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    Shows the Creaticode screen when I place DJ in -- "goofy Tower Defense test room"

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    • The_True_Odst
      The True ODST Best Forum Helpers last edited by The_True_Odst

      When I place the DJ, there is a hat sprite that is supposed to appear on the DJ, but instead this screen shows

      50221eac-e6cd-49b1-8a4e-34d8daaca3f9-Screenshot 2024-11-13 3.23.21 PM.png

      Please help with this bug and what went wrong,
      Thank you.

      ODST: Orbital Drop Ship Trooper
      (Halo Reference)

      info-creaticode 1 Reply Last reply Reply Quote 0
      • info-creaticode
        CreatiCode @The_True_Odst last edited by

        @011830-0a42ef84

        What’s the project URL?

        The_True_Odst 3 Replies Last reply Reply Quote 0
        • The_True_Odst
          The True ODST Best Forum Helpers @info-creaticode last edited by

          @info-creaticode https://play.creaticode.com/projects/6730fb66bf68856fe9840816

          ODST: Orbital Drop Ship Trooper
          (Halo Reference)

          1 Reply Last reply Reply Quote 0
          • The_True_Odst
            The True ODST Best Forum Helpers @info-creaticode last edited by

            @info-creaticode Nevermind I fixed it

            ODST: Orbital Drop Ship Trooper
            (Halo Reference)

            1 Reply Last reply Reply Quote 0
            • The_True_Odst
              The True ODST Best Forum Helpers @info-creaticode last edited by

              @info-creaticode Can you help me with making the units face the first enemy they see? They target the fastest right now because all I know how to do is target a specific unit, and if they kill that one they target a certain other, and so on and so forth

              ODST: Orbital Drop Ship Trooper
              (Halo Reference)

              info-creaticode 1 Reply Last reply Reply Quote 0
              • info-creaticode
                CreatiCode @The_True_Odst last edited by info-creaticode

                @011830-0a42ef84

                Can you define what’s the “first” target? Do you want it to lock at the most front-running target? Or the one with the earliest born time?

                In general, you should not use the “point towards [sprite]” block in this case. Instead, you can try to compare all the targets based on your rule, and find out which target is the one you want to point at, then you can save its x/y positions into 2 variables.

                Then, in the gun sprite, use the point towards x y in N seconds block.

                The_True_Odst 1 Reply Last reply Reply Quote 0
                • The_True_Odst
                  The True ODST Best Forum Helpers @info-creaticode last edited by

                  @info-creaticode I mean the one that is ahead of the other enemies, and if there if one that gets ahead of the one that used to be in front, that enemy will become the “first” enemy

                  ODST: Orbital Drop Ship Trooper
                  (Halo Reference)

                  info-creaticode 1 Reply Last reply Reply Quote 0
                  • info-creaticode
                    CreatiCode @The_True_Odst last edited by info-creaticode

                    @011830-0a42ef84

                    In that case, you will need to write some code to check which target sprite is currently the first. One way to do it is to look at how far it has traveled. Since every target starts at the same point, the one that has traveled the most should be the leading one, right?

                    And assuming each target has a constant speed, you just need to multiply its speed with how long it has been moving to get its total travel distance. The one target with the longest travel distance must be the leading one.

                    The_True_Odst 1 Reply Last reply Reply Quote 0
                    • The_True_Odst
                      The True ODST Best Forum Helpers @info-creaticode last edited by

                      @info-creaticode So what I’m getting in simple words is, {enemySpeed}*{timeOnField}={totalDistance}, find the enemy with the highest total distance, and point towards that enemy?

                      If so, would you then put to variables labeled {firstX} and {firstY}, and use those as the direction the units need to aim?

                      ODST: Orbital Drop Ship Trooper
                      (Halo Reference)

                      info-creaticode 1 Reply Last reply Reply Quote 0
                      • info-creaticode
                        CreatiCode @The_True_Odst last edited by

                        @011830-0a42ef84

                        No, you can use

                        point towards (firstX) (firstY) in (0) seconds

                        c12a4556-f78c-4e2a-b3f9-2fcfdf007dc1-image.png

                        The_True_Odst 1 Reply Last reply Reply Quote 0
                        • The_True_Odst
                          The True ODST Best Forum Helpers @info-creaticode last edited by

                          @info-creaticode Will each sprite require their own variables or can you edit them to where {enemySpeed} and {TimeOnField} can affect individual enemies?

                          ODST: Orbital Drop Ship Trooper
                          (Halo Reference)

                          info-creaticode 1 Reply Last reply Reply Quote 0
                          • info-creaticode
                            CreatiCode @The_True_Odst last edited by

                            @011830-0a42ef84

                            There are many ways to do this. For example, you can use a table or list to store all the speed and start time of all sprites.

                            This might be a good time to ask XO for specific coding suggestions.

                            The_True_Odst 1 Reply Last reply Reply Quote 1
                            • The_True_Odst
                              The True ODST Best Forum Helpers @info-creaticode last edited by

                              @info-creaticode I’ve tried, but it doesn’t appear when I ask it something. I’ve tried debugging and restarting the chat but it doesn’t work

                              ODST: Orbital Drop Ship Trooper
                              (Halo Reference)

                              info-creaticode 1 Reply Last reply Reply Quote 1
                              • info-creaticode
                                CreatiCode @The_True_Odst last edited by

                                @011830-0a42ef84

                                That’s strange. Are you trying at school? It might be blocked. Can you share a screenshot?

                                The_True_Odst 1 Reply Last reply Reply Quote 1
                                • The_True_Odst
                                  The True ODST Best Forum Helpers @info-creaticode last edited by

                                  @info-creaticode b878a8a0-5f59-45cd-afe9-65a5d840d2d1-image.png
                                  I typed in "how do you make variable on only 1 sprite, and it didn’t show

                                  ODST: Orbital Drop Ship Trooper
                                  (Halo Reference)

                                  info-creaticode 2 Replies Last reply Reply Quote 1
                                  • info-creaticode
                                    CreatiCode @The_True_Odst last edited by

                                    @011830-0a42ef84

                                    Thank you. We will investigate why this is happening.

                                    1 Reply Last reply Reply Quote 1
                                    • info-creaticode
                                      CreatiCode @The_True_Odst last edited by

                                      @011830-0a42ef84

                                      This issue has been fixed. You should be able to use XO now.

                                      The_True_Odst 1 Reply Last reply Reply Quote 1
                                      • The_True_Odst
                                        The True ODST Best Forum Helpers @info-creaticode last edited by The_True_Odst

                                        @info-creaticode It still shows the same issue, it might not be fixed because i’m editing the same game I found the bug in, but I’m not sure.

                                        Or it just only occurs to me

                                        ODST: Orbital Drop Ship Trooper
                                        (Halo Reference)

                                        info-creaticode 1 Reply Last reply Reply Quote 0
                                        • info-creaticode
                                          CreatiCode @The_True_Odst last edited by

                                          @011830-0a42ef84

                                          Can you post the project link? Also, have you reloaded the page? It will need a reload to pick up the changes.

                                          The_True_Odst 1 Reply Last reply Reply Quote 0
                                          • The_True_Odst
                                            The True ODST Best Forum Helpers @info-creaticode last edited by

                                            @info-creaticode https://play.creaticode.com/projects/6730fb66bf68856fe9840816

                                            ODST: Orbital Drop Ship Trooper
                                            (Halo Reference)

                                            info-creaticode 1 Reply Last reply Reply Quote 0
                                            • info-creaticode
                                              CreatiCode @The_True_Odst last edited by

                                              @011830-0a42ef84

                                              I get no issue now. Can you reload the browser page and try again? If it is not working, please paste a screenshot again. Thanks

                                              625a5e88-a5cb-49a2-8f1e-64742e249b5c-image.png

                                              c. 1 Reply Last reply Reply Quote 0
                                              • c.
                                                Cαƚƚყ Mod Helper @info-creaticode last edited by

                                                @info-creaticode
                                                I have problems with XO too on the same project, but only when I see inside.
                                                See Inside:
                                                8ad2a040-d2f2-4269-97af-d8d3c1a75361-image.png
                                                Remix:
                                                87b155a3-ec08-45ab-8850-d206cdea7ab2-image.png

                                                Official Forums Moderator

                                                info-creaticode 2 Replies Last reply Reply Quote 0
                                                • info-creaticode
                                                  CreatiCode @c. last edited by

                                                  @catty

                                                  Thank you. We’ll look into this new error.

                                                  1 Reply Last reply Reply Quote 0
                                                  • info-creaticode
                                                    CreatiCode @c. last edited by

                                                    @catty

                                                    Actually, XO only works when you are logged in. Can you verify you are logged in when you get the error message?

                                                    c. The_True_Odst 2 Replies Last reply Reply Quote 0
                                                    • c.
                                                      Cαƚƚყ Mod Helper @info-creaticode last edited by c.

                                                      @info-creaticode
                                                      I was logged in as shown in the screenshots.
                                                      ba668fe6-d593-4b4e-8e9a-8270a2927ee8-image.png
                                                      When I clicked see inside logged out, XO doesn’t pop up.

                                                      Official Forums Moderator

                                                      1 Reply Last reply Reply Quote 0
                                                      • The_True_Odst
                                                        The True ODST Best Forum Helpers @info-creaticode last edited by

                                                        @info-creaticode It also happens every time I load a new project
                                                        e369d3dc-c513-48f9-bfce-45b9aec9e17e-image.png

                                                        ODST: Orbital Drop Ship Trooper
                                                        (Halo Reference)

                                                        info-creaticode 1 Reply Last reply Reply Quote 1
                                                        • info-creaticode
                                                          CreatiCode @The_True_Odst last edited by

                                                          @011830-0a42ef84

                                                          Can you please reload the page, and make sure you are logged in, and then try XO again? We have made some improvement to XO, but we are not sure if they would resolve your specific issue. Thanks

                                                          1 Reply Last reply Reply Quote 1
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