PARMA - A Anomaly Protection Group - Game Announcment
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This has been the side project which I have been working on all summer and most of September. The game is now at a point where I feel like itβs ready for a game release.
You are a PARMA cameraman assigned to cover 3 locations on a very high paying contract. Your job is simple. For 6 hours, report anything out of place. Identify the anomaly, and report it with the correct classification. Some of these are quite noticeable, and others are tiny, requiring rigorous observation and memory of each room of each location.
This job isnβt usually easy, as other contract workers and employees have failed to properly secure their assigned locations. The cooperation advises that you come prepared, as failure will result in you losing that income youβve so wanted to earn. Should too many anomalies be present in your assigned location, and fail to report them as quick as possible, then you will fail your job and thus lose your contract.
This game will release on October 15th as my first seasonal game release.
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@sirbots sounds fun!
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I have forgot to mention that this game is mobile friendly!
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@sirbots Oh sweet, Iβll be sure to check it out!
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@sirbots sweet.
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Maps Overview:
PARMA will drop with 3 maps: The House, The Mansion, and The Forest. Each map has its own difficulty, secrets, and unique anomalies. Each of the pictures are actual screenshots from the game.
The House:
The [REDACTED] Residence resides in the quiet rolling green fields of Oklahoma, approximately 80 miles south of Oklahoma City. The house was built in 1964, and was the scene of several tragedies. Including the disappearance of a family after a severe storm in recent years. Most new hires and contractors start here and in similar watch environments. This is the easiest map of the 3 available, with a small number anomalies. Of those numbers, a very small number of the aforenoted anomalies are difficult to spot. Thus, this map is easy to memorize in a short amount of time, with a total of 5 cameras, one of which covers the backyard.
The Mansion:
The [REDACTED] Manor, or as we at PARMA call βThe Mansionβ is a giant, 2 story mansion snugly located on a mountanside in northern Ireland. Built 5 years before the start of World War 2, it was the scene of many memories both good and bad. These range from galas, dances, to unsolved killings and reported paranormal activity. At PARMA, buildings of such large size often have multiple employees watching the premises, with each one assigned to watch a certain location. However, for reasons unknown, all the activity is centered on the first floor, in a few select rooms. The anomalies here are rather tricky and bigger in number, with much more sneaky and tinier ones than The House. Though, the easier anomalies do make their presence quickly known, thus its a balance of hide and seek and blatant appearances.
The Forest:
Black Lake Camp, or The Forest, is a summer camp situated on a remote beach in Texas. Opened in 1926 and still currently in operation, this camp changes the lives of over 920+ children every summer, with activities like beach swimming, ziplining, and more, its a favorite among the locals. However, with such a long, eventful history, comes along with itβs dark side. With multiple hurricanes and disappearances, the camp has had itβs fair share of tragedy, with in some cases deaths of campers. The activity in which has been reported is common around 4 district areas around the campsite, with it being very frequent in number, and incredibly unpredictable. As of today, there has been over 100 total anomalies recorded, and almost 70% of those being almost unnoticeable, but detectable. This map is the hardest of them all, both in anomaly types, numbers, and frequencies. Donβt expect to beat this map even on your 12th try.
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@sirbots
is this a real place? -
@dreamsmp_luck That picture was made using some 3d software, so no.
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@sirbots it looks very real, very cool!
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@sirbots Oh I thought this was creaticode?
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@charles-m No, its not. Iβve tried to fix it before but I couldβnt figure out how.
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@sirbots ah, okay. What platform are you creating this on?
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@charles-m I used PlayCanvas.
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@charles-m No, just some of the 3d scenes.
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@charles-m The rest was made with creaticode
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This post is deleted! -
@charles-m Yeah. Its just about done.
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@sirbots Dang, this is really awesome!
How did you import 3D scenes?
Also, did you import custom animations?
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@charles-m I ment the map rooms. I didnβt use 3d blocks, but rather careful editing of the sprites to make it look 3d. That took the most amount of time when making the game.
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@sirbots Oh, I understand it a bit now. So you switch between scenes for gameplay? There is no 3D movement?
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@charles No. For reference, here is one of the cameras on the Forest Map:
(using incog bc i am using a collage issued computer)
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@sirbots The platform search was there for a while. Just fyi. I was looking for platforms to actually make the maps.
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@sirbots Ah, I understand it now. This looks really good.
Couple things (Sorry if I appear annoying):
How did you create the static effect?
Also, Personally, I would recommend using a custom font instead of Creaticodeβs database for fonts. I believe it would be better.
Lastly, I see the arrows. Do you think you could make widgets instead of sprites for buttons?
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@charles The static effect was created through rapid costume changes through giant static pictures, then set its transparency to a high value. The level goes to zero then back when you switch cameras.
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Is this supposed to be like fnaf?
print("hi,")