.3a is out! 1.3 will have a full release sometime this week.

                                        Major content update 2.0 patch notes will drop Friday.

                                        Your local coder who is working around the clock to make sure great games are made

                                        1 Reply Last reply Reply Quote 0
                                        • SirBots
                                          SirBots last edited by SirBots

                                          This New Ocean 2.0 - Major Content Update

                                          Release date: TBA

                                          What’s New

                                          AI

                                          • Finished V1 of the AI
                                            • The AI can now damage players.
                                            • The AI will not be visible unless they are within a certain distance of the player.
                                          • Begun work of adding statistics to different ships
                                          • Increased the number of bots on the map.
                                          • Widen the area at which bots spawn by 250% and further increased the distance of which they spawn from each other.

                                          Player

                                          • Begun work of adding different statistics to different ships
                                          • Begun live testing of guided missiles

                                          Buildings

                                          • Begun work for settlements to attack enemy ships
                                          • Added a new building: Port
                                            • Provides the highest resource rate of any building up to this version, and is the first major resource production building to have defenses.
                                              Statistics
                                            • Population Growth Rate: 15
                                            • Resource Rate: 250
                                            • Defense: 3/10

                                          Planets

                                          • Added 6 new planet Designs
                                          • Added 6 new planet surfaces

                                          Sounds

                                          • Added voice-lines.
                                          • Added 6 new soundtracks for fighting enemies

                                          Bug Fixes
                                          There are no bug fixes.

                                          This update is to focus on adding content and testing content.

                                          The AI has played a key part in the game’s development. This version would complete the first working alliteration of the AI.

                                          Since there are different variations of ships the player can use, these ships should have different statistics that should stand out from others. Thus, the Battlecuriser and the Battleship will have their own statistics.

                                          To provide an alternative to machine gun fights, guided missiles will added. During all of 2.0’s live updates, each will mark a new testing stage for these missiles. Expect the game to break or mess up during these live updates.

                                          Introducing the first new building to the game: The Port. For those who want to make a large investment for their settlement, this would be for you! Provides a whopping 250 resources per 5 seconds. It’s also the first major resource building with a form of defense against enemies.

                                          Along with some new planet designs and enemies, this will be one of the few massive updates the game will get.

                                          The next update will be the first live test update of building defenses and guided missiles.

                                          Your local coder who is working around the clock to make sure great games are made

                                          1 Reply Last reply Reply Quote 0
                                          • First post
                                            Last post