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CreatiCode Scratch Forum

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  3. PARMA - A Anomaly Protection Group - Game Announcment

PARMA - A Anomaly Protection Group - Game Announcment

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  • SirBotsS SirBots

    @dreamsmp_luck What map you playing?

    DreamSMP_LuckD Offline
    DreamSMP_LuckD Offline
    DreamSMP_Luck
    trusted helpers
    wrote on last edited by
    #46

    @sirbots house

    [■■■■■■■■■□] 90% now playing: at ease by ebaycarson

    SirBotsS 1 Reply Last reply
    0
    • DreamSMP_LuckD DreamSMP_Luck

      @sirbots house

      SirBotsS Offline
      SirBotsS Offline
      SirBots
      wrote on last edited by
      #47

      @dreamsmp_luck Here are some (Not all) of the hard anomales:

      Living Room

      The bucket in the left corner can disappear

      The clock on the china cabinet can disappear

      There can be a extra TV on top of the safe.

      Yard

      An Abyss can form on the ceiling of the roofed patio on the right side of the screen

      There can be a funni looking intruder behind the wood fence gate.

      Kitchen

      A bucket can spawn on top of the fridge

      The can next to the bundle of ropes can move from the left to the right.

      Bathroom

      A wire circuit above the shower can disconnect

      A tincan can spawn on the shelf above the glass bottle.

      Hope this helps a bit.

      Your local coder who is working around the clock to make sure great games are made

      DreamSMP_LuckD 2 Replies Last reply
      0
      • SirBotsS SirBots

        @dreamsmp_luck Here are some (Not all) of the hard anomales:

        Living Room

        The bucket in the left corner can disappear

        The clock on the china cabinet can disappear

        There can be a extra TV on top of the safe.

        Yard

        An Abyss can form on the ceiling of the roofed patio on the right side of the screen

        There can be a funni looking intruder behind the wood fence gate.

        Kitchen

        A bucket can spawn on top of the fridge

        The can next to the bundle of ropes can move from the left to the right.

        Bathroom

        A wire circuit above the shower can disconnect

        A tincan can spawn on the shelf above the glass bottle.

        Hope this helps a bit.

        DreamSMP_LuckD Offline
        DreamSMP_LuckD Offline
        DreamSMP_Luck
        trusted helpers
        wrote on last edited by
        #48

        @sirbots e895118d-8367-4fa1-b30a-c68be8825e7e-image.png what does this mean

        [■■■■■■■■■□] 90% now playing: at ease by ebaycarson

        SirBotsS 1 Reply Last reply
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        • SirBotsS SirBots

          @dreamsmp_luck Here are some (Not all) of the hard anomales:

          Living Room

          The bucket in the left corner can disappear

          The clock on the china cabinet can disappear

          There can be a extra TV on top of the safe.

          Yard

          An Abyss can form on the ceiling of the roofed patio on the right side of the screen

          There can be a funni looking intruder behind the wood fence gate.

          Kitchen

          A bucket can spawn on top of the fridge

          The can next to the bundle of ropes can move from the left to the right.

          Bathroom

          A wire circuit above the shower can disconnect

          A tincan can spawn on the shelf above the glass bottle.

          Hope this helps a bit.

          DreamSMP_LuckD Offline
          DreamSMP_LuckD Offline
          DreamSMP_Luck
          trusted helpers
          wrote on last edited by
          #49

          @sirbots yeah that helps thx

          [■■■■■■■■■□] 90% now playing: at ease by ebaycarson

          1 Reply Last reply
          0
          • DreamSMP_LuckD DreamSMP_Luck

            @sirbots e895118d-8367-4fa1-b30a-c68be8825e7e-image.png what does this mean

            SirBotsS Offline
            SirBotsS Offline
            SirBots
            wrote on last edited by
            #50

            @dreamsmp_luck Light Anomaly

            Your local coder who is working around the clock to make sure great games are made

            DreamSMP_LuckD 2 Replies Last reply
            0
            • SirBotsS SirBots

              @dreamsmp_luck Light Anomaly

              DreamSMP_LuckD Offline
              DreamSMP_LuckD Offline
              DreamSMP_Luck
              trusted helpers
              wrote on last edited by
              #51

              @sirbots what does texture, light, and abyss amonaly look like

              [■■■■■■■■■□] 90% now playing: at ease by ebaycarson

              SirBotsS 1 Reply Last reply
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              • SirBotsS SirBots

                @dreamsmp_luck Light Anomaly

                DreamSMP_LuckD Offline
                DreamSMP_LuckD Offline
                DreamSMP_Luck
                trusted helpers
                wrote on last edited by
                #52

                @sirbots gtg my school bus is here

                [■■■■■■■■■□] 90% now playing: at ease by ebaycarson

                1 Reply Last reply
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                • DreamSMP_LuckD DreamSMP_Luck

                  @sirbots what does texture, light, and abyss amonaly look like

                  SirBotsS Offline
                  SirBotsS Offline
                  SirBots
                  wrote on last edited by
                  #53

                  @dreamsmp_luck Texture anomaly is for when the appearance of an object is different, like it being a different color, appearance, or it being all black.

                  Light anomaly is the change in lighting when the room has different lighting, like it being dark, or brighter.

                  Abyss is just a giant black circle. Some of them can be in sneaky spots.

                  Your local coder who is working around the clock to make sure great games are made

                  TheNicknameGovT 1 Reply Last reply
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                  • SirBotsS SirBots

                    @dreamsmp_luck Texture anomaly is for when the appearance of an object is different, like it being a different color, appearance, or it being all black.

                    Light anomaly is the change in lighting when the room has different lighting, like it being dark, or brighter.

                    Abyss is just a giant black circle. Some of them can be in sneaky spots.

                    TheNicknameGovT Offline
                    TheNicknameGovT Offline
                    TheNicknameGov
                    trusted helpers
                    wrote on last edited by TAO
                    #54

                    @sirbots And this will released what time Thursday?

                    Please help all my projects are 3000+ blocks

                    DreamSMP_LuckD 1 Reply Last reply
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                    • TheNicknameGovT TheNicknameGov

                      @sirbots And this will released what time Thursday?

                      DreamSMP_LuckD Offline
                      DreamSMP_LuckD Offline
                      DreamSMP_Luck
                      trusted helpers
                      wrote on last edited by
                      #55

                      @charles it just released

                      [■■■■■■■■■□] 90% now playing: at ease by ebaycarson

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                      • W Landon Whitney

                        Is this supposed to be like fnaf?

                        print("hi,")
                        
                        silvloveS Offline
                        silvloveS Offline
                        silvlove
                        Mod Helper
                        wrote on last edited by
                        #56

                        @whitnlan000-ac8c3de3
                        No. I assume it’s inspired by I’m On Observation Duty.

                        Forums Moderator.
                        Trans girl :3 ~ 14yo
                        Friendly and sometimes goofy~!

                        SirBotsS 1 Reply Last reply
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                        • silvloveS silvlove

                          @whitnlan000-ac8c3de3
                          No. I assume it’s inspired by I’m On Observation Duty.

                          SirBotsS Offline
                          SirBotsS Offline
                          SirBots
                          wrote on last edited by
                          #57

                          @artisilv It is in fact.

                          Your local coder who is working around the clock to make sure great games are made

                          1 Reply Last reply
                          0
                          • SirBotsS Offline
                            SirBotsS Offline
                            SirBots
                            wrote on last edited by
                            #58

                            Small Game Update.

                            • Nerfed Anomaly spawn rate by 35% in Hard Mode
                            • Made noise indications that sometimes play around when a anomaly appears slightly more frequent.

                            Your local coder who is working around the clock to make sure great games are made

                            TheNicknameGovT 1 Reply Last reply
                            0
                            • SirBotsS SirBots

                              Small Game Update.

                              • Nerfed Anomaly spawn rate by 35% in Hard Mode
                              • Made noise indications that sometimes play around when a anomaly appears slightly more frequent.
                              TheNicknameGovT Offline
                              TheNicknameGovT Offline
                              TheNicknameGov
                              trusted helpers
                              wrote on last edited by
                              #59

                              @sirbots Would you be able to post what anomalies are apparent?

                              Please help all my projects are 3000+ blocks

                              SirBotsS 1 Reply Last reply
                              0
                              • TheNicknameGovT TheNicknameGov

                                @sirbots Would you be able to post what anomalies are apparent?

                                SirBotsS Offline
                                SirBotsS Offline
                                SirBots
                                wrote on last edited by
                                #60

                                @charles Elaborate.

                                Your local coder who is working around the clock to make sure great games are made

                                TheNicknameGovT 1 Reply Last reply
                                0
                                • SirBotsS SirBots

                                  @charles Elaborate.

                                  TheNicknameGovT Offline
                                  TheNicknameGovT Offline
                                  TheNicknameGov
                                  trusted helpers
                                  wrote on last edited by
                                  #61

                                  @sirbots I mean this as in an extra button that brings you to the Anomaly index.

                                  This could be divided into level sections (e.g. the anomalies in the house, and the other ones in the others)

                                  What could happen is that you could show a picture of the anomaly, description and frequency. This would make it easier for newcomers to detect anomalies, so that they know what they are looking for.

                                  If not, you could make it even more vаgue by just giving a description of what they look like and/or other things.

                                  Please help all my projects are 3000+ blocks

                                  SirBotsS 2 Replies Last reply
                                  0
                                  • TheNicknameGovT TheNicknameGov

                                    @sirbots I mean this as in an extra button that brings you to the Anomaly index.

                                    This could be divided into level sections (e.g. the anomalies in the house, and the other ones in the others)

                                    What could happen is that you could show a picture of the anomaly, description and frequency. This would make it easier for newcomers to detect anomalies, so that they know what they are looking for.

                                    If not, you could make it even more vаgue by just giving a description of what they look like and/or other things.

                                    SirBotsS Offline
                                    SirBotsS Offline
                                    SirBots
                                    wrote on last edited by
                                    #62

                                    @charles That would kinda defeat one of the major mechanics. Most games in this genre make the players go in blind, as they have to find the anomalies themselves without any knowledge of said anomalies other than what the maps look like without any anomalies present, and must memorize each anomaly to reduce the likelihood of losing in the next run. To give a guide about each one with a picture defeats that mechanic.

                                    Your local coder who is working around the clock to make sure great games are made

                                    TheNicknameGovT 1 Reply Last reply
                                    0
                                    • TheNicknameGovT TheNicknameGov

                                      @sirbots I mean this as in an extra button that brings you to the Anomaly index.

                                      This could be divided into level sections (e.g. the anomalies in the house, and the other ones in the others)

                                      What could happen is that you could show a picture of the anomaly, description and frequency. This would make it easier for newcomers to detect anomalies, so that they know what they are looking for.

                                      If not, you could make it even more vаgue by just giving a description of what they look like and/or other things.

                                      SirBotsS Offline
                                      SirBotsS Offline
                                      SirBots
                                      wrote on last edited by
                                      #63

                                      @charles The second game will give one hour (100 seconds) to study the map before anomalies appear.

                                      Your local coder who is working around the clock to make sure great games are made

                                      DreamSMP_LuckD 1 Reply Last reply
                                      0
                                      • SirBotsS SirBots

                                        @charles That would kinda defeat one of the major mechanics. Most games in this genre make the players go in blind, as they have to find the anomalies themselves without any knowledge of said anomalies other than what the maps look like without any anomalies present, and must memorize each anomaly to reduce the likelihood of losing in the next run. To give a guide about each one with a picture defeats that mechanic.

                                        TheNicknameGovT Offline
                                        TheNicknameGovT Offline
                                        TheNicknameGov
                                        trusted helpers
                                        wrote on last edited by
                                        #64

                                        @sirbots said in PARMA - A Anomaly Protection Group - Game Announcment:

                                        To give a guide about each one with a picture defeats that mechanic.

                                        This is why I had an alternate solution. Make their descriptions vаgue, mysterious, haunting, even.

                                        Please help all my projects are 3000+ blocks

                                        SirBotsS 1 Reply Last reply
                                        0
                                        • SirBotsS SirBots

                                          @charles The second game will give one hour (100 seconds) to study the map before anomalies appear.

                                          DreamSMP_LuckD Offline
                                          DreamSMP_LuckD Offline
                                          DreamSMP_Luck
                                          trusted helpers
                                          wrote on last edited by
                                          #65

                                          @sirbots can I remix PARMA and make my own maps?

                                          [■■■■■■■■■□] 90% now playing: at ease by ebaycarson

                                          SirBotsS 1 Reply Last reply
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