This is definitely possible. I’ve been thinking of how to implement this, and you would just need to send a message to the world everytime a player moves or does something that other players need to see, like moving and jumping, and hopefully it won’t be too slow.
Best posts made by jeffreyrb03-gmail
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RE: Possibility for multiplayer 3-d?
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Some avatars aren't shown to select until searched for
In the block you get shown a list of the available avatars:
However, there is an issue. There are some avatars that are possible to get with this block, but aren’t shown in the selection list thingie above. For example, the avatars Spiderman and Jotaru Kujo aren’t shown in the list selection thingies above, but if you go to the search bar and type out their names, they will then pop up.
If this avatar selection list could show all of the avatars, that would be great. -
RE: Tutorial Idea: Gravity without 2D Physics
@106809nes oh cool, this is what you normally do in Scratch. Basically just gotta check forever if the player is not touching the ground. If not, you have to change y by a negative value like -0.5 until they are touching the ground. Good tutorial tho
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RE: Help
@mathew139616-10db496a yeah, I know shes new but you have to think before you talk first, and at least try to figure out the answer to a problem instead of just asking for help because its hard. Back when I started Scratch like 4 years ago i didnt ask for help, I learned myself. I did the same thing with CreatiCode, and looked at what other projects did to learn.
But its also nice to learn with someone there to explain stuff to you, so to help your friend Lilly learn better maybe show her how to do stuff, she would be lucky to have a friend do that for her. -
Feature request: a block to alphabetize lists and tables
I think a block to alphabetize a list would be really useful. Here is an example of what it could look like:
This block should replace the list selected (in order A-Z or Z-A) with its alphabetized version.
And maybe an operator-kind too:
This should return the list provided but in alphabetical order.
__________________________
Or maybe just add A-Z and Z-A as new options for the sort list block:
These should also have an equivalent for tables too. -
RE: Possibility for multiplayer 3-d?
@mathew139616-10db496a thanks! that’s the beauty of programming (regardless of the language), it’s about facing problems and then thinking critically with what you have about how to solve it, and then you’re proud of yourself after you manage to tackle that problem!
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RE: Abuse of downvoting.
@black-cat yeah I did get a lawyer to find this guy, he got fined
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RE: Feature request: a block to alphabetize lists and tables
@info-creaticode wait really? oh okay. I think small to large is a bit confusing because I thought it referred to numbers. The wording should probably be made a bit clearer. Thank you for the response lol I didn’t realize this already existed
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RE: UFO game.
@mathew139616-10db496a maybe an abduction thing, where you’d move the UFO right above the object and then the object gets moved up into the UFO, then disappears. Also gotta add like a beam too.
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RE: Feeeeeeeeeeedback!
@info-creaticode I believe they meant button widget blocks that allow you to download files and upload files. These would be pretty useful, like for saving your game data (like coins and whatnot) to a text file on your computer rather than on the cloud as a preference. Uploading files would also be pretty useful too.
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Multiplayer 3D games
Has anyone made a multiplayer 3D game, and if so, could they share it?
I wanna use some good code or a good project as a starting point for my super big project. -
RE: Multiplayer 3D games
@info-creaticode Hm, ok. I should try to make one by myself in the meantime. I feel like it would be very resource intensive and/or laggy though because you’d have to broadcast a message to the world everytime there’s something others should see, like if one player is moving around, they would have to send a message like every millisecond so that other users would see that person moving.
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RE: Multiplayer 3D games
@info-creaticode Oooo got it, I will try to develop something got it.
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RE: Multiplayer 3D games
@tyller_ oo ok thank you I will make something with this
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RE: Who is...
@luna prolly me or Tyller. I could make really complex things if I want to or have the time but I’ve been very busy making my YOUniverse3D game and doing schoolwork
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RE: Feeeeeeeeeeedback!
@info-creaticode Hm, ok I see the first one does export but what about an import one? Like you import a file from your computer to something like a variable.
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RE: AI players?
@mathew139616-10db496a Tyller is right but here are some other solutions:
- you could also use the ChatGPT blocks. Those can take a couple seconds though, and more processing power, so maybe not the best idea considering your game would be fast paced and you wouldn’t want to have to wait for the AI to give a response and then move or do whatever. This could work for a Pokemon-like or turn based fighting game though, where you make your move, the enemy gets hurt, and then you have to wait for them to choose their move.
(with the method I was explaining) You may be wondering how would you just casually “get ChatGPT to move your NPC or an enemy”, and the thing is you can’t. But the thing is you could use them to make an “AI player” by making it give a sort of “code” as it’s response and then you’d make it move or do an action based on what code it gave. You would start off by giving the ChatGPT block a prompt like this:
“You are controlling an AI enemy in my game. The player is moving towards you and shooting you. What are you going to do? Pick one of these options and respond with the corresponding letter in parentheses (for example, if you wanted to shoot the player, then respond with “s” and that only): shoot the player (s), dodge the player’s bullets (b), shoot the player with rockets (x), or enable the shield (e).”
And then using if else blocks, you would check if ChatGPT’s result is either s, b, x, or e, and then making the “AI player” do different things based on what letter ChatGPT responded with.
Also you would want to tell ChatGPT every time the player is doing something important or slightly significant, like if the player is moving closer to the AI, rotating around, shooting it, etc.
And after that, you would continue the same chat so that it doesn’t forget what the player is doing and what it did as a response. This is also so that you can allow ChatGPT to be strategic, because so that it can realize patterns in what the player is doing and then adapt to it and respond with any of those letters.And that is how you’d basically utilize ChatGPT to control an AI character. It’s a bit complicated but it just would take a bit of blocks as well. But that’s better than having to reinvent the wheel and hardcode an algorithm that watches everything the player does and reacts to it (because there are a lot of possible things, so you’d have like a million if/else blocks!).
If you want help making what I just said, I’m happy to make code for your specific case!
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What does the add 3d video plane block do and how to use?
I haven’t found any documentation on how to use this block. How do I put a video plane? I tried to put a YouTube video URL, but this doesn’t work or is confusing. I’m assuming this just plays a YouTube video (or a video located at any URL) on a plane/flat surface that I could use to make like a working TV -
RE: AI players?
@mathew139616-10db496a tell me if you want help coding something like that
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RE: ChatGPT responds in chinese
Weird, but to fix you could just prompt it to respond in English. You also might have like some sneaky hidden setting somewhere for localization or language that might accidentally be set to China or Chinese. Or I think there’s a language option in the blocks themselves (I forgot),
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RE: Help
@lillian159174-255f4598 I wasn’t being rude I was stating my opinion in a constructive way
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RE: AI players?
@mathew139616-10db496a press the up arrow right near where it says “Quote”
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RE: Achievements
@106809nes i think you mean cant stop coding btw unless you also mean one for the forum
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RE: Help
@lillian159174-255f4598 theres like a million tutorials for 3d and a link on top of the website that says “Tutorials” as well as a very intuitive interface that requires very little effort to understand, so I recommend to look a bit harder next time.
I dont mean to be mean tho.
But if you want to learn how to make good 3D games I recommend remixing projects on the front page and attempting to understand what each block does, and then tinkering with it and adding your own features, like an avatar editor or levels you have to beat. This is how I learned how to use Creaticode, assuming you already have experience with Scratch. -
RE: Delete these accounts
@106809nes I think this dude is like a 9 year old that listens to too much cringey over-explicit drill rap and now wants to call himself a gangster and throw around the N word and whatnot.
Them being banned seems ok enough, but their bio def needs to be removed as well because its not “K-12 appropriate” as I’ve heard before.
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RE: Display Name bug
@106809nes idk that one is super cool I woulda just kept it to myself
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How would I "attach" an object to another object in 3D perfectly?
Say I have a player object, and it’s a person model. And I also have another, a hat object, and it’s an Engineer Hat model. I know how to position it right above the player, so it looks like the player is wearing the crown, and that works, but only works when the player is static and not moving. (My player is moved with WASD). I had a piece of code (forgot to save it), but it’s not perfect. The crown stays backs and slowly follows the player’s head, and when the character stops moving, it returns back to its normal place.
I assumed this block would do the job but it doesn’t:
and same for this one too:
I don’t really have a good code example incase you ask, sorry, but how would I just like make 2 objects become one (smoothly too), like the hat and the player, so when the player moves or turns, so does the hat because the hat is attached to the player seamlessly?
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RE: Display Name bug
@106809nes it seems cool to me, besides, why snitch on yourself? It seems like a pretty cool thing and if you match it up with a transparent PFP then you can appear completely invisible lol
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RE: How would I "attach" an object to another object in 3D perfectly?
@info-creaticode My project is shared, but you won’t find the code there because like I said i forgot to save it, so sorry. But the project you provided as the example says “Not found”
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RE: How would I "attach" an object to another object in 3D perfectly?
@info-creaticode Ok, I’m gonna try to do that (hopefully it works). Thank you!
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RE: Underline.
@lillian159174-255f4598 meh its ok im making a game in creaticode sorry
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RE: How would I "attach" an object to another object in 3D perfectly?
@jeffreyrb03-gmail so i’ve realized my mistakes, it might’ve been a little bit of the wrong object being selected, because the issues I would face were the hat would be controlled instead and I’d have a walking hat and no person, and varieties of that and the camera just failing because of idk. Also maybe because in your example you had “and update position/scale ( No )” and I had yes .
I still haven’t fixed my issue yet but this did help me get closer to achieving the effect I want, and it’s gonna be awesome when it’s done, so thank you!
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RE: For my classmate
@lillian159174-255f4598 but u also gotta be tougher and not get offended and cry so easily
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RE: Underline.
@luna underline these forums support basic HTML formatting, just do
<u>underline</u>
There is also CSS support so knock yourself out
woohoo -
Are database collections private and secure?
(This is unrelated to my other posts where I mentioned wanting to be able to interact with outside databases, like the HTTP request one)
Say I have a collection that contains columns like “password” or something else that should be private. (I would of course have the collection hidden as well so that people can’t just see other’s passwords and whatnot easier) Is this private and secure, so that only the project’s blocks can interact with the collection and not users tampering with it? I want to know so that I can decide between using this block:
or doing what I’m already doing:
(I left the password section blank because I don’t want others to know my password) -
RE: For my classmate
@lillian159174-255f4598 I get that, I learned bout that and tons of other bad things at 6 years old, I feel ya, but just because you know about something like that doesnt mean you have to be like that or do it
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RE: Underline.
@lillian159174-255f4598 yeah lol but its not a setting you have to use HTML code
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RE: Are database collections private and secure?
@info-creaticode ok, thank you! I’ll make sure to use those
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RE: For my classmate
@lillian159174-255f4598 I said that because you post weird romantic things and me and other’s thinks its weird, and simply asking you to sort of stop because its weird. Idk what Catty did but sorry for that too