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    Animation V.2 :D

    Project Showcase
    animation project showcase creaticode short
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    • NotJaldolfYT
      NotJaldolfYT Best Forum Helpers last edited by

      V.2 Is finally out! Please help out by telling me any bugs you find, the project is run off of delta time so you will not have any issues with FPS ruining the game.
      Project: https://play.creaticode.com/projects/67c0698bfa551989442f1eae

      hai!!!

      白刃の亡霊 2 Replies Last reply Reply Quote 0
      • 白刃の亡霊
        白刃の亡霊 Best Forum Helpers @NotJaldolfYT last edited by

        @jd131111 Does it just stop after the tree area?

        Ghost of the White Blade

        NotJaldolfYT 1 Reply Last reply Reply Quote 0
        • NotJaldolfYT
          NotJaldolfYT Best Forum Helpers @白刃の亡霊 last edited by

          @011830-0a42ef84 Yes, for now. 😕

          hai!!!

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          • 白刃の亡霊
            白刃の亡霊 Best Forum Helpers @NotJaldolfYT last edited by 白刃の亡霊

            @jd131111 said in Animation V.2:

            delta time

            How and what is delta time? My (newest) game is run on FPS so depending on that you could walk very slowly or just freeze altogether.

            Ghost of the White Blade

            mod.squadacademy NotJaldolfYT 2 Replies Last reply Reply Quote 0
            • mod.squadacademy
              Mod. Squad Trainer @白刃の亡霊 last edited by

              @the_true_odst According to the web, “Delta time is the time it took to render the frame. Another way to put it: delta time is the time period between last frame and the current. Delta means “difference”. Assuming a consistent framerate of 50, delta time will always be 1 / 50 = 0.02 seconds per frame.” Link: https://dev.to/dsaghliani/understanding-delta-time-in-games-3olf#:~:text=This is where delta time comes in. Delta,1 %2F 50 %3D 0.02 seconds per frame.

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              • 白刃の亡霊
                白刃の亡霊 Best Forum Helpers @mod.squadacademy last edited by

                @mod-squadacademy and so this fixes an fps issue? Would it not be the same to just write “wait 0.02 seconds; next costume”?

                Ghost of the White Blade

                mod.squadacademy NotJaldolfYT 2 Replies Last reply Reply Quote 0
                • mod.squadacademy
                  Mod. Squad Trainer @白刃の亡霊 last edited by

                  @the_true_odst Potentially not. I personally don’t know much (yet) about Delta Time, but I do know there is a turbowarp extension (Check it out here: https://turbowarp.org/editor?extension=https://extensions.turbowarp.org/XeroName/Deltatime.js). Looking at the blocks, both the FPS and the Delta time are constantly changing.

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                  • NotJaldolfYT
                    NotJaldolfYT Best Forum Helpers @白刃の亡霊 last edited by

                    @the_true_odst Delta time is basically making the game run in 30 FPS consistently, even if you go higher since it does a calculation: (num) * 30 * dt (dt would be around 0.01, based on your FPS)

                    dt is calculated from the last frame (timer, or you can get the day since 2000 save it into a variable and subtract it by the newer value approx.) and heres the blocks for calculating:

                    blocks (7).png
                    blocks (8).png
                    (sorry if they’re a bit big, I couldn’t size them down 😞 )

                    hai!!!

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                    • NotJaldolfYT
                      NotJaldolfYT Best Forum Helpers @白刃の亡霊 last edited by

                      @the_true_odst Because if someone were to speed up the project using turbo mode it wouldn’t do anything, here’s an example project, the dog moves 5 per frame

                      https://play.creaticode.com/projects/67c9b516d2f890470312d57b

                      hai!!!

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