@mod-squadacademy and so this fixes an fps issue? Would it not be the same to just write “wait 0.02 seconds; next costume”?
Posts made by The_True_Odst
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RE: Animation V.2 :D
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RE: Bot Test update log :D
@mod-squadacademy not really sure yet, I’m thinking it might be a bit story based or smth
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RE: Animation V.2 :D
@jd131111 said in Animation V.2:
delta time
How and what is delta time? My (newest) game is run on FPS so depending on that you could walk very slowly or just freeze altogether.
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RE: What does the magic wand do?
@info-creaticode It shows now. I think why it didn’t show before was because my internet may have been down (because it wouldn’t let me save, either)
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RE: Bot Test update log :D
@mod-squadacademy, (or anyone who reads this), Do you have any ideas for the gamemode “casual” I will make (see https://forum.creaticode.com/topic/1848/song-ideas-for-the-main-screen-of-my-game-bot-test/12 for more info.)? If not, do you have any other suggestions for what I could add? I have one more month to complete this game fully and I’m struggling to come up with ideas.
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RE: Is this VR?
@jeffreyrb03-gmail It says 3D Ar/Vr though. What does that mean? Same thing?
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RE: Notifications?
Occasionally, it won’t show when you open edit, so what I do is click change password, and then go back out. If that doesn’t work try opening edit through the 3 dotted button
You will need to re-enter your password to change your username.
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RE: song ideas for the main screen of my game - Bot Test
Does anyone have ideas for the gamemode “Casual” that will be made? It’s not endless, it will have an ending (for each level if there are going to be levels)
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RE: What does the magic wand do?
@info-creaticode I’ve noticed that the magic wand is no longer present in the bitmap sprite creation? Is this a bug?
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RE: Notifications?
It would also be cool to see what they wrote in the notification itself (or an incomplete sentence like “this is my response…”) so it could be faster
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RE: song ideas for the main screen of my game - Bot Test
@mod-squadacademy-1bc96c56 I added 5 instrumentals for the main menu music. I hope that works.
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RE: WOC Update Log
@sirbots Yes, there are 2 options for that. You can either choose “move with mouse,” which means the W key moves the player toward the mouse pointer, or “move without mouse,” which means the W key moves the player up.
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RE: WOC Update Log
@sirbots Already did, check options
Unless you mean rotation-wise
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RE: WOC Update Log
@sirbots Hey do you have any suggestions that I could implement for my game: Bot Test? I would appreciate it and I think you would have good suggestions (since you and I are making similar games).
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RE: song ideas for the main screen of my game - Bot Test
@mod-squadacademy-1bc96c56 said in song ideas for the main screen of my game - Bot Test:
Pixabay has a great track
I can’t get on Pixabay until tomorrow afternoon, is there anything on ZapSplat that you know of?
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RE: Bot Test update log :D
Hello guys! Heads up on my updates: version(s) 1.0-1.1 is done, and now it is in the next stage!
Updates for Ver. 1.12-1.2 will be listed here:
(note that the game hasn’t moved yet to the original version and is still in the test room. It will be moved soon, once all the music is added)- made the enemies’ boundaries the same as the player
- Heavily updated tutorial
- made the machine gun mag size from 30 to 45
- Fixed the “invincible player” bug
- added credits to each song played
- added 5 new songs (test room), will add titles to each soon.
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RE: Bot Test update log :D
I am happy to announce that the New Version of Bot Test is fixed!!! You can now experience the “slightly” better version that includes the new bot, which will soon be accompanied by a weapons shop, powerups, abilities (maybe), skins, trails, and so much more! Thank you for the support in my making of this game!
Edit: Note that the New version is only fixed in the test room and will be moved to the actual game when I get enough songs. (thank you @mod-squadacademy-1bc96c56 for the pixabay songs. I will look at them soon.)
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RE: song ideas for the main screen of my game - Bot Test
But I am going to need some songs so I can post everything on the test room to the actual version
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What does the magic wand do?
I think I figured out what it does and if it does do that I’m so thankful because this makes deleting edges so much easier
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RE: song ideas for the main screen of my game - Bot Test
@mod-squadacademy-1bc96c56, @mod-squadacademy-1bc96c56, It’s an action/survival game.
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song ideas for the main screen of my game - Bot Test
I have:
- Routines in the Night by Twenty One Pilots
- Mockingbird by Eminem (I made not add this for the final product because it does have bad words and I can’t mute it because it’s too small of a cut ig???)
This is in my test room and is not yet implemented in the actual version
p.s. @info-creaticode I can remove access to the test room until everything is finalized if you want me to
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RE: Bot Test update log :D
@jd131111 have any suggestions or comments? I’m going to
fix the diagonal bugbut I can’t fix the bot spinny thing -
RE: WOC Update Log
@sirbots hey if you have multiplayer can you tell me how you managed to do that?
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RE: Bot Test update log :D
@jd131111 I added a compass to the game so the enemies can be located easier (I couldn’t add a pointer because I didn’t really know how : P)
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RE: Bot Test update log :D
@jd131111 I will add enemy indicators to locate them easier if that works for you?
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RE: Bot Test update log :D
IMPORTANT NOTIFICATION:
Sorry to say, but the new version of Bot Test is bugged past round 5 and may not be fixable (I’ve spent an hour and a half trying to find the issue and still can’t find it)
Old version still works thankfully
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RE: Bot Test update log :D
If anyone has any ideas for multiplayer and casual please let me know
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RE: WOC Update Log
@c said in WOC Update Log:
post these updates on the project itself and not the forums
Is it fine if I only post major updates on the forum? Minor updates and bug fixes will be noted in the forum if anyone does ask though.
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RE: WOC Update Log
@tyller_ You do realize that most maps in shooter games aren’t square? Honestly, it seems better that way because it maps the map more fluent and realistic.
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RE: Bot Test update log :D
@jd131111 said in Bot Test update log
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It is easy to run away from the bot
Yes, it gets progressively harder though.
@jd131111 said in Bot Test update log
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The bot turns invisible forever and cannot be hit since its hidden, therefore soft locking
Do you mean this?
If so that is because the bot either hasn’t spawned yet (ranged enemy spawns on round 5 for the new version) or won’t spawn.
(p.s. I think I fixed this)
I’m also trying to fix the ranged zombie’s detection bug
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RE: Bot Test update log :D
1.0 is out to play:
https://play.creaticode.com/projects/67bf2a5ea0aa77d891486e15
Bug reports would be very appreciative, thank you.
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RE: PenguinMod block suggestions
@mod-squadacademy-1bc96c56 kind of
It’s like a site that gives you a lot of images/videos/gifs over basically anything? -
RE: PenguinMod block suggestions
I use external sounds and sprites from google when I need something that looks good
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RE: PenguinMod block suggestions
@c gun sounds effects isn’t 18+.
In fact, many games that have guns or similar to it are rated 13+ and not 18+
Anything worse than gore & bits or realistic gore and bits can be counted as 18+ though -
RE: Changing background color in sprite creation
@mod-squadacademy-1bc96c56 No, because I don’t have this extension nor can I get it
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Bot Test update log :D
Oh man, I’m so glad to announce that after almost a month, Bot Test has officially reached BETA VERSION!
Updates for Ver. 1.0-1.1 will be listed here:
- Sandbox mode is added, along with an early access gun in the sandbox (press Z)
- free enemy spawning in sandbox mode
- New enemy is added: ranged
– Ranged may be nerfed to 0.5dmg instead of 1.0dmg. - Endless now has two modes, new version and old version
– The new version features everything added in beta and continuing
– Old version will remain the OG 0.9 version of the game - Added sounds for many of the actions that occur in the game
- Added foreground for seeable movement
- Decreased the play size for no movement bugs
- Updated the main screen with more buttons
- Casual and multiplayer is being made and is already a button in the main screen
- bug fix for the indications on bots when they are hidden
- increased play size with limitations for no movement bugs
- added a locator compass for easier enemy location
- Two movement keys gives you speed boost (bc I’m too lazy to spend an hour trying to fix this “bug”)
- Added sounds for every action (except walking, which may or may not be added)
- new weapon in sandbox
- main menu music
- Fixed New version
- Ranged nerfed from 1 dmg to 0.5 dmg
- Fixed the health on the second bot
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RE: Changing background color in sprite creation
@info-creaticode, @Tyller_, yes, that’s what I meant.
I think you should be able to choose a color for that area. That way when someone imports an image in the sprite editor they can see the white surrounding the image that they need to remove. -
Changing background color in sprite creation
Being able to choose a background color for the sprite creation would be really good trying to delete certain pixels that you don’t know where they are. Backgrounds wouldn’t be added to the actual sprite though
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RE: WOC Update Log
@sirbots Would you mind if I copy your update log idea for my game?
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RE: Inline date script 4 u 2 use freely
@jeffreyrb03-gmail Shouldn’t this be under tutorials?
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Help moving limbs moving "well" (Paper Minecraft Scratch Ex.)
https://scratch.mit.edu/projects/10128407/
Here is the scratch paper Minecraft game made by GriffinPatch I’m trying to kind of replicate.I can’t figure out how to make limbs move with the torso instead of rotating on their own (like limited revolve around an object). Here is my game: (I created this 30min ago don’t judge)
use a and d to move
https://play.creaticode.com/projects/67bb8da1d5cd00adb0b3e8a8
Please help me make the legs rotate around the torso and not on their own
(note: I’m trying to do this without cloning because I don’t understand it and the “When I start as Clone” wouldn’t activate when I created a clone of that same sprite or custom blocks created by other people)
Example: This is what it is at right now:
But want it similar to this:
maybe with the legs more down I dunno -
RE: Make a number negative (operators)
@mod-squadacademy-1bc96c56 They already have that block:
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Make a number negative (operators)
Since there is absolute value as an operator, there should be an option in the same block that lets you make a positive number negative