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  3. Important - code being run as if there multiple copies of the sprites

Important - code being run as if there multiple copies of the sprites

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  • SirBotsS SirBots

    @info-creaticode It’s like the scripts themselves are being cloned. I confirmed that the clones themselves aren’t the problem when I was troubleshooting. It’s when the code is run when there was a previous rainy event.

    I don’t really know the exact cause of what’s causing the code to do this, I only know how to make the code do this and rule out possible causes.

    SirBotsS Offline
    SirBotsS Offline
    SirBots
    wrote on last edited by
    #8

    @sirbots Here is the link to the game:

    play.creaticode.com/projects/679b952fe83001fc08dae8bb

    Your local coder who is working around the clock to make sure great games are made

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    • SirBotsS SirBots

      @info-creaticode

      Hello. I am here to report a bug which is causing massive issues on my World of Conquest game.

      The center of this bug is in the sprite which controls all the audio and visual effects for rainy weather. Here is the code for context: Screenshot (1).png

      The code runs normally when the “start game” command is sent in any weather conditions "weather is used as the variable for the weather effects. It is randomly determined each game if the weather in the previous match was sunny.

      However, the minute that Rain or Cyclone weather occurs in 2 of the total matches in one session, it seems like the scrips are being run as if there is so much copies of it. I’ve done troubleshooting to see if the raindrop clones was doing this, seeing if the layout of the code was causing it, but to no probable results.

      Thus, I concluded this is an editor bug, and there isn’t any way to fix this directly using code in the editor. I’d like this to be fixed as it impedes development.

      NotJaldolfYTN Offline
      NotJaldolfYTN Offline
      NotJaldolfYT
      trusted helpers
      wrote on last edited by
      #9

      @sirbots I think this has been happening to me also, my code for my project when making 1.05-alpha-release was running multiple times. This could be a bug or could be an issue with my device.

      👋

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      • SirBotsS SirBots

        @info-creaticode It’s like the scripts themselves are being cloned. I confirmed that the clones themselves aren’t the problem when I was troubleshooting. It’s when the code is run when there was a previous rainy event.

        I don’t really know the exact cause of what’s causing the code to do this, I only know how to make the code do this and rule out possible causes.

        CreatiCodeI Offline
        CreatiCodeI Offline
        CreatiCode
        wrote on last edited by
        #10

        @sirbots

        Thanks for the link. This is a fairly large project, and it is hard to say if the issue is in the system or in your code.

        As you should already know, when you make a clone, its script is copied, so that’s expected. Are you seeing more than 2 clones when it should only generate 2 clones? For example, if you add a “print” block whenever a new clone is created, do you see many such print logs or just 2?

        SirBotsS 1 Reply Last reply
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        • CreatiCodeI CreatiCode

          @sirbots

          Thanks for the link. This is a fairly large project, and it is hard to say if the issue is in the system or in your code.

          As you should already know, when you make a clone, its script is copied, so that’s expected. Are you seeing more than 2 clones when it should only generate 2 clones? For example, if you add a “print” block whenever a new clone is created, do you see many such print logs or just 2?

          SirBotsS Offline
          SirBotsS Offline
          SirBots
          wrote on last edited by SirBots
          #11

          @info-creaticode When clones are made, that clone only runs code under a “When I start as clone” In this case the only such instance is to control the rain effects. everything else is to make the clones and for audio effects, which are not under a “when I start as clone” I had previously shared the code which controls the weather effects for reference. It’s like those scripts are being treated as the aformenteoned when I haven’t written in that way.

          Your local coder who is working around the clock to make sure great games are made

          CreatiCodeI 1 Reply Last reply
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          • SirBotsS SirBots

            @info-creaticode When clones are made, that clone only runs code under a “When I start as clone” In this case the only such instance is to control the rain effects. everything else is to make the clones and for audio effects, which are not under a “when I start as clone” I had previously shared the code which controls the weather effects for reference. It’s like those scripts are being treated as the aformenteoned when I haven’t written in that way.

            CreatiCodeI Offline
            CreatiCodeI Offline
            CreatiCode
            wrote on last edited by
            #12

            @sirbots

            That’s not entirely true. When you broadcast a message, all clones would respond to that message.

            SirBotsS 1 Reply Last reply
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            • CreatiCodeI CreatiCode

              @sirbots

              That’s not entirely true. When you broadcast a message, all clones would respond to that message.

              SirBotsS Offline
              SirBotsS Offline
              SirBots
              wrote on last edited by SirBots
              #13

              @info-creaticode How can they respond to that message when clones do nothing unless there is code under a “when I start as clone” block in that same sprite? To back this up, my AI would also be doing the same if that logic was true, thus that would also be broken.

              Your local coder who is working around the clock to make sure great games are made

              CreatiCodeI 1 Reply Last reply
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              • SirBotsS SirBots

                @info-creaticode How can they respond to that message when clones do nothing unless there is code under a “when I start as clone” block in that same sprite? To back this up, my AI would also be doing the same if that logic was true, thus that would also be broken.

                CreatiCodeI Offline
                CreatiCodeI Offline
                CreatiCode
                wrote on last edited by
                #14

                @sirbots

                Not sure if we are talking about the same thing. This is an example of clones responding to messages even though there is no code for “when I start as a clone”:

                196c458f-59a2-4d71-969e-1376789ebf67-image.png

                It is shared here:
                play.creaticode.com/projects/68c44068f8e2996ebfb5e1d0

                SirBotsS 1 Reply Last reply
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                • CreatiCodeI CreatiCode

                  @sirbots

                  Not sure if we are talking about the same thing. This is an example of clones responding to messages even though there is no code for “when I start as a clone”:

                  196c458f-59a2-4d71-969e-1376789ebf67-image.png

                  It is shared here:
                  play.creaticode.com/projects/68c44068f8e2996ebfb5e1d0

                  SirBotsS Offline
                  SirBotsS Offline
                  SirBots
                  wrote on last edited by
                  #15

                  @info-creaticode No, thats not it. I’m talking about the possibility of the scripts duping themselves. It doesn’t happen the first time, but it does it again on the 2nd instance.

                  Your local coder who is working around the clock to make sure great games are made

                  CreatiCodeI 1 Reply Last reply
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                  • SirBotsS SirBots

                    @info-creaticode No, thats not it. I’m talking about the possibility of the scripts duping themselves. It doesn’t happen the first time, but it does it again on the 2nd instance.

                    CreatiCodeI Offline
                    CreatiCodeI Offline
                    CreatiCode
                    wrote on last edited by
                    #16

                    @sirbots

                    OK. All clones come with a copy of the scripts. It is not clear what you are referring to. Can you make a simple example to illustrate like what I did? Thank you

                    SirBotsS 1 Reply Last reply
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                    • CreatiCodeI CreatiCode

                      @sirbots

                      OK. All clones come with a copy of the scripts. It is not clear what you are referring to. Can you make a simple example to illustrate like what I did? Thank you

                      SirBotsS Offline
                      SirBotsS Offline
                      SirBots
                      wrote on last edited by SirBots
                      #17

                      @info-creaticode It would be rather hard to do so.

                      This is the best I can do.

                      Look at the code I provided for reference at the start and study it.

                      Then, play the game until you get either rainy or cyclonic weather at least twice. On the second attempt, that bug will occur. I can’t really explain it well with words or pictures, its a see it for yourself kinda thing. Once the bug occurs, then it should be more understandable.

                      Your local coder who is working around the clock to make sure great games are made

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