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    Important - code being run as if there multiple copies of the sprites

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    • SirBots
      SirBots last edited by

      @info-creaticode

      Hello. I am here to report a bug which is causing massive issues on my World of Conquest game.

      The center of this bug is in the sprite which controls all the audio and visual effects for rainy weather. Here is the code for context: Screenshot (1).png

      The code runs normally when the “start game” command is sent in any weather conditions "weather is used as the variable for the weather effects. It is randomly determined each game if the weather in the previous match was sunny.

      However, the minute that Rain or Cyclone weather occurs in 2 of the total matches in one session, it seems like the scrips are being run as if there is so much copies of it. I’ve done troubleshooting to see if the raindrop clones was doing this, seeing if the layout of the code was causing it, but to no probable results.

      Thus, I concluded this is an editor bug, and there isn’t any way to fix this directly using code in the editor. I’d like this to be fixed as it impedes development.

      Your local coder who is working around the clock to make sure great games are made

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      • info-creaticode
        CreatiCode last edited by

        @sirbots

        Can you please try to confirm the issue? You can add some “print to console” blocks to confirm if there are indeed many copies of the sprites that are running.

        If that’s confirmed, can you share the project link and a method to reproduce the issue? We will fix that ASAP.

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