VR?
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Hello! I think I have just made a theoretical VR simulation, it uses your camera so you don’t have to use an actual VR headset.
Please tell me any bugs you find! The project is remixable if you want to fix them yourself!
https://play.creaticode.com/projects/67e15d60628c7a862450606c
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@jd131111 what if you can’t use the camera? There should be that option
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@jd131111 This is really cool, it is very hard to look and keep a direction though. I managed to somewhat see the house:
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@the_true_odst Camera/movement tracking is kinda the point of VR. If that’s unavailable, then so is VR. The camera tracking doesn’t work when in the forum if that’s what you mean but works when played normally
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I think I broke it…
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@c that happens when the detection isn’t working, if you really try you can see that if you move your face out of frame nad then back in, you’ll see placeholder/debug joint spots (orange and blue dots connected by white lines) from one of the body part detection blocks
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@jd131111 if you want I can give you an example for hand tracking I’ve done, it’s a bit laggy but works (it maps hand detection to 3d, the issue is that it takes a lot of processing moving 46 points every frame for both hands)
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@tyller_
Hand tracking for this, at least on Quest 2, would literally be impossible because nothing but the Quest 2 itself can use any of the cameras. I’ve tried to do this on Discord, or Google Meet, but it wouldn’t work. So true VR on this game, again at least on Quest 2, would be impossible to do.But normal camera hand tracking is possible.
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@tyller_
Oh I was able to see those points. I didn’t even try to break it. It just did.