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CreatiCode Scratch Forum

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  3. Ultimate Chicken Horse in Creaticode!

Ultimate Chicken Horse in Creaticode!

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  • Tyller_T Tyller_

    @the_true_odst it could likely work, I’m not sure why i was thinking 2d physics stuff (ig cus walls) but that would probably work, you can make the demo stuff to just create your own game and use syrnchrously set x y speed to try it, but I guess it probably should, though with varying heights off ping and the heights would need to be adjusted due to it being slower

    TheNicknameGovT Offline
    TheNicknameGovT Offline
    TheNicknameGov
    trusted helpers
    wrote on last edited by
    #7

    @tyller_ How do you update the other player’s position and actions in the game though?

    Please help all my projects are 3000+ blocks

    Tyller_T 1 Reply Last reply
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    • TheNicknameGovT TheNicknameGov

      @tyller_ How do you update the other player’s position and actions in the game though?

      Tyller_T Offline
      Tyller_T Offline
      Tyller_
      trusted helpers
      wrote on last edited by
      #8

      @the_true_odst you do broadcasts for actions, you dont update htem, the synchrously set x y speed and other blocks like that are the way you have to use to update player positions, when you set it on one client the server gets that info, and sends it to all clients (including your own I’m pretty sure) so that clone does stuff, you dont handle the movement for other client sprites manually, creaticode does it automatically (which is a lil annoying)

      <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
      </div>

      TheNicknameGovT 1 Reply Last reply
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      • Tyller_T Tyller_

        @the_true_odst you do broadcasts for actions, you dont update htem, the synchrously set x y speed and other blocks like that are the way you have to use to update player positions, when you set it on one client the server gets that info, and sends it to all clients (including your own I’m pretty sure) so that clone does stuff, you dont handle the movement for other client sprites manually, creaticode does it automatically (which is a lil annoying)

        TheNicknameGovT Offline
        TheNicknameGovT Offline
        TheNicknameGov
        trusted helpers
        wrote on last edited by TAO
        #9

        @tyller_ I do that, and it just breaks the movement:

        I do “if key pressed,” “change x by {number depending on what key},” and “synchronously set speed x {same speed as movement} y 0”

        for y speed, I do “when space key pressed,” “change y by 4,” “set {y speed} to 4” “synchronously set speed x 0 y {y speed}” “if not touching ground, reduce y by 0.05” (and y speed by that as well)
        43eeab03-7f07-419a-b5f9-eabb35f2cb1f-image.png

        Please help all my projects are 3000+ blocks

        Tyller_T 1 Reply Last reply
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        • TheNicknameGovT TheNicknameGov

          @tyller_ I do that, and it just breaks the movement:

          I do “if key pressed,” “change x by {number depending on what key},” and “synchronously set speed x {same speed as movement} y 0”

          for y speed, I do “when space key pressed,” “change y by 4,” “set {y speed} to 4” “synchronously set speed x 0 y {y speed}” “if not touching ground, reduce y by 0.05” (and y speed by that as well)
          43eeab03-7f07-419a-b5f9-eabb35f2cb1f-image.png

          Tyller_T Offline
          Tyller_T Offline
          Tyller_
          trusted helpers
          wrote on last edited by
          #10

          @the_true_odst you’ve created the game and added hte sprite to the game right? if you have then it’s probably you should do what other people do with an intended x y, actual x y, and only update the sync set speed when these change, the reason you do this is beducase (I believe I’ve tested htis) there’s a time out on the connection if you use it too much

          <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
          </div>

          TheNicknameGovT 1 Reply Last reply
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          • Tyller_T Tyller_

            @the_true_odst you’ve created the game and added hte sprite to the game right? if you have then it’s probably you should do what other people do with an intended x y, actual x y, and only update the sync set speed when these change, the reason you do this is beducase (I believe I’ve tested htis) there’s a time out on the connection if you use it too much

            TheNicknameGovT Offline
            TheNicknameGovT Offline
            TheNicknameGov
            trusted helpers
            wrote on last edited by
            #11

            @tyller_ Can you make this work then? I have no clue how to.
            https://play.creaticode.com/projects/67db18264187b83ecbf164ab

            Please help all my projects are 3000+ blocks

            Tyller_T 1 Reply Last reply
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            • TheNicknameGovT TheNicknameGov

              @tyller_ Can you make this work then? I have no clue how to.
              https://play.creaticode.com/projects/67db18264187b83ecbf164ab

              Tyller_T Offline
              Tyller_T Offline
              Tyller_
              trusted helpers
              wrote on last edited by
              #12

              @the_true_odst you create the game with your create button, then you use the add this sprite to game in the clones, you need to make sure the player is a clone with a unique name (I find the best option is usign the username full name or user id for the clone id), run everything for the player in that clone, and put the add this sprite to game for that clone

              <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
              </div>

              TheNicknameGovT 2 Replies Last reply
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              • Tyller_T Tyller_

                @the_true_odst you create the game with your create button, then you use the add this sprite to game in the clones, you need to make sure the player is a clone with a unique name (I find the best option is usign the username full name or user id for the clone id), run everything for the player in that clone, and put the add this sprite to game for that clone

                TheNicknameGovT Offline
                TheNicknameGovT Offline
                TheNicknameGov
                trusted helpers
                wrote on last edited by
                #13

                @tyller_ can you send a screenshot of what you mean? I’m pretty sure you can look at my code too

                Please help all my projects are 3000+ blocks

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                • Tyller_T Tyller_

                  @the_true_odst you create the game with your create button, then you use the add this sprite to game in the clones, you need to make sure the player is a clone with a unique name (I find the best option is usign the username full name or user id for the clone id), run everything for the player in that clone, and put the add this sprite to game for that clone

                  TheNicknameGovT Offline
                  TheNicknameGovT Offline
                  TheNicknameGov
                  trusted helpers
                  wrote on last edited by TAO
                  #14

                  @tyller_ I feel like this should work, but it doesn’t. Can you help?
                  d85d1dbf-ec51-43d5-bf04-df6ffc362f28-image.png

                  Edit: I understand the movement is different from the sync block, it was just a test to see if it would actually move

                  Please help all my projects are 3000+ blocks

                  Tyller_T 1 Reply Last reply
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                  • TheNicknameGovT TheNicknameGov

                    @tyller_ I feel like this should work, but it doesn’t. Can you help?
                    d85d1dbf-ec51-43d5-bf04-df6ffc362f28-image.png

                    Edit: I understand the movement is different from the sync block, it was just a test to see if it would actually move

                    Tyller_T Offline
                    Tyller_T Offline
                    Tyller_
                    trusted helpers
                    wrote on last edited by
                    #15

                    @the_true_odst you may require some width and height, also you do run create game before that right? and its run in a clone as well right? the most likely issue would be you’re calling synchrously set x y speed every frame, so the server gets it all and eventually just stops receiving from your client due to spam, this is called timing out, the best wya to stop this from being a chance is having four variables

                    actual x speed
                    actual y speed
                    intended x speed
                    intended y speed

                    then every frame you check if the corresponding actual is equal to the intended (and update the intended to change speed and stuff), then if they aren’t equal, syrcrhrously set x y speed to intended x y speed (with the variables), set actual x y speed to intended x y speed, then the if statement ends

                    there are examples of this in the basic space shooter creaticode tutorial example, the reason for this is not explained but most likely because CreatiCode doesnt want your client sending massive amounts of data to their server every frame when it’s not neccassary

                    <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                    </div>

                    TheNicknameGovT 1 Reply Last reply
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                    • Tyller_T Tyller_

                      @the_true_odst you may require some width and height, also you do run create game before that right? and its run in a clone as well right? the most likely issue would be you’re calling synchrously set x y speed every frame, so the server gets it all and eventually just stops receiving from your client due to spam, this is called timing out, the best wya to stop this from being a chance is having four variables

                      actual x speed
                      actual y speed
                      intended x speed
                      intended y speed

                      then every frame you check if the corresponding actual is equal to the intended (and update the intended to change speed and stuff), then if they aren’t equal, syrcrhrously set x y speed to intended x y speed (with the variables), set actual x y speed to intended x y speed, then the if statement ends

                      there are examples of this in the basic space shooter creaticode tutorial example, the reason for this is not explained but most likely because CreatiCode doesnt want your client sending massive amounts of data to their server every frame when it’s not neccassary

                      TheNicknameGovT Offline
                      TheNicknameGovT Offline
                      TheNicknameGov
                      trusted helpers
                      wrote on last edited by
                      #16

                      @tyller_ I can’t figure it out, could you help remaking it in my game?

                      Please help all my projects are 3000+ blocks

                      Tyller_T 1 Reply Last reply
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                      • TheNicknameGovT TheNicknameGov

                        @tyller_ I can’t figure it out, could you help remaking it in my game?

                        Tyller_T Offline
                        Tyller_T Offline
                        Tyller_
                        trusted helpers
                        wrote on last edited by
                        #17

                        @the_true_odst I can try, you should look at the space shooter tutorial for what I’m talking about, I will make a demo when I get the time

                        <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                        </div>

                        TheNicknameGovT 1 Reply Last reply
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                        • Tyller_T Tyller_

                          @the_true_odst I can try, you should look at the space shooter tutorial for what I’m talking about, I will make a demo when I get the time

                          TheNicknameGovT Offline
                          TheNicknameGovT Offline
                          TheNicknameGov
                          trusted helpers
                          wrote on last edited by
                          #18

                          @tyller_ I did look at the space shooter, but I don’t know how to convert that with gravity physics and a jump mechanic

                          Please help all my projects are 3000+ blocks

                          Tyller_T 1 Reply Last reply
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                          • TheNicknameGovT TheNicknameGov

                            @tyller_ I did look at the space shooter, but I don’t know how to convert that with gravity physics and a jump mechanic

                            Tyller_T Offline
                            Tyller_T Offline
                            Tyller_
                            trusted helpers
                            wrote on last edited by
                            #19

                            @the_true_odst you use the intended and actual as a back bone, for the gravity you just set the intended x and intended y values at the changing, your gravity was mainly change y by 2 every frame and then change y by negative 2 to go down (from what I remember), you can set the intended y speed to 2 every frame (you dont need to every frame but it would work) and then the same with negative, you wouldn’t use 2 because multiplayer blocks make sprites move slower than if you moved them yourself so you have to retest it

                            basically, you replace all change y by blocks in your gravity with set intended y speed to a value and test for what they should be

                            <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                            </div>

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