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CreatiCode Scratch Forum

  1. CreatiCode Forum
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  3. Feature Suggestions: Integration of Scratch Addons

Feature Suggestions: Integration of Scratch Addons

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  • Mod. Squad TrainerM Mod. Squad Trainer

    @jeffreyrb03-gmail Turbowarp, PenguinMod, Snail IDE, Gandi IDE (sometimes - maybe), and other mods support custom extensions. I’m not sure if CreatiCode has this?

    silvloveS Offline
    silvloveS Offline
    silvlove
    Mod Helper
    wrote on last edited by
    #11

    @mod-squadacademy-1bc96c56
    CreatiCode does not currently have some of those things.

    Forums Moderator.
    Trans girl :3 ~ 14yo
    Friendly and sometimes goofy~!

    Mod. Squad TrainerM JaecadeJnightJ 2 Replies Last reply
    1
    • silvloveS silvlove

      @mod-squadacademy-1bc96c56
      CreatiCode does not currently have some of those things.

      Mod. Squad TrainerM Offline
      Mod. Squad TrainerM Offline
      Mod. Squad Trainer
      wrote on last edited by
      #12

      @catty Would be good if it did. On the Create page of our website (below our list of Mods [and we know CreatiCode currently isn’t on there - we may change this soon]) is a list of custom extension galleries we’ve found. It would be great if these were compatible.

      CreatiCodeI 1 Reply Last reply
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      • Mod. Squad TrainerM Mod. Squad Trainer

        @catty Would be good if it did. On the Create page of our website (below our list of Mods [and we know CreatiCode currently isn’t on there - we may change this soon]) is a list of custom extension galleries we’ve found. It would be great if these were compatible.

        CreatiCodeI Offline
        CreatiCodeI Offline
        CreatiCode
        wrote on last edited by
        #13

        @mod-squadacademy-1bc96c56

        We do plan to support custom extensions as well. Our platform is also based on the Scratch open-source repos, so in theory, there should be no major issue.

        JaecadeJnightJ 1 Reply Last reply
        1
        • silvloveS silvlove

          @mod-squadacademy-1bc96c56
          CreatiCode does not currently have some of those things.

          JaecadeJnightJ Offline
          JaecadeJnightJ Offline
          JaecadeJnight
          Mod Helper
          wrote on last edited by
          #14

          @catty Nah, CreatiCode doesnt have any of those blocks, I was just suggesting since those happen to be Turbowarp addons.

          #LLJW
          <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

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          • CreatiCodeI CreatiCode

            @mod-squadacademy-1bc96c56

            We do plan to support custom extensions as well. Our platform is also based on the Scratch open-source repos, so in theory, there should be no major issue.

            JaecadeJnightJ Offline
            JaecadeJnightJ Offline
            JaecadeJnight
            Mod Helper
            wrote on last edited by
            #15

            @info-creaticode That’s awesome! I think adding Weather blocks at least would be good so you could make like an AI powered weather project that tells you how to prepare for the weather that day or something. This is the one that I use, and it works well and works with Turbowarp (so it should here too): https://khanning.github.io/scratch-weather-extension/

            #LLJW
            <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

            SirBotsS CreatiCodeI 2 Replies Last reply
            0
            • JaecadeJnightJ JaecadeJnight

              @info-creaticode That’s awesome! I think adding Weather blocks at least would be good so you could make like an AI powered weather project that tells you how to prepare for the weather that day or something. This is the one that I use, and it works well and works with Turbowarp (so it should here too): https://khanning.github.io/scratch-weather-extension/

              SirBotsS Offline
              SirBotsS Offline
              SirBots
              wrote on last edited by
              #16

              @jeffreyrb03-gmail At the very least, consider adding the option to remove fencing. Albeit, weather blocks does sound like a great addition as well.

              Your local coder who is working around the clock to make sure great games are made

              silvloveS 2 Replies Last reply
              1
              • SirBotsS SirBots

                @jeffreyrb03-gmail At the very least, consider adding the option to remove fencing. Albeit, weather blocks does sound like a great addition as well.

                silvloveS Offline
                silvloveS Offline
                silvlove
                Mod Helper
                wrote on last edited by silvlove
                #17

                @sirbots
                You can change the fencing border, dude.
                @Tyller_ has said this already.

                Forums Moderator.
                Trans girl :3 ~ 14yo
                Friendly and sometimes goofy~!

                SirBotsS 1 Reply Last reply
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                • silvloveS silvlove

                  @sirbots
                  You can change the fencing border, dude.
                  @Tyller_ has said this already.

                  SirBotsS Offline
                  SirBotsS Offline
                  SirBots
                  wrote on last edited by
                  #18

                  @catty You mean canvas size?

                  Your local coder who is working around the clock to make sure great games are made

                  1 Reply Last reply
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                  • SirBotsS SirBots

                    @jeffreyrb03-gmail At the very least, consider adding the option to remove fencing. Albeit, weather blocks does sound like a great addition as well.

                    silvloveS Offline
                    silvloveS Offline
                    silvlove
                    Mod Helper
                    wrote on last edited by silvlove
                    #19

                    @SirBots
                    To do so:
                    In the project editor, click “Edit”.
                    Next, change the Viewport Size (Canvas is the costumes/sprite edit thingy, but is also recommended)
                    And there you go. Border (kinda) removed.
                    Also in vector, there is no true limit. It’ll just appear off-screen

                    Forums Moderator.
                    Trans girl :3 ~ 14yo
                    Friendly and sometimes goofy~!

                    SirBotsS 1 Reply Last reply
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                    • silvloveS silvlove

                      @SirBots
                      To do so:
                      In the project editor, click “Edit”.
                      Next, change the Viewport Size (Canvas is the costumes/sprite edit thingy, but is also recommended)
                      And there you go. Border (kinda) removed.
                      Also in vector, there is no true limit. It’ll just appear off-screen

                      SirBotsS Offline
                      SirBotsS Offline
                      SirBots
                      wrote on last edited by
                      #20

                      @catty I’ll give it a try.

                      Your local coder who is working around the clock to make sure great games are made

                      silvloveS 1 Reply Last reply
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                      • SirBotsS SirBots

                        @catty I’ll give it a try.

                        silvloveS Offline
                        silvloveS Offline
                        silvlove
                        Mod Helper
                        wrote on last edited by
                        #21

                        @sirbots
                        Hope it helped!

                        Forums Moderator.
                        Trans girl :3 ~ 14yo
                        Friendly and sometimes goofy~!

                        SirBotsS 1 Reply Last reply
                        0
                        • JaecadeJnightJ JaecadeJnight

                          @info-creaticode That’s awesome! I think adding Weather blocks at least would be good so you could make like an AI powered weather project that tells you how to prepare for the weather that day or something. This is the one that I use, and it works well and works with Turbowarp (so it should here too): https://khanning.github.io/scratch-weather-extension/

                          CreatiCodeI Offline
                          CreatiCodeI Offline
                          CreatiCode
                          wrote on last edited by
                          #22

                          @jeffreyrb03-gmail said in Feature Suggestions: Integration of Scratch Addons:

                          adding Weather blocks at least would be good so you could make like an AI powered weather project

                          FYI you should already be able to create this project today by fetching the weather data from weather.com:

                          e7cf0790-384c-43bd-ad6c-af479eca1b9e-image.png

                          You will need to do some text parsing to extract the weather data for today from the result.

                          silvloveS 1 Reply Last reply
                          1
                          • CreatiCodeI CreatiCode

                            @jeffreyrb03-gmail said in Feature Suggestions: Integration of Scratch Addons:

                            adding Weather blocks at least would be good so you could make like an AI powered weather project

                            FYI you should already be able to create this project today by fetching the weather data from weather.com:

                            e7cf0790-384c-43bd-ad6c-af479eca1b9e-image.png

                            You will need to do some text parsing to extract the weather data for today from the result.

                            silvloveS Offline
                            silvloveS Offline
                            silvlove
                            Mod Helper
                            wrote on last edited by
                            #23

                            @info-creaticode
                            But that would only get the weather of a specific location. What about a full weather system? Someone in let’s say Los Angeles would not be able to see their weather on the project, as they would see let’s say the weather for Jeffersonville.

                            Forums Moderator.
                            Trans girl :3 ~ 14yo
                            Friendly and sometimes goofy~!

                            1 Reply Last reply
                            0
                            • silvloveS silvlove

                              @sirbots
                              Hope it helped!

                              SirBotsS Offline
                              SirBotsS Offline
                              SirBots
                              wrote on last edited by SirBots
                              #24

                              @catty The viewport size and canvas size don’t really help with fencing. I am trying to get it to where the clones don’t appear on the edge of your screen, and actually render at their coordinates. Take a 2d battle Royale game for example.

                              Your local coder who is working around the clock to make sure great games are made

                              silvloveS 1 Reply Last reply
                              1
                              • SirBotsS SirBots

                                @catty The viewport size and canvas size don’t really help with fencing. I am trying to get it to where the clones don’t appear on the edge of your screen, and actually render at their coordinates. Take a 2d battle Royale game for example.

                                silvloveS Offline
                                silvloveS Offline
                                silvlove
                                Mod Helper
                                wrote on last edited by
                                #25

                                @sirbots
                                Well I don’t know how to help with that.

                                Forums Moderator.
                                Trans girl :3 ~ 14yo
                                Friendly and sometimes goofy~!

                                SirBotsS 1 Reply Last reply
                                1
                                • silvloveS silvlove

                                  @sirbots
                                  Well I don’t know how to help with that.

                                  SirBotsS Offline
                                  SirBotsS Offline
                                  SirBots
                                  wrote on last edited by
                                  #26

                                  @catty Alright. Well, I appreciate you trying to help. Thanks!

                                  Your local coder who is working around the clock to make sure great games are made

                                  1 Reply Last reply
                                  1
                                  • Tyller_T Offline
                                    Tyller_T Offline
                                    Tyller_
                                    trusted helpers
                                    wrote on last edited by
                                    #27

                                    @sirbots yeah, that’s you increase canvas size a lot a lot, though ig there is an issue where if canvas size is too big it gets weird, but t you can just have everything at cords and subtract the player x/y from the position, and always draw the player centered (this just uses canvas to let you draw clones offscreen but it works)

                                    <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                                    </div>

                                    Mod. Squad TrainerM 1 Reply Last reply
                                    1
                                    • Tyller_T Tyller_

                                      @sirbots yeah, that’s you increase canvas size a lot a lot, though ig there is an issue where if canvas size is too big it gets weird, but t you can just have everything at cords and subtract the player x/y from the position, and always draw the player centered (this just uses canvas to let you draw clones offscreen but it works)

                                      Mod. Squad TrainerM Offline
                                      Mod. Squad TrainerM Offline
                                      Mod. Squad Trainer
                                      wrote on last edited by
                                      #28

                                      @tyller_ But that’s not removing the fencing. Removing the fencing enables sprites and clones to properly go off-screen. It’s why top-town or scrolling games are much easier to create in say Gandi IDE or any Turbowarp related mods then in Scratch. In Scratch, you have to come up with more complicated solutions to make it seem like the fencing is removed, when in actuality it’s not.

                                      Tyller_T 1 Reply Last reply
                                      0
                                      • Mod. Squad TrainerM Mod. Squad Trainer

                                        @tyller_ But that’s not removing the fencing. Removing the fencing enables sprites and clones to properly go off-screen. It’s why top-town or scrolling games are much easier to create in say Gandi IDE or any Turbowarp related mods then in Scratch. In Scratch, you have to come up with more complicated solutions to make it seem like the fencing is removed, when in actuality it’s not.

                                        Tyller_T Offline
                                        Tyller_T Offline
                                        Tyller_
                                        trusted helpers
                                        wrote on last edited by
                                        #29

                                        @mod-squadacademy-1bc96c56 ig yeah it isn’t exactly fencing off, but it lets you put stuff offscreen, I do it in my 2d block game (I had 2d minecraft but I messed that up and forked it and fixed the little bug where I tried running a forever loop without screen refresh in over 300 clones) and I literally just treat the canvas size as removed fencing, you don’t need to move the viewport since you can just set canvas to like 2000 by 2000 and stuff can go offscreen, then you can use variables for positioning (unless you have th player sprite moving just change the x y positions of everything else instead of storing everything else’s x y in variables and then drawing them with that x y minus the players)

                                        <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                                        </div>

                                        Mod. Squad TrainerM 1 Reply Last reply
                                        1
                                        • Tyller_T Tyller_

                                          @mod-squadacademy-1bc96c56 ig yeah it isn’t exactly fencing off, but it lets you put stuff offscreen, I do it in my 2d block game (I had 2d minecraft but I messed that up and forked it and fixed the little bug where I tried running a forever loop without screen refresh in over 300 clones) and I literally just treat the canvas size as removed fencing, you don’t need to move the viewport since you can just set canvas to like 2000 by 2000 and stuff can go offscreen, then you can use variables for positioning (unless you have th player sprite moving just change the x y positions of everything else instead of storing everything else’s x y in variables and then drawing them with that x y minus the players)

                                          Mod. Squad TrainerM Offline
                                          Mod. Squad TrainerM Offline
                                          Mod. Squad Trainer
                                          wrote on last edited by
                                          #30

                                          @tyller_ There’s a Turbowarp extension that allows not only the removal of fencing, but of the clone limit as well. If CreatiCode was able to support custom extensions, it would really open up the possibilities!

                                          Tyller_T 1 Reply Last reply
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