WOC Update Log
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Update 13.0 - Howitzers and Prying Night Fighting Pt.1 - Seasonal Major Content Update
Release Date: TBA
What’s New:
AI
- Removed the code which caused bots to flash upon taking damage
UI
- Added 4 new Battle soundtracks
- Added one limited time Soundtrack
- This will be used in the upcoming Halloween event
Technical Changes
- Added “Base Defenses”
- Base defenses are a set of long range artillery. Upon getting too close to the opposing team’s spawn, the artillery will fire, and being within range for too long result in an elimination.
Weather
- Reduced how dark the map is when it is Night time by approx. 5%
Maps
- Added a new time limited map: Hurgen’s Forest
Bug Fixes
- Fixed a bug where the player would not take damage from lightning or airstrikes
Development Notes
This update is targeted towards preventing spawn camping, fixing some small things, and updating the music.
After attempting to fix a bug which resulted from the brightness changes caused by weather, it was decided to keep the bug as this could potentially affect users with photosensitive issues.
Some new soundtracks were added, and one being for the halloween event in the near future.
After some time, it was decided that players could also get decisive victories just by sitting inside of the spawn point of the enemies and killing large numbers of them. Thus, a mechanic was added to make sitting in their spawn much more risky.
Lastly, a new Halloween map was added for use in the event and some small weather changes were made.
@sirbots may I get a game link?
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@sirbots may I get a game link?
@dreamsmp_luck Sure. Forgot to put the TBA release date in there.
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@sirbots may I get a game link?
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@sirbots thank you, it’s so fun! my friends can’t stop playing it XD
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@sirbots yay

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Update 13.5 - Originality - Major Content Update
Release Date: TBA. Editor lag is being a massive problem currently
What’s new:
UI
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Major Revamps to the UI screen to be more clean and modern.
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Removed several old songs and replacing them with new music.
- This music will be AI generated via Suno’s v5 model. Thus, it won’t be taken from another producer.
- Some old songs will remain. Overall, there will be less songs in the music rotation. See dev notes for more detailed reasons.
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Similar to the Battle Music, the lobby music will see similar changes, but the number of songs will still be the same.
Gamemodes
The following gamemodes have received specification changes
Frontlines
- Reduced the number of tickets need to win a score victory to 500.
Bug Fixes
- Fixed a bug where the message of a successful elimination would remain frozen on screen should it appear during the victory chime.
- I am aware of a bug that causes incorrect collision and roof rendering on some maps despite it being correctly placed in the costume editor. This is currently being investigated.
Developer Notes
This update is made to update the UI and make major changes to the music, along with a gamemode change.
First, the UI screen will receive some changes, including button layout and appearance, along with cleaner placement.
For the battle songs, changes have been made to the music rotation to remove low quality and somewhat boring music, add some songs which is more fit for the game’s genre, and overall for general originality. The same will happen for most of the lobby soundtracks. Overall, there will be less soundtracks. Some old songs will still be in the game
For context, all of the new songs will be AI generated using Suno AI’s v5 model. As part of a subscription to access said model, the songs get copyright protections, thus making these new songs the first soundtracks ever to be fully original to the game. These songs will be dropped shortly before the update as Volume 2.
For the Frontlines mode, the amount of tickets needed to win is reduced to 500 to reduce match times. This is targeted to the Standard variant of the gamemode where the only way to win is by tickets.
Lastly some small bug fixes were made as well as an investigation of a bug is underway.
The next update will add a new gamemode.
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