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CreatiCode Scratch Forum

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  3. WOC Update Log

WOC Update Log

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  • Tyller_T Tyller_

    @sirbots why do you need a 1000x360 screen? that’s a very bad aspect ratio, like 25:9, a normal montior is 16:9 and the normal viewport is 4:3

    SirBotsS Offline
    SirBotsS Offline
    SirBots
    wrote on last edited by
    #36

    @tyller_ Does not fit my screen lmao

    Your local coder who is working around the clock to make sure great games are made

    Tyller_T 1 Reply Last reply
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    • SirBotsS SirBots

      @tyller_ Does not fit my screen lmao

      Tyller_T Offline
      Tyller_T Offline
      Tyller_
      trusted helpers
      wrote on last edited by
      #37

      @sirbots wdym doesn’t fit your screen? it will only fit your screen if you full screen it (like to the edges), the default si 4:3 which only fits on stuff like ipads (typically), almost all monitors universally are 16:9 which is ~ 640:360, 1000:360 is a completely arbitrary veiwport size, do you mean fit like across the entire screen (not vertically) in the project page? 1000:360 should not fit on a screen evenly in any way

      <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
      </div>

      SirBotsS 1 Reply Last reply
      0
      • Tyller_T Tyller_

        @sirbots wdym doesn’t fit your screen? it will only fit your screen if you full screen it (like to the edges), the default si 4:3 which only fits on stuff like ipads (typically), almost all monitors universally are 16:9 which is ~ 640:360, 1000:360 is a completely arbitrary veiwport size, do you mean fit like across the entire screen (not vertically) in the project page? 1000:360 should not fit on a screen evenly in any way

        SirBotsS Offline
        SirBotsS Offline
        SirBots
        wrote on last edited by
        #38

        @tyller_ Like, have fit the entire screen vertically when fullscreen.

        Your local coder who is working around the clock to make sure great games are made

        Tyller_T 1 Reply Last reply
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        • SirBotsS SirBots

          @tyller_ Like, have fit the entire screen vertically when fullscreen.

          Tyller_T Offline
          Tyller_T Offline
          Tyller_
          trusted helpers
          wrote on last edited by
          #39

          @sirbots you said 1000 by 360, whats the issue? just try othe default viewport size 480:360 if the game works with that and remove fencing by just upping the canvas size, like if you just want no fencing at first you can do legit just 1000 by 1000 canvas size, 2000 by 2000 should be more than enough, I don’t recommend actually moving the viewport because at sizes at I think 5000 to 10000+ it stops showing stuff some way from the edge of the canvas

          <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
          </div>

          SirBotsS 1 Reply Last reply
          0
          • Tyller_T Tyller_

            @sirbots you said 1000 by 360, whats the issue? just try othe default viewport size 480:360 if the game works with that and remove fencing by just upping the canvas size, like if you just want no fencing at first you can do legit just 1000 by 1000 canvas size, 2000 by 2000 should be more than enough, I don’t recommend actually moving the viewport because at sizes at I think 5000 to 10000+ it stops showing stuff some way from the edge of the canvas

            SirBotsS Offline
            SirBotsS Offline
            SirBots
            wrote on last edited by
            #40

            @tyller_ Im getting confused.

            The canvas size is set to 2800x2800

            Viewport size is at 1000x360.

            What would be ideal?

            Your local coder who is working around the clock to make sure great games are made

            Tyller_T 1 Reply Last reply
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            • SirBotsS SirBots

              @tyller_ Im getting confused.

              The canvas size is set to 2800x2800

              Viewport size is at 1000x360.

              What would be ideal?

              Tyller_T Offline
              Tyller_T Offline
              Tyller_
              trusted helpers
              wrote on last edited by
              #41

              @sirbots veiwport size as 480 by 360 unless you always had it as 1000 by 360, why did you make the viewport size 1000 by 360

              <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
              </div>

              SirBotsS 1 Reply Last reply
              0
              • Tyller_T Tyller_

                @sirbots veiwport size as 480 by 360 unless you always had it as 1000 by 360, why did you make the viewport size 1000 by 360

                SirBotsS Offline
                SirBotsS Offline
                SirBots
                wrote on last edited by
                #42

                @tyller_ Bcause I want to have a bigger screen size so I can make some UI changes.

                Your local coder who is working around the clock to make sure great games are made

                1 Reply Last reply
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                • Tyller_T Offline
                  Tyller_T Offline
                  Tyller_
                  trusted helpers
                  wrote on last edited by
                  #43

                  @sirbots 1000 by 360 will either shrink the vertical height thus making it worse, the full screen when you press the full screen button fits to your browser window which is 4:3, if you want entire screen full screen (this excludes the green flag bar) its 640 by 360 which is 16:9, 1000 by 360 is a 22:9 screen ratio which is not good for really anything, you should shrink your ui elements because if you’re running out of space to do stuff, expanding the viewport doesn’t work because unless you have like a 100 by 100 or 200 by 200 viewport, it won’t give you more space, your device has to crop it down making ui elements even smaller, it’s not user friendly and doesnt fix the issue because the ui elements are the same size relative to everything else, it’s just now everything has to shrink itself weirdly

                  <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                  </div>

                  TheNicknameGovT 1 Reply Last reply
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                  • Tyller_T Tyller_

                    @sirbots 1000 by 360 will either shrink the vertical height thus making it worse, the full screen when you press the full screen button fits to your browser window which is 4:3, if you want entire screen full screen (this excludes the green flag bar) its 640 by 360 which is 16:9, 1000 by 360 is a 22:9 screen ratio which is not good for really anything, you should shrink your ui elements because if you’re running out of space to do stuff, expanding the viewport doesn’t work because unless you have like a 100 by 100 or 200 by 200 viewport, it won’t give you more space, your device has to crop it down making ui elements even smaller, it’s not user friendly and doesnt fix the issue because the ui elements are the same size relative to everything else, it’s just now everything has to shrink itself weirdly

                    TheNicknameGovT Offline
                    TheNicknameGovT Offline
                    TheNicknameGov
                    trusted helpers
                    wrote on last edited by
                    #44

                    @tyller_ You do realize that most maps in shooter games aren’t square? Honestly, it seems better that way because it maps the map more fluent and realistic.

                    Please help all my projects are 3000+ blocks

                    Tyller_T 1 Reply Last reply
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                    • silvloveS silvlove

                      @jeffreyrb03-gmail
                      He’s right. It is stressing me out. Please just post these updates on the project itself and not the forums. That would make things easier.

                      TheNicknameGovT Offline
                      TheNicknameGovT Offline
                      TheNicknameGov
                      trusted helpers
                      wrote on last edited by
                      #45

                      @c said in WOC Update Log:

                      post these updates on the project itself and not the forums

                      Is it fine if I only post major updates on the forum? Minor updates and bug fixes will be noted in the forum if anyone does ask though.

                      Please help all my projects are 3000+ blocks

                      silvloveS 1 Reply Last reply
                      0
                      • TheNicknameGovT TheNicknameGov

                        @tyller_ You do realize that most maps in shooter games aren’t square? Honestly, it seems better that way because it maps the map more fluent and realistic.

                        Tyller_T Offline
                        Tyller_T Offline
                        Tyller_
                        trusted helpers
                        wrote on last edited by
                        #46

                        @011830-0a42ef84 he said he made the viewport 1000 by 360 and the canvas 2800 (assuming he means 2800 by 2800) the default viewport isn’t square, and 1000x360 is still a rectangle, just a really long one, this doesn’t help you fit more ui element’s on screen, to put that into perspective a modern phone has about a 20:9 aspect ratio (atleast mine does), I never said the map should be square (but those borders have to be a rectangular shape and the edges can be going into the play area where stuff is allowed)

                        <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                        </div>

                        1 Reply Last reply
                        0
                        • SirBotsS Offline
                          SirBotsS Offline
                          SirBots
                          wrote on last edited by
                          #47

                          Update 2.23 - Mode Change Update

                          Release Date; Feb 28, 2025

                          What’s new:

                          UI

                          • Rearranged the button layout to make the main menu look more polished
                          • Moved the title and the Good Morning/Evening message to make the main menu more polished
                          • The background of the main menu now periodically change

                          Gamemodes

                          Realistic Battles

                          • Made a new, more accurate player count system. In order to win based on kills, the entire opposing team must be eliminated to earn this victory.
                            • Previously, this victory could be obtained by killing enough players until the team has only ~5% of their starting player count remaining.

                          Game Mechanics

                          • In Realistic Battles, Added a menu that shows how many enemies which are currently alive, that is using a specific class. The count adjusts for eliminated players. This menu can be opened by holding the “E” key.
                            • This system only accounts for players on the enemy team that are currently alive.
                            • Does not work for regular battles

                          Bug Fixes

                          • Fixed a bug where pressing the “E” key when entering, or inside of, a match after intermission would cause the main menu to appear on screen, effectively breaking the game.
                          • Fixed a bug where the wrong gamemode would be shown when loading into a non-realistic battle match.
                          • Fixed a bug in regular modes where sometimes the spectating screen would appear instead of respawning as normal.
                          • Fixed a bug where the Sandbag and the Medbubble sub-weapons would be frozen in place on screen when the Match Results screen would appear, provided that they were deployed when the screen appeared.

                          The next update will focus on adding one new weapon class and a new map, and some fixes. This next update will be the final content update.

                          Your local coder who is working around the clock to make sure great games are made

                          1 Reply Last reply
                          0
                          • TheNicknameGovT TheNicknameGov

                            @c said in WOC Update Log:

                            post these updates on the project itself and not the forums

                            Is it fine if I only post major updates on the forum? Minor updates and bug fixes will be noted in the forum if anyone does ask though.

                            silvloveS Offline
                            silvloveS Offline
                            silvlove
                            Mod Helper
                            wrote on last edited by
                            #48

                            @011830-0a42ef84
                            👍

                            Forums Moderator.
                            Trans girl :3 ~ 14yo
                            Friendly and sometimes goofy~!

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                            • SirBotsS Offline
                              SirBotsS Offline
                              SirBots
                              wrote on last edited by
                              #49

                              Update 2.23 Sudden additions notes and Release!

                              So, we’re back with another update! Our team forgot to mention these few things when this was at work at our home base:

                              • 4 additional battle songs have been added
                              • Reduced the intensity of the red screen when the player is below 30 health by approx. 45%

                              We are proud to announce a new and improved system for telling if your team is winning or not in Realistic Battles! Even better, by holding the ‘E’ key, you can see which class that any currently alive bot is using. This counter updates for eliminated players. Lastly with this new technology, we can more accurately determine how many enemies are left in a match, but this also means you might have to hunt down that last, sneaky player.

                              We’ve also improved the Main Menu UI, did some rearranging, and added a background changer to give the Main Menu a more, cleaner, fresher look!

                              In terms of bug fixes, it was found during the development of the counter system that, if you entered a match after intermission instead of returning to the Main Menu, you could break the game by just pressing the “e” key. This has been fixed. Problems were also found with the gamemode display while the map was loading, not being able to respawn in non-realistic battles, and Sandbags and Medbubbles freezing on screen when the Results screen appeared, given that both is/was deployed when the screen appeared.

                              Happy fighting!

                              Your local coder who is working around the clock to make sure great games are made

                              TheNicknameGovT JaecadeJnightJ 2 Replies Last reply
                              0
                              • SirBotsS SirBots

                                Update 2.23 Sudden additions notes and Release!

                                So, we’re back with another update! Our team forgot to mention these few things when this was at work at our home base:

                                • 4 additional battle songs have been added
                                • Reduced the intensity of the red screen when the player is below 30 health by approx. 45%

                                We are proud to announce a new and improved system for telling if your team is winning or not in Realistic Battles! Even better, by holding the ‘E’ key, you can see which class that any currently alive bot is using. This counter updates for eliminated players. Lastly with this new technology, we can more accurately determine how many enemies are left in a match, but this also means you might have to hunt down that last, sneaky player.

                                We’ve also improved the Main Menu UI, did some rearranging, and added a background changer to give the Main Menu a more, cleaner, fresher look!

                                In terms of bug fixes, it was found during the development of the counter system that, if you entered a match after intermission instead of returning to the Main Menu, you could break the game by just pressing the “e” key. This has been fixed. Problems were also found with the gamemode display while the map was loading, not being able to respawn in non-realistic battles, and Sandbags and Medbubbles freezing on screen when the Results screen appeared, given that both is/was deployed when the screen appeared.

                                Happy fighting!

                                TheNicknameGovT Offline
                                TheNicknameGovT Offline
                                TheNicknameGov
                                trusted helpers
                                wrote on last edited by TAO
                                #50

                                @sirbots hey if you have multiplayer can you tell me how you managed to do that?

                                Please help all my projects are 3000+ blocks

                                SirBotsS 1 Reply Last reply
                                0
                                • TheNicknameGovT TheNicknameGov

                                  @sirbots hey if you have multiplayer can you tell me how you managed to do that?

                                  SirBotsS Offline
                                  SirBotsS Offline
                                  SirBots
                                  wrote on last edited by
                                  #51

                                  @011830-0a42ef84 I don’t have multiplayer integrated, and I don’t plan on adding it.

                                  Your local coder who is working around the clock to make sure great games are made

                                  TheNicknameGovT 1 Reply Last reply
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                                  • SirBotsS SirBots

                                    @011830-0a42ef84 I don’t have multiplayer integrated, and I don’t plan on adding it.

                                    TheNicknameGovT Offline
                                    TheNicknameGovT Offline
                                    TheNicknameGov
                                    trusted helpers
                                    wrote on last edited by
                                    #52

                                    @sirbots Okay 👍

                                    Please help all my projects are 3000+ blocks

                                    1 Reply Last reply
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                                    • SirBotsS Offline
                                      SirBotsS Offline
                                      SirBots
                                      wrote on last edited by
                                      #53

                                      Update 3.5 - A Very Special Specialty Update Pt.1 Patch Notes

                                      Update type - Content Update
                                      Release Date - When finished

                                      What’s new:

                                      AI

                                      • Implemented the same player count system from the previous update to the Freinds AI.
                                        • This is to fix an issue where Realistc Battle matches would not end if the player and his entire team was eliminated.

                                      Bug fixes

                                      • Fixed a bug where Interceptors would not move at their correct speed while they were not moving to position themselves before firing. They would move at the speed of their teammates rather than being faster than them, and vice versa with non-interceptor classes as well.

                                      Gamemdes

                                      Realistic Battles

                                      • The border around the screen is now slightly transparent so while spectating, the player is able to see the locations of all players during a match.

                                      Weapon Classes

                                      • Added a new class: Combat Medic

                                      Ever wanted to be able to heal your teammate, yet can’t contribute much to fighting? Well this class is for you! Paired with a BAR M1911, and that same familiar MedBubble, you can more conveniently place that MedBubble in more places with a more reliable weapon. Furthermore, its paired with the Punchdown special if they come rushing in!

                                      Class Armament:

                                      • BAR M1911 Multipurpose Automatic DMR
                                      • MedBubble Sub-Weapon
                                      • Punchdown Special (Coming soon)

                                      UI

                                      • Changed the text for the Scout Class button in the Class selection screen from Recon to Scout
                                      • Fixed the appearance of Gamemode information when the map is revealed, and added a slight background to fix the conflicting of colors with the text and background.

                                      Maps

                                      • Added a new map: Iberian Castle

                                      General Bug Fixes
                                      *Fixed a bug where Sub-weapons could still be used while not in a match.

                                      The next update will focus on adding specials, and spawn protection mechanisms

                                      Your local coder who is working around the clock to make sure great games are made

                                      TheNicknameGovT 1 Reply Last reply
                                      0
                                      • SirBotsS SirBots

                                        Update 3.5 - A Very Special Specialty Update Pt.1 Patch Notes

                                        Update type - Content Update
                                        Release Date - When finished

                                        What’s new:

                                        AI

                                        • Implemented the same player count system from the previous update to the Freinds AI.
                                          • This is to fix an issue where Realistc Battle matches would not end if the player and his entire team was eliminated.

                                        Bug fixes

                                        • Fixed a bug where Interceptors would not move at their correct speed while they were not moving to position themselves before firing. They would move at the speed of their teammates rather than being faster than them, and vice versa with non-interceptor classes as well.

                                        Gamemdes

                                        Realistic Battles

                                        • The border around the screen is now slightly transparent so while spectating, the player is able to see the locations of all players during a match.

                                        Weapon Classes

                                        • Added a new class: Combat Medic

                                        Ever wanted to be able to heal your teammate, yet can’t contribute much to fighting? Well this class is for you! Paired with a BAR M1911, and that same familiar MedBubble, you can more conveniently place that MedBubble in more places with a more reliable weapon. Furthermore, its paired with the Punchdown special if they come rushing in!

                                        Class Armament:

                                        • BAR M1911 Multipurpose Automatic DMR
                                        • MedBubble Sub-Weapon
                                        • Punchdown Special (Coming soon)

                                        UI

                                        • Changed the text for the Scout Class button in the Class selection screen from Recon to Scout
                                        • Fixed the appearance of Gamemode information when the map is revealed, and added a slight background to fix the conflicting of colors with the text and background.

                                        Maps

                                        • Added a new map: Iberian Castle

                                        General Bug Fixes
                                        *Fixed a bug where Sub-weapons could still be used while not in a match.

                                        The next update will focus on adding specials, and spawn protection mechanisms

                                        TheNicknameGovT Offline
                                        TheNicknameGovT Offline
                                        TheNicknameGov
                                        trusted helpers
                                        wrote on last edited by
                                        #54

                                        @sirbots Hey do you have any suggestions that I could implement for my game: Bot Test? I would appreciate it and I think you would have good suggestions (since you and I are making similar games).

                                        Please help all my projects are 3000+ blocks

                                        SirBotsS 1 Reply Last reply
                                        0
                                        • TheNicknameGovT TheNicknameGov

                                          @sirbots Hey do you have any suggestions that I could implement for my game: Bot Test? I would appreciate it and I think you would have good suggestions (since you and I are making similar games).

                                          SirBotsS Offline
                                          SirBotsS Offline
                                          SirBots
                                          wrote on last edited by
                                          #55

                                          @011830-0a42ef84 Add an option where your mouse doesn’t really determine the movement of your player.

                                          Your local coder who is working around the clock to make sure great games are made

                                          TheNicknameGovT 1 Reply Last reply
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