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    Posts made by jeffreyrb03-gmail

    • RE: [Community Project] Let's Build a CreatiCode Project Packager!

      @info-creaticode Well they don’t work offline because of the way they run on a webpage and aren’t compatible with Turbowarp due to their integration with the Scratch runtime itself which is not supported by Turbowarp, but at the same time, the resources for all that are sent to the client and cached. Some blocks like Multiplayer and AI won’t work of course, but my point is that regardless, I would be able to see what’s being fetched and just serve that to my own client and be able to create an offline project player from there. But this method I’m describing would be time consuming and it’d be not worth it. What I’m saying is that CreatiCode could just do this, and in an easier way, considering all that needs to be done is just put the whole project editor in there and only show the project running, which would be more productive than having users try to decompile CreatiCode’s source to take this matter into their own hands.

      I’ve seen a few older threads here where people asked for exporting projects for offline (like .exe files), and I think it might be justified to add it but in small steps, like not creating a whole packager but starting to work on a feature to export projects as .html which would be in the file dropdown of your project. Starting like this would now:

      • allow people to use and edit CreatiCode projects offline
      • somewhat reduce the number of GET requests sent to CreatiCode, which would put less strain on your servers, (and cost less money for web hosting probably) , for example, maybe some people just go here to play projects, but just specific projects. Then they could download their favorite projects and play them on their device without needing to go to CreatiCode.com . Kinda like what TurboWarp does which reduces the need for people to go to Scratch.mit.edu. Scratch itself also offers desktop clients which have a similar benefit of saving a bit of money as well as giving the users a convenient preference.
      • (in the future) Allow for projects that run as an executable (.exe, .ipa, .apk) and can interact with the OS and do things like run in the background and send notifications and use bluetooth, as they would have less restrictions than the typical web browser.

      I’d say this would add a lot of value to CreatiCode, and let people be able to have more freedom with their creations.

      posted in Test
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: [Community Project] Let's Build a CreatiCode Project Packager!

      @info-creaticode
      (I’ve written alot here for this suggestion, so even if you guys don’t implement this suggestion, I want you guys to at least add a donate button to your site so that people can give money to you guys without needing a subscription)

      Hypothetically, what bad could possibly arise from allowing people to download projects to play offline? If the concern is about the code being copied/stolen, then you could just obfuscate/minify it on your backend before sending out the file. Besides, anyone dedicated enough could probably reverse engineer the requests made from Creaticode.com (it’s been done before) and scrape any resources they need to make an offline CreatiCode project runner. It’d be more beneficial to do this if you don’t want anyone to break your TOS which disallows reverse engineering the code of the website or finding ways to hack the website, as hackers and script kiddies (like me, but im more ethical) would have no need to do that other than out of curiosity.

      When making the change to allow people to run projects offline, some features can of course be watered-down or disabled, like Google Sheets as that requires using CreatiCode’s backend to send authenticated HTTP requests to Google, and others like Multiplayer blocks. But it would also be a really good oppourtunity to add features like WebSockets blocks, more advanced HTTP request sending blocks, blocks to read/write info from the OS (like the build number or filesystem), allowing custom extensions, etc. That way, more advanced users that still prefer block coding over regular coding could do a lot more stuff. And if they wanted Google Sheets then they could just pay for their own API key then plug it into any new special blocks you make for these new accomodations.

      These new blocks/block categories im suggesting might not be suitable for current CreatiCode, as they might be able to crash the browser intentionally or even do bad things with more freedoms, and some may not be suitable for the browser, like interacting with the OS, but they would be suitable for a hypothetical new project playground that’s basically the exact same as the current one, but with new blocks and the ability to save as a .html or .exe/apple/linux (using Electron maybe, and could interact with the OS in ways the browser can’t). This would be so it can’t be shared/posted publicly like most projects are, so it’d be more private where only you can run the projects you make.

      This has many pros, like making CreatiCode a programming language that could actually do anything, as anything that it couldn’t do could just be handled by extensions or using online APIs/services (ex: perhaps databases, as one can’t store so much data on their own device). This could also have more value in teaching children more advanced programming topics or life lessons, maybe even making math easier to learn. Ive seen many people find math easier to learn when explained in programming terms, especially algebra. This would also make it possible to distribute games that you make using CreatiCode on platforms like GitHub and itch.io and maybe even profit off of them.

      I think that to do this, it would make sense first to allow projects to be downloaded as .html’s for offline use. Then in the future, making a dedicated editor or project setting: (like “Are you sure you’d like advanced mode? This disables project sharing and allows for making games downloadable and good for offline use. This option is permanent. The following extensions will be enabled: …”) would be a good idea. Later on, it might even be possible to offer downloading projects that are formatted for like the App Store. This would give CreatiCode a massive increase in users, since a lot of people want to do ambitious things like “create an app for the App Store” or “make a 3D game”, and when they try to actually get into the programming, they might struggle, then would turn to alternatives like “App Makers”. CreatiCode offering its service as partially that or that as a feature would be really neat and give more users.

      posted in Test
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: queshtion

      @info-creaticode Ohh nevermind

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: queshtion

      @info-creaticode Ohh I’m sorry I may have partially been responsible for that, I wrote stuff in custom blocks and had the AI reader read it out for laughs, sorry about that.

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: AI players?

      @hynes-averyy-8b125bb5 It is quite annoying when they forget stuff during a lot conversation lol, that is true. Ill check out narrati and tell you what I think. Ive been experimenting with AI lately for different stuff (except its “art”) and I might make a project for this now not sure 🤔. Thank you for the response!

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • chat windows copy/paste bug

      731ba0fe-8f60-4513-9c6c-8123dd25b485-image.png
      Whenever I copy text from a chat window, it returns the XML code that wraps that message rather than the text itself.

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Crypto Clicker Ver. 0.0.1

      @the_true_odst If you’re looking to make a mobile game, then I challenge you to make it 9:16 (450*800) to be the size of a phone. This will require remaking the backdrops and resizing stuff, but it’d be a good use of CreatiCode’s stage size customization feature located here:
      ff8e9397-b9d9-46e2-9f0c-d047ac58036e-image.png

      The game seems cool other than that.

      posted in Project Showcase
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: new block -- "layer"

      @info-creaticode Looks like it’d be a reporter block called “layer” and in the Looks category near here:
      0eb88e36-542c-4a54-af38-ea7a5717ca4e-image.png
      For what it should return as its value, it’d be a number that is how many layers away it is from the back/very first layer. For instance, if I have a project with only 2 sprites, and in the first sprite, I run

      go foward 5 layers
      say layer
      

      then in the second sprite i run

      go foward 10 layers
      say layer
      

      then the layer var on them should return 5 and 10.

      Even if the layers are relative, the backdrop can and commonly is used as the 0th layer, which is what the layer block would use as its reference layer.

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: "delete all clones" block

      @the_true_odst I thought this block already existed in MIT Scratch?!?!?!

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Measuring decimal places

      @The_True_Odst I struggled to understand what you meant at first, but after some re-reading, I can help. So I understand you want to be able to find the decimal number AT any decimal place of any decimal number reliably.
      So, decimal places go like
      0.0001
      (whole number).tenths,hundredths,thousandths,ten-thousandths, hundred-thousandths, millions, etc.

      So we know the bold in 0.0001 is thousandths, but we need a program to do that.
      We’ll just be saying the number of its place instead, like that’s the third decimal place here (3).

      So we need to clean up the number by making it positive (incase its negative), and only focusing on the part after the decimal point, then returning the decimal place based on another input.

      Make a reporter custom block with two inputs then put this code into it:
      64b4716e-d974-4486-abbb-ae682fd1def9-image.png

      It should report the number that exists at a decimal place. So in 0.128456, if you wanted to know the number that resides at thousandths place (3), then you’d do (return decimal place (3) of decimal number (0.128456)) and it would report “8”.

      posted in Help
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: I might leave Creaticode soon (actually this time)

      @tyller_ for 2D i like to use p5.js and for 3D I like to use babylon.js, is that what you mean by libraries? Also making your own engine isn’t that bad, it depends on what you’re trying to do. If it’s 3D, then it is that bad (probably hell), but if it’s 2D, then making your engine might be a little bit of work, and just some math. Using libraries is good tho so you can focus on the project and not all that extra stuff.

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Stroke Width Size Scale

      @c oh ok

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Starting finals

      @sirbots Good luck!

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: I might leave Creaticode soon (actually this time)

      @the_true_odst C# is definitely more advanced than JS. You have to deal with the operating system and lower level stuff manually, where in JavaScript, you have many luxuries like garbage collection and whatnot that make it so you don’t have to worry about memory stuff. C# is also typed like Java more, not JavaScript (two different things).

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Stroke Width Size Scale

      @info-creaticode Just checked and you can already scroll in the number input. I’m not sure about mobile/touchscreen though, which is what they’re referring to

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: New website I'm working on

      @tyller_ oh yeah sometimes putting an invisible HTML element in the middle of a word helps. That site actually isnt blocked and I’ll keep it in mind for file stuff, thank you!

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Stroke Width Size Scale

      @attractive-milk It doesn’t seem too hard to implement, as site number inputs show arrows by default, and they’re probably being hidden by their site styles which could be undone by deleting that code

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Project preview should have more than 1 image

      @the_true_odst Ah like app store apps where they have the carousel of app images? That’d be awesome

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Stroke Width Size Scale

      @attractive-milk ah you mean it should be changed to something like this?:
      05877f0f-7d95-4de9-9102-b17a81b7318e-image.png

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: New website I'm working on

      @tyller_ Inspect is blocked on my chromebook for school and I don’t have any other devices for coding unfortunately. And formatting still wouldn’t make the code prettier because its obfuscated so it is made unreadable on purpose. Not that I need to use google.com’s code, but I just meant that either way it’d (Blockly) be unusuable for me given my current circumstances.

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: New website I'm working on

      @mod-squadacademy Thank you, I actually saw that already, but I just want to recreate Scratch and make it better. I 'll also give my other reasons for not wanting to fork Scratch or Blockly:

      • GitHub is blocked by my school so I can’t build off of anything unless I use my phone which is a major pain in the butt (and I have no other computer to use atm)
      • Alot of code requires something like build tools or React which is really annoying. Basically stuff that requires a web server and/or NodeJS, which is I guess “makes your life easier”? It also costs money and if you don’t pay then you have to deal with restrictions on a free platform (which I don’t mind for ones like Glitch but having your project go to sleep in annoying as well). A lot of stuff can usually just be client side and doesn’t even need an entire thing for devs to make client stuff using backend stuff rather than client stuff.
      • All this stuff feels like bloatware and/or just not what I’m used to. I can read some normal (and formatted) code, but this is all minified and uses like a million JS prototypes and whatnot. Here’s literally google.com 's source:
        ee26bf90-95ee-48fc-be23-4f8282a83a1c-image.png
        Whatever they’re trying to achieve, I could probably do in 10-20 lines. I see no reason at all why they gotta use prototypes and classes and all this fancy JS stuff. This is literally just the front page of their search engine. They just need to implement a few things.
        Blockly’s source (like from its CDN) is like that, and with that, it’s not very usable/editable for me.
      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: VR?

      @the_true_odst Camera/movement tracking is kinda the point of VR. If that’s unavailable, then so is VR. The camera tracking doesn’t work when in the forum if that’s what you mean but works when played normally

      posted in Project Showcase
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Problems with the cursor block?

      @c That’s normal, and intended. If you change the cursor to “crosshair” then it will stay crosshair until you change it again. So it’s your responsibility to change the cursor back to the default.

      posted in Help
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: VR?

      @jd131111 This is really cool, it is very hard to look and keep a direction though. I managed to somewhat see the house:
      70eb7c55-89c1-41c7-b40b-b5ce9f84f30f-image.png

      posted in Project Showcase
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: New website I'm working on

      @jeffreyrb03-gmail To anyone that wants to try this out, it’s in a perpetual beta (I update it whenever I want) over here: https://jeffreymaniac.github.io/JayBlockz/

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: It's my birthday

      @c nah the text art is funny, kinda derpy/silly

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: It's my birthday

      @c Just watched a play for English class (Ima get 10 extra credit points), had Wendy’s, cake, and yeah tommorow I’ma do go karts with my friends here
      Edit: now i should be going to sleep but im coding instead

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: It's my birthday

      @c Thx dude!

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • It's my birthday

      yayyy im 15

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: WOC Update Log

      @sirbots I kinda liked the last music (from 4.5), I hope the changes aren’t too different

      posted in Project Showcase
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: using the "pen" to create smoother lines

      @the_true_odst I think that’s an error hat block, leftover from Scratch. That’s actually a block you can obtain in Scratch and is found in those “hacked blocks” projects.
      For copying stuff, the backpack is a better option and leaves little room for error/misinterpretation for the site as it doesn’t have to deal with the clipboard

      posted in Help
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Add blocks for detecting mobile devices/touchscreen

      @tyller_ yeah true, ontouchstart events and navigator.maxTouchPoints do mean touchscreen tho

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • Add blocks for detecting mobile devices/touchscreen

      I have somewhat of a solution to this by regex checking if the user agent contains “Android” or “Mobi” or some other stuff (to see if a user is using mobile), but JavaScript provides other methods like checking navigator.maxTouchPoints (to check for touchscreen) and all.

      I want to use this to detect if the user is using mobile/touchscreen, and then provide joysticks for my 3D scene. I propose two new blocks:

      • Sensing reporter block: (is touchscreen?) , uses navigator.maxTouchPoints and checks if it is above 0. If it is above 0 then there’s touchscreen, but if it isn’t then its a computer.
      • Sensing reporter block: (is mobile?) , is more general, and would generally mean touchscreen and no keyboard. This would be most useful for detecting then adding joysticks in my code.

      My current method for seeing is the user agent is mobile is also kind of frowned upon and doesn’t always work because users can enable “Desktop mode” in their mobile browsers which would make the game unplayable. There’s also like different browsers too

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: WOC Update Log

      @sirbots I really enjoyed your game! I tried a round and it’s awesome! It brought back nostalgia of gun games I used to play when I was little. I played a round of “Conquest” and I have to say, you are an awesome project maker. Conquest kinda reminds me of Points and Capture the Flag gamemodes in Pixel Gun 3D. The bots are awesome, and I’m suprised at how well they work. I can kinda sneak up behind them and shoot them but a lot of times they do kill me. I noticed 3 bugs though, you can leave the map a tiny bit beyond the map walls:
      1f96118f-0cc1-48b7-898e-9a9e7df16143-image.png
      I feel like the maps could use more collision detection for at least stuff like bushes and walls so you can’t go through them.
      8afae4f7-58a4-4b1e-badd-1be6d892385c-image.png
      there’s also a spelling mistake (“Defualt” should be “Default”), and the Interceptor and Anchor role buttons kind of are on the “Squadmate 3” button.

      The game has nice music, and the loading screen with loading tips is just icing on the cake.
      You’ve made a pretty nice game. I like it!

      posted in Project Showcase
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Messing around with Brain.js

      @tyller_ It doesnt use GPU acceleration like TensorFlow so it kinda sucks on that part as you have to make up methods to make it go faster and all that are kinda annoying.

      For training data, it’s just a lot of sentences and all on random topics from wikipedia

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Could Scratch blocks be supported for this forum?

      @info-creaticode True, I’m gonna make something that might help you guys out with that perhaps (not code)

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Could Scratch blocks be supported for this forum?

      @info-creaticode Thank you! To help with that, it might be good to use scratchblocks.github.io for generating block images (as it does use a live editor preview sort of thing, kind of like the one here). Or there could be a nodeBB addon already out there for scratch blocks, not too sure.

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: adding "luck" to a game

      @the_true_odst well then the last part of my answer applies to your RNG game, and you will need a table to store stuff like the item name, description, and rarity. It shouldn’t be too hard to just use random numbers, I think you should try it out the way I said first

      posted in Help
      jeffreyrb03-gmail
      JaecadeJnight
    • Could Scratch blocks be supported for this forum?

      I was reading the latest tutorial about AI for checking student understanding and it’s cool, but I noticed the forum code given at the top doesn’t actually work as expected on this forum:

      The code results in this:

      when green flag clicked
        set [index v] to [1]
        repeat (5)
          say (index) for (1) seconds
          change [index v] by (2)
        end
      end
      

      Could the scratch language be supported by the markdown codeblocks here? And it’d be even better if it supported blocks from CreatiCode as well.

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: adding "luck" to a game

      @the_true_odst You could have a custom reporter block that will take an input and return either “true” or “false”, which is if the user is lucky enough for something to happen or not. That block’s logic would just be making a random number from 1-100, and checking if it is greater than or equal to 50, and if it is, then return true, if not, return false. You could then use that to kind of like guard features (“Sorry, you aren’t lucky enough to do this action. ACCESS DENIED”) or to provide little easter eggs like only showing a different title art or something if a random number is like 38 or whatever. You don’t wanna make it too impossible though, then there’d be no point in putting the feature unless enough people are playing your game (over 1000) that at least one person will find the easter egg.

      You could also provide a more varied output for things that aren’t just “true” and “false”, like say, determining how much XP to give a player after a mission. You might wanna take into account if the user did everything right on that mission, or just make it random (or a bit of both!).

      This block (returns true/false) could just be
      (lucky enough?)
      Psuedo-code:

      if random number from 1-100 is greater than or equal to 50:
        return true
      else:
        return false
      

      And for a more complex luck system (like the one I described farther up above) would perhaps need inputs in its custom block, and/or using lists (tables may be a bit much unless you need to store like items/different treasures). Inputs could be like the user’s luck, so if you wrote 0, the block would return a trash item, or if you wrote 100, they’d get a super mythical admin weapon, and of course, there’s the in-between (like common,uncommon,rare, epic, legendary, etc.).
      I don’t have sample code to provide for a more complicated luck system, but I hope what I said can help you!

      posted in Help
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: WOC Update Log

      @sirbots I’ll play it within today or tommorow and let you know what I think. It seems very detailed from the patch notes and it looks like you put a lot of effort into the game, so I’ll make sure to play it.

      posted in Project Showcase
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Last updates -- Bot Test

      @the_true_odst Nice! I’ll tell you when I play it again

      posted in Help
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Last updates -- Bot Test

      @the_true_odst
      I have some suggestions and constructive criticisms. It’s mainly about the design, and I just wanted to point out what could be fixed at the beginning and all. I get that it might be hard to make a change like that (considering I’ve made big Scratch projects before too and they get especially hard to manage when you got rogue sprites showing at the start when they should be hidden), but I don’t think the judges of your presentation would care about the difficulty, just what they see as it runs (just so you know incase I sound picky or annoying when giving my feedback since that’s not how I mean to come off as).

      Now, my first suggestion is that with Scratch, especially in CreatiCode, for your project to be near perfect, it should not look like it was made in Scratch. It’s a good project when your players aren’t sure if it was made in Scratch or a traditional programming language. The stage size is almost always an obvious hint as preferred games sizes are always like 16:9 or phone or sometimes even square (like some games on CoolMathGames).
      With CreatiCode, you can do things like change the stage size and even don’t have to display variables the normal way, you can use a forever-running script that prints or uses a widget to display a score (like FPS or botHealth). It is also more professional and allows you to keep your project theme consistent better, since the orange and white variable is like a trademark of Scratch projects. That’s what I try to achieve in my own projects, even on Scratch. Every little bit of interactivity helps to do that (like changing a button when you hover over it), even if it makes you have 5000 variables in your project.

      Now here are just the bugs:

      In tutorial mode (this may have been what you meant about the UI) there is weird colliding text:
      373f2c46-f8cf-424b-ad3e-2114e3568f9f-image.png
      I feel like you should make use of the Widgets blocks more often (for text too), as you can fix many issues and do things like set a z-index/layer level and custom fonts and all.

      Also, it would be very helpful if a close button was put somewhere and a translucent black overlay behind the buttons (background with a kinda transparent black color), to make it easier to exit the settings and also to know that you’re in settings
      903b5629-1336-47c7-8dfb-1e5e82da9e1d-image.png
      I’m pretty sure the only way to get out of this settings menu is by setting a setting to a setting it was already set at (a preset setting) because then it’ll let you leave.

      I’m also not even sure what happened are what these mean, but there’s like a red healthbar? and a blue box randomly lying around:
      a73362b2-fd33-479a-92ef-67517d1832fb-image.png

      I like how you used tooltips here:
      eb4ab4c5-171a-4444-9078-a7cf94f84302-image.png
      but tooltips everywhere would be even better, especially for the red button in the bottom right which I’m not even sure what it does (maybe related to sound, I have sound muted anyways so idk).

      posted in Help
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Messing around with Brain.js

      @mod-squadacademy Prolly lol. I’m trying to fix this thing and it’s so hard to debug. Then one change makes it start to spit more gibberish out

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Messing around with Brain.js

      @mod-squadacademy my AI just called me a “cood”, heres the full message:
      AI: Na a cout B C N R S T c Xeean, purrlentime are you doing tods?A cood.

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Messing around with Brain.js

      @mod-squadacademy ah ok

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Messing around with Brain.js

      @mod-squadacademy In Python, you’ll know what libraries are used by looking at the top of a document,
      for example “import math” is used so you can use math stuff:

      import math
      
      radius = float(input("Enter the radius: "))
      area = math.pi * radius ** 2
      print(f"Area: {area:.2f}, Square root of area: {math.sqrt(area):.2f}")
      
      

      python needs a module/library for everything.

      For extensions in Gandi IDE, have you tried looking at their documentation/source code? Knowing a lot of JS can help

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Messing around with Brain.js

      @mod-squadacademy For the python, what NLP/ML library is used in the generated code? Also i got a funny update:
      e002ca88-3145-4a90-bbff-d0b531d124c9-image.png

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: New website I'm working on

      @mod-squadacademy That sucks

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Messing around with Brain.js

      @jeffreyrb03-gmail now its weirdly hallucinating because I trained it with Hatsune Miku being 16 years old (and some new stuff):
      22f70ce4-2ab4-490d-ba4b-df10bdf71619-image.png

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight