WOC Update Log
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Update 7.1 - Bug fixes and balancing:
Release date: TBA
Since the target of this update is on bug fixes, each individual category will see bug fixes, instead of all of them being in the bug fixes category
What’s New:
AI
- Reduced the firing sound volume of the Infantry class to be the same as the player.
- Fixed a bug causing the Apothecary class to shoot faster than intended with the Enemy AI.
- Fixed a bug causing the Enemy AI to point at the player when they’re dead or spectating.
Airstrikes
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Reduced the range at which bombs can drop inside the strike zone by approx. 9%.
- The size of the strike zone remains unchanged.
- This is to fix a bug with bombs dropping outside the strike zone.
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Fixed a bug which caused the strike zone circle to freeze on screen when a match ends, and not hide itself as intended.
UI
- Fixed a bug where the message for elimnating an enemy would not disappear when a match ends.
Sub-Weapons
The following sub-weapons have received statistical changes
Grenades
- Grenades now explode when in contact with an enemy.
Poison Gas
- Poison Gas canisters now explode when in contact with an enemy.
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Update 7.9 - Bug fix and Balance Patch
Release Date: September 26, 2025
Update 7.1 has been canceled and the changes in that update will be added along side this release, and will instead be a much larger bug fix update.
What’s new:
AI
The AI has received the following technical changes:
- Changed how the AI perceives, identify, and stores the coordinates of target locations. These changes now impact the following behaviors:
* The AI now is less likely to glitch in terms of pointing with multiple targets.
* The rate at which the AI updates target coordinates has been increased by roughly 15%
* The rate at which the AI adjusts it’s aim when pointing at targets has been roughly increased by 20%. The turn speed at which the AI turns to point at it’s target coordinates remains unchanged.
Maps
The following maps have received changes
Port Morsby
- Removed the collision at the boardwalks at the northern side of the map closest to the A point
- Fixed multiple collison issues with the buildings. The walls are now centered on the houses and are no longer offset from each of the buildings
*Fixed Airstrike bombs exploding inside of houses due to collision offset
- Changed how the AI perceives, identify, and stores the coordinates of target locations. These changes now impact the following behaviors:
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Update 7.9 - Bug fix and Balance Patch
Release Date: September 26, 2025
Update 7.1 has been canceled and the changes in that update will be added along side this release, and will instead be a much larger bug fix update.
What’s new:
AI
The AI has received the following technical changes:
- Changed how the AI perceives, identify, and stores the coordinates of target locations. These changes now impact the following behaviors:
* The AI now is less likely to glitch in terms of pointing with multiple targets.
* The rate at which the AI updates target coordinates has been increased by roughly 15%
* The rate at which the AI adjusts it’s aim when pointing at targets has been roughly increased by 20%. The turn speed at which the AI turns to point at it’s target coordinates remains unchanged.
Maps
The following maps have received changes
Port Morsby
- Removed the collision at the boardwalks at the northern side of the map closest to the A point
- Fixed multiple collison issues with the buildings. The walls are now centered on the houses and are no longer offset from each of the buildings
*Fixed Airstrike bombs exploding inside of houses due to collision offset
Hi @sirbots , I’m thinking of making a game similar to your war game. I posted the sneak peak in one of my forums (https://forum.creaticode.com/topic/1995/sneak-peak-for-my-next-game). Can you tell me if it looks good at first glance? Also, this isn’t a direct copy of your game, I’m using ideas from my previous top down games like Bot Test.
Also, it’s really tricky for me to make detection on enemies. If I make friendly AI units, I may also need help on that. If you are fine with helping me on that as well I would really appreciate it. You are the only one that I know that makes games similar to this.
- Changed how the AI perceives, identify, and stores the coordinates of target locations. These changes now impact the following behaviors:
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Hi @sirbots , I’m thinking of making a game similar to your war game. I posted the sneak peak in one of my forums (https://forum.creaticode.com/topic/1995/sneak-peak-for-my-next-game). Can you tell me if it looks good at first glance? Also, this isn’t a direct copy of your game, I’m using ideas from my previous top down games like Bot Test.
Also, it’s really tricky for me to make detection on enemies. If I make friendly AI units, I may also need help on that. If you are fine with helping me on that as well I would really appreciate it. You are the only one that I know that makes games similar to this.
@the_true_odst use my targeting system for my bots. It’s hard to explain
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@the_true_odst use my targeting system for my bots. It’s hard to explain
@sirbots I figured out the targeting system (albeit everything does need to be smaller), if you check my sneak peak topic
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Version 8.0 - Abilitative Warfare - Major Content Update
Release Date: Around October
|-Notice, this update is making significant changes to a major mechanic(s). All remixes will be heavily outdated after release-|
What’s New:
Specials
- Removed Specials.
- Abilities are to replace Specials
Abilities
- Added 4 abilities
Abilities
Final Shout - Specific to Assualt
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Increased vision when greatly injured.
- Effect: When below 25 HP, the vision reduction that’s applied will be reduced by 50%
Herbic Blood - specific to Medic
- Boosts health regeneration when not severely injured, and reduces health regeneration otherwise. Increased max health
- Effect: Increased passive health regeneration by approx. 5% above 50HP, and reduces HP reduction when below 50 HP by the same amount. 25% increased max health.
Tiger’s Eye - specific to Marksman
- When eliminating a player, it reduces the reload time of the weapon by a marginal amount permanently, but has a limit.
- Effect: Reduced reload time by 2% per kill, up to a maximum of 20%. Lasts until the player dies.
Confrontation - specific to Support
- Greatly increased maximum HP and reduced movement speed.
- Effect: 50% increased maximum HP. 15% reduced movement speed
AI
- Removed all associated code with Specials across both AI scripts
Development Notes
This update is part one of introducing Abilities, permanent effects unique to each class. These are to replace Specials.
Added 4 specials, one to each of the base 4 classes introduced in the game’s launch.
The next update will focus on adjusting the effects of each of the first 4 abilities and adding the second set of 4.
- Removed Specials.
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Version 8.0 - Abilitative Warfare - Major Content Update
Release Date: Around October
|-Notice, this update is making significant changes to a major mechanic(s). All remixes will be heavily outdated after release-|
What’s New:
Specials
- Removed Specials.
- Abilities are to replace Specials
Abilities
- Added 4 abilities
Abilities
Final Shout - Specific to Assualt
-
Increased vision when greatly injured.
- Effect: When below 25 HP, the vision reduction that’s applied will be reduced by 50%
Herbic Blood - specific to Medic
- Boosts health regeneration when not severely injured, and reduces health regeneration otherwise. Increased max health
- Effect: Increased passive health regeneration by approx. 5% above 50HP, and reduces HP reduction when below 50 HP by the same amount. 25% increased max health.
Tiger’s Eye - specific to Marksman
- When eliminating a player, it reduces the reload time of the weapon by a marginal amount permanently, but has a limit.
- Effect: Reduced reload time by 2% per kill, up to a maximum of 20%. Lasts until the player dies.
Confrontation - specific to Support
- Greatly increased maximum HP and reduced movement speed.
- Effect: 50% increased maximum HP. 15% reduced movement speed
AI
- Removed all associated code with Specials across both AI scripts
Development Notes
This update is part one of introducing Abilities, permanent effects unique to each class. These are to replace Specials.
Added 4 specials, one to each of the base 4 classes introduced in the game’s launch.
The next update will focus on adjusting the effects of each of the first 4 abilities and adding the second set of 4.
@sirbots dude welcome back it’s been so long
- Removed Specials.
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@sirbots dude welcome back it’s been so long
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@sirbots Additional change to Support: Removed the movement speed nerf and replaced it with increased player size.
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Update 8.1 - Abilitive Abilities Pt.2 - Hotfix and Content Update
Release Date: TBA
What’s new:
AI
- For the Friends AI, made it so the Support class is bigger in size as per the Confrontation Ability
- For the Enemy AI, made it so the Support class is bigger in size as per the Confrontation Ability
Abilities
Added 4 new abilities:
Cat And Mouse - Specific to Recon
- Reduced AI detection range at the expense of reduced HP
- Effect: The range at which the AI can detect the player is reduced to 65% of the base range. 20% reduced HP
Warrior - Exclusive to Infantry
- Eliminating enemies adds rounds into the chamber.
- Effect: Each elimination adds 1 round into the chamber.
Steel-minded, exclusive to Interceptor
- Take reduced damage from enemies. Exclude Airstrikes.
- Effect: All damage takes is reduced by 15%. Airstrikes not included.
Hasted Combat - Exclusive to Combat Medic
- Increased bullet speed.
- Effect: Bullets travel 15% faster
The following Abilities have received specification changes
Herbic Blood
- Increased the rate at which health is regenerated an additional 1%
Confrontation
- Slightly reduced size by approximately 8%
Weapon Classes
The following classes have received specification changes
Medic
- Medics now start at 125 HP instead of 100
Support
- Support classes now start at 150 HP instead of 100
Assault
- This class is now selected by default when spawning without selecting a class.
Bug Fixes
- Fixed a bug which caused the AI to not point at the player when the player becomes the AI’s target
- Fixed a bug which caused the player to spawn as a placeholder class when spawning in without selecting a class.
- Fixed a bug which caused Airstrike circle zones to freeze on screen and not render appropriately when a match ends and a Airstrike is in progress and bombs have not dropped,
- Fixed a bug which prevented players from using the assigned reload key-bind to reload their weapon.
- Fixed a bug which caused the reload timer to not disappear when a match ends, and having it appear when loading up the game.
- Fixed a bug which caused enemies to point at the player in Realistic Battles while the player was spectating the match.
Development Notes
This update is focused on adding the next set of abilities, adjusting the AI to also have those abilities applied to them, performing some quality of life changes, and bug fixes.
This update adds 4 new abilities.
For the AI, A change was made so that the ability assigned to the Support class involving it’s increased size is applied.
After performing some battle trials, a small increase in the rate at which Medics can heal when above 50 HP was applied.
For the Support class, it’s size increase due to its ability was reduced to make the likely hood of the AI hitting the player and subsequent opponents less likely.
For the Medic and Support classes, it was made so that they spawn at their maximum possible HP, instead of the benchmark 100 HP. This is done so both of these classes can utilize the benefits of their abilities right away.
For the Assault class, it was made so that this class would be pre selected upon spawning without selecting a class beforehand.
Lastly, multiple bug fixes were made.
The next update will focus on balance and adding the last 2 classes, along with further bug fixes.
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Update 8.1 - Abilitive Abilities Pt.2 - Hotfix and Content Update
Release Date: TBA
What’s new:
AI
- For the Friends AI, made it so the Support class is bigger in size as per the Confrontation Ability
- For the Enemy AI, made it so the Support class is bigger in size as per the Confrontation Ability
Abilities
Added 4 new abilities:
Cat And Mouse - Specific to Recon
- Reduced AI detection range at the expense of reduced HP
- Effect: The range at which the AI can detect the player is reduced to 65% of the base range. 20% reduced HP
Warrior - Exclusive to Infantry
- Eliminating enemies adds rounds into the chamber.
- Effect: Each elimination adds 1 round into the chamber.
Steel-minded, exclusive to Interceptor
- Take reduced damage from enemies. Exclude Airstrikes.
- Effect: All damage takes is reduced by 15%. Airstrikes not included.
Hasted Combat - Exclusive to Combat Medic
- Increased bullet speed.
- Effect: Bullets travel 15% faster
The following Abilities have received specification changes
Herbic Blood
- Increased the rate at which health is regenerated an additional 1%
Confrontation
- Slightly reduced size by approximately 8%
Weapon Classes
The following classes have received specification changes
Medic
- Medics now start at 125 HP instead of 100
Support
- Support classes now start at 150 HP instead of 100
Assault
- This class is now selected by default when spawning without selecting a class.
Bug Fixes
- Fixed a bug which caused the AI to not point at the player when the player becomes the AI’s target
- Fixed a bug which caused the player to spawn as a placeholder class when spawning in without selecting a class.
- Fixed a bug which caused Airstrike circle zones to freeze on screen and not render appropriately when a match ends and a Airstrike is in progress and bombs have not dropped,
- Fixed a bug which prevented players from using the assigned reload key-bind to reload their weapon.
- Fixed a bug which caused the reload timer to not disappear when a match ends, and having it appear when loading up the game.
- Fixed a bug which caused enemies to point at the player in Realistic Battles while the player was spectating the match.
Development Notes
This update is focused on adding the next set of abilities, adjusting the AI to also have those abilities applied to them, performing some quality of life changes, and bug fixes.
This update adds 4 new abilities.
For the AI, A change was made so that the ability assigned to the Support class involving it’s increased size is applied.
After performing some battle trials, a small increase in the rate at which Medics can heal when above 50 HP was applied.
For the Support class, it’s size increase due to its ability was reduced to make the likely hood of the AI hitting the player and subsequent opponents less likely.
For the Medic and Support classes, it was made so that they spawn at their maximum possible HP, instead of the benchmark 100 HP. This is done so both of these classes can utilize the benefits of their abilities right away.
For the Assault class, it was made so that this class would be pre selected upon spawning without selecting a class beforehand.
Lastly, multiple bug fixes were made.
The next update will focus on balance and adding the last 2 classes, along with further bug fixes.
@sirbots Yo I saw you were making a new game; what’s it about?
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@sirbots Yo I saw you were making a new game; what’s it about?
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@sirbots Oh I was intrigued

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@sirbots Oh I was intrigued

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Update 8.5 - Abilitive Abilities Update Month 3 - Content Update and Balance
Release Date: TBA
What’s new:
AI
- For the Freinds AI, made it so they update their target coordinates faster than before
- For the Enemies AI, made it they update their target coordinates faster than before
Weapon Classes
The following weapon classes have received specification changes
Apothecary
- Reduced the reload time by approximately 10%
- Reduced the interval at which bullets cannot be fired by approximately 17%
Marksman
- Reduced the reload time by approx. 26%
- Increased rate of fire by approx. 13%
- This is so there is not a delay before the weapon can be fired after reloading due to fire rate mechanics.
Abilities
The following abilities have been added
Always On Target - exclusive to Anchor
- Increased bullet size
- Effect: 25% increased bullet size
Chlorophyll Shells - exclusive to Apothecary
- Reloading the weapon grants a small amount of health.
- Effect: Reloading the weapon heals the player by 8-16 HP
The following abilities have received specification changes
Tiger’s Eye
- Increased the amount of health healed by 33% (3 to 4)
Steel-Minded
- Reduced the damage reduction by approx. 40% (15 to 6)
UI
- In the Battle interface, re-added the health and ammo symbols
- After spawning, a pop up will appear showing your ability for a few seconds.
- Added new cover art for the main menu
- Removed and replaced 2 battle songs
- Replaced the Preparing Match music.
- Removed all tips involving specials when loading a map or preparing a match.
Bug Fixes
None.
Development Notes
This update is focused on adding the last of Abilities, adjusting some weapon statistics to balance out their effect in the absence of specials, improving AI targeting, and multiple audio and visual changes
To make the AI more effective at targeting opponents, the rate at which they reset their targets and search for new ones has increased, and occurs more often in their behavior code.
To the Apothecary class, its reload time was reduced for it to take advantage of its new ability. Additionally, a fire rate buff was also made.
During the after update battle trials, the Marksman lacked performance severely without it’s reload booster. As compensation, a reload time buff was made, along with its rate of fire increased.
For Tiger’s Eye, make so that kills heal more health to further compensate the Marksman for lack of a reload booster.
For Steel Minded, it’s set damage reduction was toned back significantly so damage from Anchors and supports will not be overexcessively mitigated.
Lastly, multiple UI changes were made, including removing some content relating to Specials.
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