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    • SirBots
      SirBots last edited by

      Version 8.0 - Abilitative Warfare - Major Content Update

      Release Date: Around October

      |-Notice, this update is making significant changes to a major mechanic(s). All remixes will be heavily outdated after release-|

      What’s New:

      Specials

      • Removed Specials.
        • Abilities are to replace Specials

      Abilities

      • Added 4 abilities

      Abilities

      Final Shout - Specific to Assualt

      • Increased vision when greatly injured.

        • Effect: When below 25 HP, the vision reduction that’s applied will be reduced by 50%

      Herbic Blood - specific to Medic

      • Boosts health regeneration when not severely injured, and reduces health regeneration otherwise. Increased max health
        • Effect: Increased passive health regeneration by approx. 5% above 50HP, and reduces HP reduction when below 50 HP by the same amount. 25% increased max health.

      Tiger’s Eye - specific to Marksman

      • When eliminating a player, it reduces the reload time of the weapon by a marginal amount permanently, but has a limit.
        • Effect: Reduced reload time by 2% per kill, up to a maximum of 20%. Lasts until the player dies.

      Confrontation - specific to Support

      • Greatly increased maximum HP and reduced movement speed.
        • Effect: 50% increased maximum HP. 15% reduced movement speed

      AI

      • Removed all associated code with Specials across both AI scripts

      Development Notes

      This update is part one of introducing Abilities, permanent effects unique to each class. These are to replace Specials.

      Added 4 specials, one to each of the base 4 classes introduced in the game’s launch.

      The next update will focus on adjusting the effects of each of the first 4 abilities and adding the second set of 4.

      Your local coder who is working around the clock to make sure great games are made

      白刃の亡霊 1 Reply Last reply Reply Quote 0
      • 白刃の亡霊
        白刃の亡霊 trusted helpers @SirBots last edited by

        @sirbots dude welcome back it’s been so long

        Ghost of the White Blade

        SirBots 1 Reply Last reply Reply Quote 0
        • SirBots
          SirBots @白刃の亡霊 last edited by

          @白刃の亡霊 Yeah, back from collage. Time to fix this game.

          Your local coder who is working around the clock to make sure great games are made

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          • SirBots
            SirBots last edited by

            Changes to the 8.0 Changelog:

            Tiger’s Eye - Specific to Marksman

            • When eliminating a player, gain a tiny amount of HP per kill.
              • Effect: Gain 3 HP per elimination

            Your local coder who is working around the clock to make sure great games are made

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            • SirBots
              SirBots last edited by

              @sirbots Additional change to Support: Removed the movement speed nerf and replaced it with increased player size.

              Your local coder who is working around the clock to make sure great games are made

              SirBots 1 Reply Last reply Reply Quote 0
              • SirBots
                SirBots @SirBots last edited by

                Update 8.0 is out!

                Update 8.1 Patch notes will drop later today, with the update following at max the week after!

                Your local coder who is working around the clock to make sure great games are made

                1 Reply Last reply Reply Quote 1
                • SirBots
                  SirBots last edited by

                  Update 8.1 - Abilitive Abilities Pt.2 - Hotfix and Content Update

                  Release Date: TBA

                  What’s new:

                  AI

                  • For the Friends AI, made it so the Support class is bigger in size as per the Confrontation Ability
                  • For the Enemy AI, made it so the Support class is bigger in size as per the Confrontation Ability

                  Abilities

                  Added 4 new abilities:

                  Cat And Mouse - Specific to Recon

                  • Reduced AI detection range at the expense of reduced HP
                    • Effect: The range at which the AI can detect the player is reduced to 65% of the base range. 20% reduced HP

                  Warrior - Exclusive to Infantry

                  • Eliminating enemies adds rounds into the chamber.
                    • Effect: Each elimination adds 1 round into the chamber.

                  Steel-minded, exclusive to Interceptor

                  • Take reduced damage from enemies. Exclude Airstrikes.
                    • Effect: All damage takes is reduced by 15%. Airstrikes not included.

                  Hasted Combat - Exclusive to Combat Medic

                  • Increased bullet speed.
                    • Effect: Bullets travel 15% faster

                  The following Abilities have received specification changes

                  Herbic Blood

                  • Increased the rate at which health is regenerated an additional 1%

                  Confrontation

                  • Slightly reduced size by approximately 8%

                  Weapon Classes

                  The following classes have received specification changes

                  Medic

                  • Medics now start at 125 HP instead of 100

                  Support

                  • Support classes now start at 150 HP instead of 100

                  Assault

                  • This class is now selected by default when spawning without selecting a class.

                  Bug Fixes

                  • Fixed a bug which caused the AI to not point at the player when the player becomes the AI’s target
                  • Fixed a bug which caused the player to spawn as a placeholder class when spawning in without selecting a class.
                  • Fixed a bug which caused Airstrike circle zones to freeze on screen and not render appropriately when a match ends and a Airstrike is in progress and bombs have not dropped,
                  • Fixed a bug which prevented players from using the assigned reload key-bind to reload their weapon.
                  • Fixed a bug which caused the reload timer to not disappear when a match ends, and having it appear when loading up the game.
                  • Fixed a bug which caused enemies to point at the player in Realistic Battles while the player was spectating the match.

                  Development Notes

                  This update is focused on adding the next set of abilities, adjusting the AI to also have those abilities applied to them, performing some quality of life changes, and bug fixes.

                  This update adds 4 new abilities.

                  For the AI, A change was made so that the ability assigned to the Support class involving it’s increased size is applied.

                  After performing some battle trials, a small increase in the rate at which Medics can heal when above 50 HP was applied.

                  For the Support class, it’s size increase due to its ability was reduced to make the likely hood of the AI hitting the player and subsequent opponents less likely.

                  For the Medic and Support classes, it was made so that they spawn at their maximum possible HP, instead of the benchmark 100 HP. This is done so both of these classes can utilize the benefits of their abilities right away.

                  For the Assault class, it was made so that this class would be pre selected upon spawning without selecting a class beforehand.

                  Lastly, multiple bug fixes were made.

                  The next update will focus on balance and adding the last 2 classes, along with further bug fixes.

                  Your local coder who is working around the clock to make sure great games are made

                  白刃の亡霊 1 Reply Last reply Reply Quote 1
                  • 白刃の亡霊
                    白刃の亡霊 trusted helpers @SirBots last edited by

                    @sirbots Yo I saw you were making a new game; what’s it about?

                    Ghost of the White Blade

                    SirBots 1 Reply Last reply Reply Quote 0
                    • SirBots
                      SirBots @白刃の亡霊 last edited by

                      @白刃の亡霊 its a rough project. It’s not nothing serious.

                      Your local coder who is working around the clock to make sure great games are made

                      白刃の亡霊 1 Reply Last reply Reply Quote 0
                      • 白刃の亡霊
                        白刃の亡霊 trusted helpers @SirBots last edited by

                        @sirbots Oh I was intrigued 😞

                        Ghost of the White Blade

                        SirBots 1 Reply Last reply Reply Quote 0
                        • SirBots
                          SirBots @白刃の亡霊 last edited by SirBots

                          I am aware of a bug where the Friends AI won’t attack enemies and only point at the B point. This bug will be fixed in a future update.

                          Your local coder who is working around the clock to make sure great games are made

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                          • SirBots
                            SirBots last edited by

                            Update will be pushed back until the targeting bug is fixed.

                            Your local coder who is working around the clock to make sure great games are made

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                            • SirBots
                              SirBots last edited by

                              The bug was found and a fix was made. This fix will be part of the 8.1 update.

                              Your local coder who is working around the clock to make sure great games are made

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                              • SirBots
                                SirBots last edited by

                                Update 8.1 is out! 8.5 Update patch notes will drop later today!

                                Your local coder who is working around the clock to make sure great games are made

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                                • SirBots
                                  SirBots last edited by

                                  Update 8.5 - Abilitive Abilities Update Month 3 - Content Update and Balance

                                  Release Date: TBA

                                  What’s new:

                                  AI

                                  • For the Freinds AI, made it so they update their target coordinates faster than before
                                  • For the Enemies AI, made it they update their target coordinates faster than before

                                  Weapon Classes

                                  The following weapon classes have received specification changes

                                  Apothecary

                                  • Reduced the reload time by approximately 10%
                                  • Reduced the interval at which bullets cannot be fired by approximately 17%

                                  Marksman

                                  • Reduced the reload time by approx. 26%
                                  • Increased rate of fire by approx. 13%
                                    • This is so there is not a delay before the weapon can be fired after reloading due to fire rate mechanics.

                                  Abilities

                                  The following abilities have been added

                                  Always On Target - exclusive to Anchor

                                  • Increased bullet size
                                    • Effect: 25% increased bullet size

                                  Chlorophyll Shells - exclusive to Apothecary

                                  • Reloading the weapon grants a small amount of health.
                                    • Effect: Reloading the weapon heals the player by 8-16 HP

                                  The following abilities have received specification changes

                                  Tiger’s Eye

                                  • Increased the amount of health healed by 33% (3 to 4)

                                  Steel-Minded

                                  • Reduced the damage reduction by approx. 40% (15 to 6)

                                  UI

                                  • In the Battle interface, re-added the health and ammo symbols
                                  • After spawning, a pop up will appear showing your ability for a few seconds.
                                  • Added new cover art for the main menu
                                  • Removed and replaced 2 battle songs
                                  • Replaced the Preparing Match music.
                                  • Removed all tips involving specials when loading a map or preparing a match.

                                  Bug Fixes

                                  None.

                                  Development Notes

                                  This update is focused on adding the last of Abilities, adjusting some weapon statistics to balance out their effect in the absence of specials, improving AI targeting, and multiple audio and visual changes

                                  To make the AI more effective at targeting opponents, the rate at which they reset their targets and search for new ones has increased, and occurs more often in their behavior code.

                                  To the Apothecary class, its reload time was reduced for it to take advantage of its new ability. Additionally, a fire rate buff was also made.

                                  During the after update battle trials, the Marksman lacked performance severely without it’s reload booster. As compensation, a reload time buff was made, along with its rate of fire increased.

                                  For Tiger’s Eye, make so that kills heal more health to further compensate the Marksman for lack of a reload booster.

                                  For Steel Minded, it’s set damage reduction was toned back significantly so damage from Anchors and supports will not be overexcessively mitigated.

                                  Lastly, multiple UI changes were made, including removing some content relating to Specials.

                                  Your local coder who is working around the clock to make sure great games are made

                                  1 Reply Last reply Reply Quote 1
                                  • SirBots
                                    SirBots last edited by

                                    Update 8.5 is out! 8.6 patch notes will drop later today.

                                    The next update will focus on map and graphical improvements, along with major balancing with weapon classes with the primary focus centered around their abilities.

                                    Your local coder who is working around the clock to make sure great games are made

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                                    • SirBots
                                      SirBots last edited by SirBots

                                      Update 8.6 - Resolution Revolution - Content & Balance Update

                                      Release Date: TBA

                                      What’s coming:

                                      Maps

                                      General Changes

                                      • All maps have received graphical improvements
                                        • This change will lead to significantly longer match preparation and loading times overall. General game performance should not be affected.

                                      Weapon Classes

                                      The following weapon classes have received specification changes

                                      Anchor

                                      • Reduced the rate of fire by approx. 13% (0.09 to 0.1004)

                                      Apothecary

                                      • Reduced weapon damage by approx. 2% (50 to 48)

                                      Infantry

                                      • Increased weapon damage by 28%
                                      • Reduced reload time by approx 3% (1.95 to 1.9)
                                        • This is to fix a bug causing a negative reload time to periodically disable weapon reloading. The actual duration is unaffected due to how the mechanic is set up.

                                      Combat Medic

                                      • Reduced rate of fire by approx. 13%

                                      UI

                                      • Rearranged the Spawn menu so that button placement is more organized and will not overlap with other buttons.

                                      Airstrikes

                                      • Reduced the size of the strike zone and the area at which bombs can be dropped by approx. 20%
                                      • Increased the amount of bombs dropped by 2.
                                      • Reduced the explosion size of the bombs by approx. 10%

                                      Bug Fixes

                                      • Fixed a bug where, when using higher end devices, pressing and holding down a gamemode button in the Main Menu would cause the script to prepare and load the match to be run multiple times a second, causing mild lag spikes and in some cases, breaking the game.

                                      Development notes

                                      This update focuses on balancing several mechanics, improving the graphical appearance of maps, and some UI and technical fixes,

                                      After some community feedback, the appearance of the maps have received a graphical overhaul, looking more polished, etc. Buildings have not received these changes yet but are planned in the future. These graphical changes will cause longer match preparation and loading times, but overall game performance shouldn’t be affected.

                                      For the Anchor class, it’s overall rate of fire was reduced since the class has gotten an ability that has improved the weapon’s accuracy.

                                      For the Apothecary class, its damage was toned back due to it’s previous buff in reload time and fire rate, and to prevent this class from being too powerful due to the aforementioned.

                                      For the Infantry class, its damage was increased significantly to allow it to better use its ability. In past battle trials, the overall conclusion was similar to that of the Marksman: It lacked severely without it’s special. Thus, it has better combat efficiently as well as being able to use its ability effectively.

                                      Additionally, the Infantry’s previous reload time created a bug which, in specific situations, would cause the mechanic to break due to the reload time going into the negatives. Thus, it increased slightly to fix this bug. Due to how the system works, it’s reload time is not actually decreased and will still function the same as before.

                                      For the Combat Medic, it’s rate of fire was also reduced for similar reasons to the Anchor in terms of accuracy.

                                      For the UI, the button layout was adjusted to allow for neater and more organized placement of the Class selection screen.

                                      For Airstirkes, the strike zone size is reduced given how little results airstrikes can achieve over large areas of open space. Furthermore, it was made so that more bombs can drop inside the strike zone. Lastly, for balancing reasons, the explosion size of the bombs are reduced. Overall, airstrikes will be more deadly.

                                      Lastly, a bug fix was made to prevent the game from breaking on high end devices due to buttons in the main menu being run several times a second on one click.

                                      The next update will focus on adding weather mechanics.

                                      Your local coder who is working around the clock to make sure great games are made

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                                      • SirBots
                                        SirBots last edited by

                                        There was a mistake regarding the Anchor’s rate of fire when comparing the 8.5 version to the 8.6 patch notes. The actual fire rate was 1 round per 0.06 seconds. This will be raised to 0.08 seconds instead of the aforementioned value.

                                        Your local coder who is working around the clock to make sure great games are made

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                                        • SirBots
                                          SirBots last edited by

                                          Update 8.6 is out and battle trials have begun. 9.0 patch notes will release later today

                                          Your local coder who is working around the clock to make sure great games are made

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                                          • SirBots
                                            SirBots last edited by

                                            9.0 Patch notes are being pushed back until further notice due to indecision from battle trials results.

                                            Your local coder who is working around the clock to make sure great games are made

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                                            • SirBots
                                              SirBots last edited by

                                              Update 9.0 - Non-Realistic Weather Pt.1 - Content and Hotfix Update

                                              Release Date: TBA

                                              What’s new:

                                              AI

                                              • For both AI sprites, fixed a bug where sometimes the code which makes the bots shoot while moving and shoot while standing still would run at the same time, effectively doubling fire rate.

                                              UI

                                              • Made more changes to the Class selection screen involving the teammate selection overlapping with class selection buttons.
                                              • Added additional information regarding points earned and loss through eliminations to the appropriate Gamemodes.
                                              • Added a realistic battle variant of Operations to the gamemode information while the map loads.

                                              Gamemodes

                                              The following Gamemodes have received specification changes

                                              Operations

                                              • Now available in the Realistic Battle Gamemodes rotation with the following rule modifications:
                                                Defending Team:

                                              • Defending Team Victory Condition: Must eliminate the entire opposing force.

                                              • Defending Team Losing Condition: Enemy team earns 70 tickets or Defending Team is eliminated.

                                              Attacking Team

                                              • Attacking Team Victory Condition: Eliminate the defending force or earn 70 tickets.
                                              • Attacking Team Losing Condition: Entire team is eliminated.

                                              Frontlines

                                              • In non-Realistic Battles, capture points can now be contested with the same rules as those in Realistic Battles

                                              Conquest

                                              • In non-Realistic Battles, capture points can now be contested with the same rules as those in Realistic Battles.

                                              Realistic Battles

                                              • After every match, the player count will also be randomly determined before every match for increased repeatability. The player count will also be displayed when the map is loading.

                                              Technical Changes

                                              • Added code for the weather system

                                              Weapon Classes

                                              The following weapon classes have received specification changes

                                              Anchor

                                              • Fixed incorrect fire rate values from the previous patch.

                                              Bug Fixes

                                              • Fixed a bug in non-realistic battles where the incorrect voice-lines would play.
                                              • Fixed a 2nd bug in non-realistic battle mods where having the player, an ally, and enemy on the same capture point causing severe performance issues.
                                              • Fixed a bug where respawning during the victory Theme would cause the score HUD to overlap with the results screen.
                                              • Fixed a bug in non-realistic battles where respawning after dying would still show the name of the bot which killed the player,

                                              Development Notes

                                              This update is targeted at improving non-realistic battle modes, making all gamemode available to Realistic battles, making it so realistic battles are more random each match, and UI fixes.

                                              Not much dev notes here given how simple everything is.

                                              Your local coder who is working around the clock to make sure great games are made

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                                              • SirBots
                                                SirBots last edited by

                                                Update 9.0 is out! 9.1 patch notes will drop Wednesday

                                                Your local coder who is working around the clock to make sure great games are made

                                                1 Reply Last reply Reply Quote 0
                                                • SirBots
                                                  SirBots last edited by

                                                  Update 10.0 - Non Archaic Weather Pt. 2 - Content Update

                                                  Release Date: TBA

                                                  What’s new:

                                                  Technical Changes

                                                  • Fully implemented weather mechanics
                                                    • Sunny: No changes
                                                    • Rain: 15% vision reduction and AI Detection Range
                                                    • Cyclone: 30% vision reduction and AI detection range. No airstrikes. Lightning replaces Airstrikes

                                                  Airstrikes

                                                  • Added a second variant of Airstirkes: Lightning

                                                    • Replaces airstrikes in cyclone weather.
                                                    • A single lightning strike will strike a random location on the map, with no warning. Overall less deadly than regular airstrikes in terms of area of effect.
                                                  • Reduced the range at which bombs can drop in the strike zone by approx. 11%

                                                  Realistic Battles

                                                  • Made it so 16v16 and 32v32 battles are three times as likely to occur when loading into a match
                                                  • Made it so 50v50 battles are twice as likely to occur when loading into a match

                                                  Bug Fixes

                                                  • Fixed a bug in Realistic Battles where the UI that shows the player count for each class on the opposing team would show when the player’s team was assigned a defeat.

                                                  The next update will introduce a major shift in the location of World of conquest in terms of teams, maps, and more.

                                                  Your local coder who is working around the clock to make sure great games are made

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                                                  • SirBots
                                                    SirBots last edited by SirBots

                                                    10.0 will release later today! 12.0 patch notes will drop later this week.

                                                    Note: With the size of the game, it is recommended to have at least 5GB or ram or better.

                                                    Your local coder who is working around the clock to make sure great games are made

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                                                    • SirBots
                                                      SirBots last edited by

                                                      Update 10.0 releases in the next 5 minutes! 12.0 Patch Notes:

                                                      Update 12.0 - A Western Arrival Pt. 1 - Major Content Update

                                                      Release Date: Late September, official date to be announced

                                                      NOTE: This update will add large amounts content to the game exceeding 1/2 GB of game size or more. After this update, any devices with a minimum of 4GB of ram will have severe performance issues

                                                      What’s New:

                                                      Technical Changes

                                                      The following changes have been made to the following mechanics

                                                      Teams

                                                      • Added 2 new teams: The US and Japan

                                                        • Japan: White and gray outfits
                                                        • US: Light Brown (Similar to Britain’s outfits but of lighter colors)
                                                      • Made it so any faction can fight each other.

                                                      • Added voice lines to each of the associated new teams.

                                                      • Added 2 new soundtracks to the battle rotation

                                                      AI

                                                      • Added code to allow costume change appearances based on team faction

                                                      Maps

                                                      • Added 2 new maps: Midway and Berlin
                                                        • Midway Island was the epicenter of a the largest carrier battle of history between the USA and Japan. This location will take place on the Airfield section of the map.
                                                        • Berlin marked the final battle of WWII in Europe, with the USSR, USA, and Britain, among others, to defeat Germany and take hold of Germany’s Capital. This map takes place in the ruined buildings of Berlin

                                                      Weather

                                                      • Added a day/night cycle. Vision reductions effects stack with weather effects up to 75%

                                                        • Morning - 10% map brightness reduction and vision reduction
                                                        • Noon - No map brightness or vision reduction
                                                        • Evening - 15% map brightness reduction and vision reduction
                                                        • Night - 50% map brightness reduction, 25% vision reduction

                                                      UI

                                                      • Added new images and backgrounds in the Gamemode selection screen
                                                      • Added new tips to the loading screens
                                                      • Added a new lobby soundtrack.

                                                      Bug Fixes

                                                      • Attempting a second fix where, in Realistic battles, the player count UI would appear when a defeat was assigned to the player team.

                                                      The next update will focus on balance changes, map, changes, and bug fixes from this update.

                                                      Your local coder who is working around the clock to make sure great games are made

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