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    Best posts made by jeffreyrb03-gmail

    • Forum Announcement

      Edit: this is now outdated since those two users are inactive now, but just make follow the rules.
      unpinned - Catty

      As me and @CattyPlayzy have become forum moderators, we have locked, deleted, and purged over 60+ topics of spam coming from @Black-Cat and @Lilly-123, @Lilly-Alt. We have also found extremely inappropriate content posted a while ago by one of those spammers. We together are making this announcement to say that we are going to crack down against inappropriate and spam content because such degenerate filth is NOT allowed or welcome on this platform.

      Catty’s part:
      Yes. We are going to do our best to make this forum as safe as possible. We will scrape every little piece of garbage off this platform, and keep it as welcoming as possible to new K-12 users. Thank you for reading this.


      Work done as of writing this (Sep 22)

      • Catty has gotten multiple accounts created with bad intentions obliterated.

      • Jeff has deleted many spam topics to keep questions on this forum mostly relevant to CreatiCode and coding.

      • Catty has locked so many topics.

      • Jeff went through old deleted topics and found bad stuff and also did some purging

      • Catty is the reason moderators now have dedicated and organized topics for discussing moderation and issues.

      • Both Jeff and Catty are the reason Shrukin and Lily behave more and are helpful to this forum, as well as this forum now being safer.

      • Catty has helped find major issues with the forums, and how it affects the safety of our users in a bad way.


      What you can do to help keep these forums clean and not to get your posts deleted

      • If you see someone breaking a major rule or doing something like posting inappropriate topics or images, both here and on CreatiCode, then report those to us and CreatiCode with links. We can only moderate things on this forum Incorrect, we only moderate Help, Test, General Discussion, Project Showcase, and Feedback, so any inappropriate/egregious projects will be forwarded to them as well.

      • Use the right categories. It is annoying when someone posts something in Live Books instead of Feedback or Help or General Discussion.

      • Stay on-topic. Do not go off-topic, post links to other sites (that could be or are potentially bad) like GimKit or Discord, and/or use topics as chatrooms. These forums are for if you need help with CreatiCode/coding, ideas with coding, discussions about coding, want to give feedback/report bugs about CreatiCode, and anything related to that. We will delete or lock topics that break this rule and if you are annoying and break this rule many times, you will suffer consequences.

      • Do not post anything inappropriate. This should go without saying, but we’ll also talk about a part that some people have struggled with in the past: make sure that images you post of characters or people aren’t overly suggestive. While an image could be considered appropriate because it doesn’t contain nudity, our standards are different, and clothed characters also break this rule, like female characters with unnaturally large breasts, and also fetishes.
        Catty’s note on this - Please make sure if you have female characters with unnaturally large breasts that you cover them up COMPLETELY, or lower the size. Either way, cover them up completely (the stomach is fine) to avoid consequences.

      • Help new users follow the rules. They may have not read the forum rules yet, so point them to there.

      • Chatroom clarification: it depends, but chats that are CC-related (like discussing making projects and ideas and sharing ideas/work) are okay, but doing more talking like you’re having a conversation with a friend should be kept to a minimum. A chatroom project has been made by CreatiCode so use that


      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • New website I'm working on

      dad7b275-3cb2-4ad3-b4a4-bd5a853ac5cd-image.png
      I’m working on a new block language from scratch (no pun intended) that’s like Scratch but isn’t. It does not use blockly at all or any of the Scratch source, other than scraped SVGs for the blocks. Right now, it is does not work very well, as:

      • blocks don’t snap
      • the Drag & drop is buggy
      • you can’t delete blocks
      • Running the project doesn’t actually do anything as the blocks aren’t mapped to any code

      Right now the website isn’t available to the public so you can’t try it yet.

      So, I decided to make this because I was curious if I could recreate Scratch and make it better rather than forking it. Now I know why it’s easier to just fork Scratch like CC and TurboWarp did: because HTML5 drag and drop is so awful. I had to use a library for dragging and it still sucks. And I don’t even have a plan for making the blocks snap. But when I get the blocks snapping, hopefully it’ll get easier and then I just have to make a blocks catalog and some UI improvements.

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • Some avatars aren't shown to select until searched for

      In the ba2c03c8-5bd3-40a5-8464-6ad12ae1cc7a-image.png block you get shown a list of the available avatars:
      5839a2e7-016d-47b5-99c5-e5d47ee158b6-image.png
      However, there is an issue. There are some avatars that are possible to get with this block, but aren’t shown in the selection list thingie above. For example, the avatars Spiderman and Jotaru Kujo aren’t shown in the list selection thingies above, but if you go to the search bar and type out their names, they will then pop up.
      If this avatar selection list could show all of the avatars, that would be great.

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Tutorial: Gravity without 2D Physics

      @106809nes oh cool, this is what you normally do in Scratch. Basically just gotta check forever if the player is not touching the ground. If not, you have to change y by a negative value like -0.5 until they are touching the ground. Good tutorial tho

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • Feature request: a block to make a string backwards and other text stuff

      A reporter block that can make text backwards (blue -> eulb) would be useful. The XO assistant works for me now so it isn’t really an issue, but I feel like it’d be better and easier if this were just one reporter block, since it feels like a waste of code to make a whole for-each loop to loop through every single letter and make annoying temporary variables and all that stuff.

      I know that these might not be used very often, but other blocks that can transform/encode text would be awesome, like some examples:


      • ROT13 encryption: ROT13 is a simple encoding method usually used for fun and puzzles that turns every letter in a string to the 13th letter after it in the English alphabet. This picture explains it well:

      alt text

      * cowsay and other ASCII art things: You provide text like "Why did the chicken cross the road? (line break) To get to the other side!", and then the reporter block returns it to you in ASCII art with a cow or other options saying it in a speech or thought bubble. Examples:

      Cow:

       ________________________________________
      / Why did the chicken cross the road?    \
      \ To get to the other side!              /
       ----------------------------------------
              \   ^__^
               \  (oo)\_______
                  (__)\       )\/\
                      ||----w |
                      ||     ||
      

      Tux the Linux penguin mascot:

       _________________________________________
      / You are only young once, but you can    \
      \ stay immature indefinitely.             /
       -----------------------------------------
         \
          \
              .--.
             |o_o |
             |:_/ |
            //   \ \
           (|     | )
          /'\_   _/`\
          \___)=(___/
      

      And more info about it can be found here: https://en.wikipedia.org/wiki/Cowsay

      • Reporter blocks to encode/convert characters for to make them suitable in URLs or specific cases: for example, take a look at https://www.google.com/search?q=creaticode+website . Because URLs can’t handle spaces, they will use a + or another character I forgot. Like when you Google “$”, the $ gets turned into %24 when its in the URL. Having blocks for decoding/encoding in formats like base 64 would also be useful, say if you have the user intentionally upload a “text” file that actually isn’t text and is a .PNG image renamed to .txt and then show the user that image by showing the data URI of that image as the URL in a widget.
      • Doing things with words, like finding the dictionary definition(s) of a word and returning it in a table, finding synonyms of the possible meanings of the word and returning a table (ex: “light” would have synonyms regarding weight (portable, lightweight) and ones regarding actual light (luminosity, radiance) ).
      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • It's my birthday

      yayyy im 15

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • Feature request: a block to alphabetize lists and tables

      I think a block to alphabetize a list would be really useful. Here is an example of what it could look like:
      b4a1c457-31fe-468e-914b-ad557facc93e-image.png
      This block should replace the list selected (in order A-Z or Z-A) with its alphabetized version.
      And maybe an operator-kind too:
      f00110ad-4583-4d1e-a72c-deee2b262905-image.png
      This should return the list provided but in alphabetical order.
      __________________________
      Or maybe just add A-Z and Z-A as new options for the sort list block:
      74538a82-a68b-4ebd-a4ea-fdae771ed685-image.png
      These should also have an equivalent for tables too.

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • Multiplayer 3D games

      Has anyone made a multiplayer 3D game, and if so, could they share it?
      I wanna use some good code or a good project as a starting point for my super big project.

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Feature request: a block to alphabetize lists and tables

      @info-creaticode wait really? oh okay. I think small to large is a bit confusing because I thought it referred to numbers. The wording should probably be made a bit clearer. Thank you for the response lol I didn’t realize this already existed

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Multiplayer 3D games

      @info-creaticode Hm, ok. I should try to make one by myself in the meantime. I feel like it would be very resource intensive and/or laggy though because you’d have to broadcast a message to the world everytime there’s something others should see, like if one player is moving around, they would have to send a message like every millisecond so that other users would see that person moving.

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Feeeeeeeeeeedback!

      @info-creaticode I believe they meant button widget blocks that allow you to download files and upload files. These would be pretty useful, like for saving your game data (like coins and whatnot) to a text file on your computer rather than on the cloud as a preference. Uploading files would also be pretty useful too.

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Multiplayer 3D games

      @info-creaticode Oooo got it, I will try to develop something got it.

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • Feature request: eval-like block

      In JavaScript, you can use the eval function to evaluate code from a string, like this:
      eval('var x = 1; var y = x + 2; alert(x+y);');
      and this does the exact same as:

      var x = 1; 
      var y = x + 2;
      alert(x+y);
      

      Now, I’m not asking for a block that allows you to execute JavaScript code, because in more ways than one can that be exploited very badly, but I mean a block that allows you to just run other blocks from text. This is what it could look like:
      13639514-e26a-41de-a44b-60480670120e-image.png
      This could be useful for debugging, bypassing drop-down menus that don’t accept text/variables, or (in my current case) when your code should work perfectly fine but is still being stubborn and this is an alternative.

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Multiplayer 3D games

      @tyller_ oo ok thank you I will make something with this

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Multiplayer 3D games

      @info-creaticode its ok

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Who is...

      @luna prolly me or Tyller. I could make really complex things if I want to or have the time but I’ve been very busy making my YOUniverse3D game and doing schoolwork

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • Challenge - Solve the Puzzle. Due: Dec 31, 2024.

      https://play.creaticode.com/projects/66f85f2ce228c74a133e1128

      What you have to do is find out a secret code (it has numbers and words) using clues and some math. If you get this right, send a screenshot of you getting it right to me here, and I’ll check if it’s true.

      I have made a challenge event for anyone and everyone here to try! If you solve this and get it right (and are the first or second person to get it), then as a reward, I will make a project for you, of your choice, and it will be very detailed and will be of high quality. Good luck with this challenge! Remember, if you are the first or second person to figure out the code, I’ll make an awesome project for you.

      Winners:
      @CattyPlayzy
      @

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Feeeeeeeeeeedback!

      @info-creaticode Hm, ok I see the first one does export but what about an import one? Like you import a file from your computer to something like a variable.

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • What does the add 3d video plane block do and how to use?

      c8c51e73-36bf-479e-8259-f45a60731c9a-image.png
      I haven’t found any documentation on how to use this block. How do I put a video plane? I tried to put a YouTube video URL, but this doesn’t work or is confusing. I’m assuming this just plays a YouTube video (or a video located at any URL) on a plane/flat surface that I could use to make like a working TV

      posted in Help
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: AI players?

      @mathew139616-10db496a Tyller is right but here are some other solutions:

      • you could also use the ChatGPT blocks. Those can take a couple seconds though, and more processing power, so maybe not the best idea considering your game would be fast paced and you wouldn’t want to have to wait for the AI to give a response and then move or do whatever. This could work for a Pokemon-like or turn based fighting game though, where you make your move, the enemy gets hurt, and then you have to wait for them to choose their move.

      (with the method I was explaining) You may be wondering how would you just casually “get ChatGPT to move your NPC or an enemy”, and the thing is you can’t. But the thing is you could use them to make an “AI player” by making it give a sort of “code” as it’s response and then you’d make it move or do an action based on what code it gave. You would start off by giving the ChatGPT block a prompt like this:

      “You are controlling an AI enemy in my game. The player is moving towards you and shooting you. What are you going to do? Pick one of these options and respond with the corresponding letter in parentheses (for example, if you wanted to shoot the player, then respond with “s” and that only): shoot the player (s), dodge the player’s bullets (b), shoot the player with rockets (x), or enable the shield (e).”

      And then using if else blocks, you would check if ChatGPT’s result is either s, b, x, or e, and then making the “AI player” do different things based on what letter ChatGPT responded with.
      Also you would want to tell ChatGPT every time the player is doing something important or slightly significant, like if the player is moving closer to the AI, rotating around, shooting it, etc.
      And after that, you would continue the same chat so that it doesn’t forget what the player is doing and what it did as a response. This is also so that you can allow ChatGPT to be strategic, because so that it can realize patterns in what the player is doing and then adapt to it and respond with any of those letters.

      And that is how you’d basically utilize ChatGPT to control an AI character. It’s a bit complicated but it just would take a bit of blocks as well. But that’s better than having to reinvent the wheel and hardcode an algorithm that watches everything the player does and reacts to it (because there are a lot of possible things, so you’d have like a million if/else blocks!).

      If you want help making what I just said, I’m happy to make code for your specific case!

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Error question mark?

      @106809nes so 548 is wrong? oh ok makes sense

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • How would I "attach" an object to another object in 3D perfectly?

      Say I have a player object, and it’s a person model. And I also have another, a hat object, and it’s an Engineer Hat model. I know how to position it right above the player, so it looks like the player is wearing the crown, and that works, but only works when the player is static and not moving. (My player is moved with WASD). I had a piece of code (forgot to save it), but it’s not perfect. The crown stays backs and slowly follows the player’s head, and when the character stops moving, it returns back to its normal place.

      I assumed this block would do the job but it doesn’t:
      0cdecba8-6168-4ba1-8dcb-52394d511daa-image.png
      and same for this one too:
      89265491-0f41-4819-8c28-2e07ab33956b-image.png

      I don’t really have a good code example incase you ask, sorry, but how would I just like make 2 objects become one (smoothly too), like the hat and the player, so when the player moves or turns, so does the hat because the hat is attached to the player seamlessly?

      posted in Help
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: AI players?

      @mathew139616-10db496a tell me if you want help coding something like that

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: ChatGPT responds in chinese

      Weird, but to fix you could just prompt it to respond in English. You also might have like some sneaky hidden setting somewhere for localization or language that might accidentally be set to China or Chinese. Or I think there’s a language option in the blocks themselves (I forgot),

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: How would I "attach" an object to another object in 3D perfectly?

      @info-creaticode My project is shared, but you won’t find the code there because like I said i forgot to save it, so sorry. But the project you provided as the example says “Not found”

      posted in Help
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: AI players?

      @mathew139616-10db496a press the up arrow right near where it says “Quote”

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Achievements

      @106809nes i think you mean cant stop coding btw unless you also mean one for the forum

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: How would I "attach" an object to another object in 3D perfectly?

      @info-creaticode Ok, I’m gonna try to do that (hopefully it works). Thank you!

      posted in Help
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Features.

      @CattyPlayzy 3D, it has so much potential and power. I would also add, basically everything that Scratch doesn’t have, like the AI (the ChatGPT is useful) and database stuff, and math and even 2D physics which makes stuff easier for like platformers and whatnot.

      I think CreatiCode is better than Scratch in those aspects, but I feel like it’s community or the people that I see use it is like just some weirdos who comment weird things on the ClassTA/front page projects (you know what I’m talking about), no-profile-picture accounts, edgy internet addicted 5 year olds (the same ones that like to post their bad OCs kissing on Scratch), and just us cool active forum users (you, me, Shrukin, Tylerr).

      I think we need to get more computer nerds like me interested in Creaticode and maybe one day there’ll even be a project on the front page that isn’t from ClassTA lol

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Achievements

      @106809nes oh ok right

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: How would I "attach" an object to another object in 3D perfectly?

      @jeffreyrb03-gmail so i’ve realized my mistakes, it might’ve been a little bit of the wrong object being selected, because the issues I would face were the hat would be controlled instead and I’d have a walking hat and no person, and varieties of that and the camera just failing because of idk. Also maybe because in your example you had “and update position/scale ( No )” and I had yes .

      I still haven’t fixed my issue yet but this did help me get closer to achieving the effect I want, and it’s gonna be awesome when it’s done, so thank you!

      posted in Help
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Features.

      @106809nes oooo what’s your game?

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Display Name bug

      @106809nes idk that one is super cool I woulda just kept it to myself

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • Are database collections private and secure?

      (This is unrelated to my other posts where I mentioned wanting to be able to interact with outside databases, like the HTTP request one)

      Say I have a collection that contains columns like “password” or something else that should be private. (I would of course have the collection hidden as well so that people can’t just see other’s passwords and whatnot easier) Is this private and secure, so that only the project’s blocks can interact with the collection and not users tampering with it? I want to know so that I can decide between using this block:
      0640fb69-5a83-4dab-8cff-b491e722e0c9-image.png
      or doing what I’m already doing:
      859d351e-80a6-4917-8480-892f9a4e733d-image.png
      (I left the password section blank because I don’t want others to know my password)

      posted in Help
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Are weapons allowed in Creaticode?

      @011830-0a42ef84 weapons are completely fine, but I think you should make a disclaimer for it. CreatiCode seems to be fine with horror if there’s a disclaimer for it, so the same should apply to weapons. Thats a pretty cool thing tho!

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Display Name bug

      @106809nes it seems cool to me, besides, why snitch on yourself? It seems like a pretty cool thing and if you match it up with a transparent PFP then you can appear completely invisible lol

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Are database collections private and secure?

      @info-creaticode ok, thank you! I’ll make sure to use those

      posted in Help
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Are weapons allowed in Creaticode?

      @mathew139616-10db496a wdym? Its just a gun. Guns are cool (not in real life when theyre used to hurt people tho)

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Underline.

      @lillian159174-255f4598 meh its ok im making a game in creaticode sorry

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Stormtrooper Sprite

      @black-cat I’ve already told you that you shouldn’t just expect help, you begging for help with something you could do yourself is a bit annoying. I don’t mean to be rude it’s just true. It looks like nobody feels like doing this so what if you do something like offer a reward for doing it? (obv not money)

      posted in Help
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Are weapons allowed in Creaticode?

      @011830-0a42ef84 youre welcome! When youre unsure of how appropriate something is, here is what Id do: rule out anything like nude or curse words or prejudice or phobias, and if its slightly dark, like guns or horror, then put a disclaimer. Basically just common sense

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Underline.

      @luna underline these forums support basic HTML formatting, just do

      <u>underline</u>
      

      There is also CSS support so knock yourself out
      woohoo

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: How much different is CreatiCode from Scartch.mit?

      @011830-0a42ef84 I don’t mean to be rude but have you never used the editor at all? 3D, AI, database, multiplayer, pointerlock and Fullscreen, 2d physics, clickable and selectable buttons and text (widgets), and more. And not to mention the other features outside of that, like file hosting and uploading 3d models to be able to use in projects

      posted in Help
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Are weapons allowed in Creaticode?

      @106809nes got it, but the disclaimer part is right tho

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Underline.

      @lillian159174-255f4598 yeah lol but its not a setting you have to use HTML code

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Can someone please help me

      @luna just say reputation

      posted in Help
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Are weapons allowed in Creaticode?

      @106809nes its so frustrating how CreatiCode is somehow more lenient than Scratch on some rules and then stricter on others, because it’s for K12. I understand CreatiCode isn’t Scratch, but still, very annoying.

      posted in General Discussion
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Underline.

      @lillian159174-255f4598 woohoo i got best forum helpers badge

      posted in Feedback
      jeffreyrb03-gmail
      JaecadeJnight
    • RE: Can someone please help me

      @amanda-12368f30 I’ll say it again, use a CreatiCode tutorial. Also how are you struggling? This is literally block coding a side scrolling platformer that might be multiplayer not something like doing RegEx email validation in JavaScript for an accounts system

      posted in Help
      jeffreyrb03-gmail
      JaecadeJnight