Feature request: eval-like block
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In JavaScript, you can use the eval function to evaluate code from a string, like this:
eval('var x = 1; var y = x + 2; alert(x+y);');
and this does the exact same as:var x = 1; var y = x + 2; alert(x+y);
Now, I’m not asking for a block that allows you to execute JavaScript code, because in more ways than one can that be exploited very badly, but I mean a block that allows you to just run other blocks from text. This is what it could look like:
This could be useful for debugging, bypassing drop-down menus that don’t accept text/variables, or (in my current case) when your code should work perfectly fine but is still being stubborn and this is an alternative. -
@jeffreyrb03-gmail
Or yk, a dropdown to choose between all sorts of type-coding and not block coding. -
It feels like this will not be used by many people. How about we wait until we get at least 10 upvotes for this feature before adding it?
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@info-creaticode Ok! Thank you!
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@jeffreyrb03-gmail can I see your code that should be working perfectly fine?
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@tyller_ It’s in YOUniverse3D, in the sprite “Your avatar handler”. After extensive testing, trying to get a straw hat and glasses for some reason onto the character just wont work.
I skip the first item because I have already added it (the add avatar as player), and then I will obtain information from a table about each avatar item, and then use that information to put that item onto the player, like making the hat stay on his head but it will add, just not stay.Also, btw, I changed the \n thingie in my parser (in the Your player sprite) to just # because it’s easier
so instead I turned blackwalterwhite#straw-hat#star-glasses into a list with # being the splitter.right now, they just fell below the world and I have no idea why.
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@tyller_ but I know for a fact hats work! When I click this code directly:
I get this:
I’m not worried about its positioning -
@tyller_ Is it possibly that two items are not allowed to be attached to the Head of an avatar character simultaneously, so they just clash and don’t work?
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@jeffreyrb03-gmail I also need to get all of this avatar stuff figured out before I can even start to implement multiplayer
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@jeffreyrb03-gmail found it, I checked by copying the block and pasting it into notepad (right click then copy, it copies as text) and when I looked at the field for the body part (the block is
<block xmlns="http://www.w3.org/1999/xhtml" type="d3action_d3_attachtobone" colour="#4CAD95ff" id="G=I2:6{4uCuFh~]/t$g}" x="-149.22222222222223" y="658"><value name="BODYPART"><shadow type="d3action_menu_BODYPARTLIST" colour="#4CAD95ff" id="6wbYqs?LX.e:G;C}ph{$"><field name="BODYPARTLIST">neck</field></shadow></value><value name="PARENTNAME"><shadow type="text" colour="#FFFFFFff" id="rFcqk_%u)R%d*H^j#=O*"><field name="TEXT">player</field></shadow></value><value name="SPRITE"><shadow type="d3action_menu_ALLSPRITES" colour="#4CAD95ff" id="h.#6ycyU-?,K_5[P(v1|"><field name="ALLSPRITES">Your player</field></shadow></value><value name="HEIGHT"><shadow type="text" colour="#FFFFFFff" id="eK(osw5sKBwE7skBGH%}"><field name="TEXT">70</field></shadow><block type="data_variable" colour="#FF8C1Aff" id="9-n@%;O|N~@fIc0T%SYU"><field name="VARIABLE" id="YefJTEi/TZB[O43Serh)" variabletype="">CURRENT: TargetHeight</field></block></value></block>
is labeled as neck with lowercase when I tried switching it to neck, I set the variable to “head” and it worked, you have to use lowercase for the bodypart
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@tyller_ WHAT?!!! So instead of putting Head I had to put head!!!
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@tyller_ That is really clever! Thanks bro! I would’ve never thought to inspect the XML that makes up the blocks
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@tyller_ So when u move around with WASD and jump and stuff, the hat stays on his head?
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@tyller_ I’ve replaced all the Heads with head
time to see if it works! -
@tyller_ All I need to do is rotate and resize the glasses, and it’s perfect!
Thank you so much -
@info-creaticode Nevermind, you’re right we don’t need the block anymore, I fixed the issue that caused me to want to suggest this
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@jeffreyrb03-gmail well the block would still be useful, only issue is making the text actually work
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@tyller_ oh yeah true mb
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@tyller_ but if the eval block were introduced, wouldn’t that make your CreatiScript project unnessescary? Because the purpose of your project I think is to run CreatiCode blocks from text, which is exactly what I’m suggesting, since someone could just make a question (in sensing) and then run blocks from text (answer), or make it better with widgets
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@tyller_
Hey Tyler. Off topic, but does your chat room have a reporting system, or do we need to moderate at all times? -
@tyller_ , to add onto my previous comment, that’s sorta like if Scratch introduced a text engine in 4.0, that’d make it so all the hard work people (including me) put into making detailed text engines, like with the 100+ costumes where you just store every single letter in lowercase and capital and numbers and symbols.
You are right, but CreatiCode should probably just not add this block because if too many blocks that make CreatiCode too convienient are added, although making complicated things will be easier, it will take a bit of the fun and creativity and effort away from making simpler things and solving problems. Now I’m not saying they should just not add new things to make it easier and faster to use, but this sorta thing might render all your hard work useless, and will take the fun out of solving hard problems like this one where I had no idea why my code wouldn’t work (lol that was hillarious “head” is case-sensitive).
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@catty I have a thing where there’s moderation commands, I’m going to add a report system where you can report a user and it has all ppl with moderation perms get a notification pop up on their screen whenever they open the project, currently I just have commands where moderators (I gotta set mods based off whatever username block has their name as) can flag all messages with a keyword in it, then view all flagged messages, and delete either all flagged or a certain one, I am actively working on moderation related stuff with it, but all messages are logged in a database for loading them and for moderation
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@tyller_ Can you make the source code shared to friends? After you’re done I wanna make some modifications for you to add
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@tyller_ Also I have an idea for a better notification system, prolly using email blocks (don’t work right now tho) or sending it to an API that will give me a phone notification
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@jeffreyrb03-gmail
oh god pls no. biiig spam issue. -
@catty it’s not going to do it in the way you think it is, it’s just going to do with messages that it isn’t sure is appropriate, and Its also that it takes forever to load
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@jeffreyrb03-gmail
yes but guess what, it would have to go to my personal email bc I can’t receive emails on my school account, plus they would be VERY concerned lmao -
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@catty yeah that would have me add an email input to my table of special ppl, which would still be secure bc I did only put it on share with friends like Jeff suggested (I didn’t even think share with friends only would work with publish to all)
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@tyller_
it should work. -
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@catty your parents u mean? I can understand, but its not like gonna tell u what’s in the message, its just gonna say to check the admin panel
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@jeffreyrb03-gmail
no. my school. -
@catty oh ok but regardless, email blocks doesn’t work at the moment and the design is still gonna be smart to prevent any problems from happening
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@jeffreyrb03-gmail
if needed, i can provide my personal email to do so. -
@catty
but then i’ll immedietly purge it -
@catty nah it’s fine, I was just giving ideas
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@jeffreyrb03-gmail lmao my inventory design sucks
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@jeffreyrb03-gmail
i cant compete to something as beautiful as that! -
@catty speaking of that design, it’s getting better and is going to have slots and stuff like a real Minecraft inventory
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Sounds like your project is going along well. Don’t forget to save multiple copies and also download the project as local files, just in case it is deleted or ruined by accident.
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@info-creaticode Thank you, I should do that.