Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • CreatiCode
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Brand Logo

CreatiCode Scratch Forum

  1. CreatiCode Forum
  2. Project Showcase
  3. Bot Test update log :D

Bot Test update log :D

Scheduled Pinned Locked Moved Project Showcase
23 Posts 4 Posters 4.7k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • TheNicknameGovT TheNicknameGov

    Oh man, I’m so glad to announce that after almost a month, Bot Test has officially reached BETA VERSION!

    Updates for Ver. 1.0-1.1 will be listed here:

    • Sandbox mode is added, along with an early access gun in the sandbox (press Z)
    • free enemy spawning in sandbox mode
    • New enemy is added: ranged
      – Ranged may be nerfed to 0.5dmg instead of 1.0dmg.
    • Endless now has two modes, new version and old version
      – The new version features everything added in beta and continuing
      – Old version will remain the OG 0.9 version of the game
    • Added sounds for many of the actions that occur in the game
    • Added foreground for seeable movement
    • Decreased the play size for no movement bugs
    • Updated the main screen with more buttons šŸ˜„
    • Casual and multiplayer is being made and is already a button in the main screen
    • bug fix for the indications on bots when they are hidden
    • increased play size with limitations for no movement bugs
    • added a locator compass for easier enemy location
    • Two movement keys gives you speed boost (bc I’m too lazy to spend an hour trying to fix this ā€œbugā€)
    • Added sounds for every action (except walking, which may or may not be added)
    • new weapon in sandbox
    • main menu music
    • Fixed New version
    • Ranged nerfed from 1 dmg to 0.5 dmg
    • Fixed the health on the second bot
    SirBotsS Offline
    SirBotsS Offline
    SirBots
    wrote on last edited by
    #2

    @011830-0a42ef84 Nice!

    Your local coder who is working around the clock to make sure great games are made

    1 Reply Last reply
    0
    • TheNicknameGovT Offline
      TheNicknameGovT Offline
      TheNicknameGov
      trusted helpers
      wrote on last edited by TAO
      #3

      1.0 is out to play:

      https://play.creaticode.com/projects/67bf2a5ea0aa77d891486e15

      Bug reports would be very appreciative, thank you.

      1 Reply Last reply
      0
      • NotJaldolfYTN Offline
        NotJaldolfYTN Offline
        NotJaldolfYT
        trusted helpers
        wrote on last edited by
        #4
        1. The bot turns invisible forever and cannot be hit since its hidden, therefore soft locking (this happened to me once in hard, endless)
        2. You can hold W and D or A to move 2x as fast. just moving sideways also.
        3. It is easy to run away from the bot (not a bug)
        4. Sometimes the bot will spin around in circles, as if you shadow cloned around him, before turning back to you.

        So far, the game looks great! Just a few bugs though. šŸ˜„

        šŸ‘‹

        TheNicknameGovT 1 Reply Last reply
        0
        • NotJaldolfYTN NotJaldolfYT
          1. The bot turns invisible forever and cannot be hit since its hidden, therefore soft locking (this happened to me once in hard, endless)
          2. You can hold W and D or A to move 2x as fast. just moving sideways also.
          3. It is easy to run away from the bot (not a bug)
          4. Sometimes the bot will spin around in circles, as if you shadow cloned around him, before turning back to you.

          So far, the game looks great! Just a few bugs though. šŸ˜„

          TheNicknameGovT Offline
          TheNicknameGovT Offline
          TheNicknameGov
          trusted helpers
          wrote on last edited by TAO
          #5

          @jd131111 said in Bot Test update log šŸ˜„:

          It is easy to run away from the bot

          Yes, it gets progressively harder though.

          @jd131111 said in Bot Test update log šŸ˜„:

          The bot turns invisible forever and cannot be hit since its hidden, therefore soft locking

          Do you mean this?
          99ba8fdd-60fe-48bf-83b5-6de044f68e2e-image.png

          If so that is because the bot either hasn’t spawned yet (ranged enemy spawns on round 5 for the new version) or won’t spawn.

          (p.s. I think I fixed this)

          I’m also trying to fix the ranged zombie’s detection bug

          NotJaldolfYTN 1 Reply Last reply
          0
          • TheNicknameGovT Offline
            TheNicknameGovT Offline
            TheNicknameGov
            trusted helpers
            wrote on last edited by
            #6

            If anyone has any ideas for multiplayer and casual please let me know

            1 Reply Last reply
            0
            • TheNicknameGovT Offline
              TheNicknameGovT Offline
              TheNicknameGov
              trusted helpers
              wrote on last edited by
              #7

              IMPORTANT NOTIFICATION:

              Sorry to say, but the new version of Bot Test is bugged past round 5 and may not be fixable (I’ve spent an hour and a half trying to find the issue and still can’t find it)

              Old version still works thankfully šŸ˜„

              1 Reply Last reply
              0
              • TheNicknameGovT TheNicknameGov

                @jd131111 said in Bot Test update log šŸ˜„:

                It is easy to run away from the bot

                Yes, it gets progressively harder though.

                @jd131111 said in Bot Test update log šŸ˜„:

                The bot turns invisible forever and cannot be hit since its hidden, therefore soft locking

                Do you mean this?
                99ba8fdd-60fe-48bf-83b5-6de044f68e2e-image.png

                If so that is because the bot either hasn’t spawned yet (ranged enemy spawns on round 5 for the new version) or won’t spawn.

                (p.s. I think I fixed this)

                I’m also trying to fix the ranged zombie’s detection bug

                NotJaldolfYTN Offline
                NotJaldolfYTN Offline
                NotJaldolfYT
                trusted helpers
                wrote on last edited by
                #8

                @011830-0a42ef84 No, I meant that the bot literally vanished (hide block); I played for another 2 minutes and couldn’t find the bot (This was before you said you think you fixed it, so it might be fixed) šŸ˜•

                šŸ‘‹

                TheNicknameGovT 1 Reply Last reply
                0
                • NotJaldolfYTN NotJaldolfYT

                  @011830-0a42ef84 No, I meant that the bot literally vanished (hide block); I played for another 2 minutes and couldn’t find the bot (This was before you said you think you fixed it, so it might be fixed) šŸ˜•

                  TheNicknameGovT Offline
                  TheNicknameGovT Offline
                  TheNicknameGov
                  trusted helpers
                  wrote on last edited by
                  #9

                  @jd131111 I will add enemy indicators to locate them easier if that works for you?

                  NotJaldolfYTN 1 Reply Last reply
                  0
                  • TheNicknameGovT TheNicknameGov

                    @jd131111 I will add enemy indicators to locate them easier if that works for you?

                    NotJaldolfYTN Offline
                    NotJaldolfYTN Offline
                    NotJaldolfYT
                    trusted helpers
                    wrote on last edited by
                    #10

                    @011830-0a42ef84 Yes, that would probably be better, maybe an arrow that will point to where it is, and when you get closer it gets smaller, then vanishing when you see the bot or the bot sees you. šŸ˜„

                    šŸ‘‹

                    TheNicknameGovT 1 Reply Last reply
                    0
                    • NotJaldolfYTN NotJaldolfYT

                      @011830-0a42ef84 Yes, that would probably be better, maybe an arrow that will point to where it is, and when you get closer it gets smaller, then vanishing when you see the bot or the bot sees you. šŸ˜„

                      TheNicknameGovT Offline
                      TheNicknameGovT Offline
                      TheNicknameGov
                      trusted helpers
                      wrote on last edited by TAO
                      #11

                      @jd131111 I added a compass to the game so the enemies can be located easier (I couldn’t add a pointer because I didn’t really know how : P)

                      NotJaldolfYTN 1 Reply Last reply
                      0
                      • TheNicknameGovT TheNicknameGov

                        @jd131111 I added a compass to the game so the enemies can be located easier (I couldn’t add a pointer because I didn’t really know how : P)

                        NotJaldolfYTN Offline
                        NotJaldolfYTN Offline
                        NotJaldolfYT
                        trusted helpers
                        wrote on last edited by
                        #12

                        @011830-0a42ef84 Alright šŸ˜„

                        šŸ‘‹

                        TheNicknameGovT 1 Reply Last reply
                        0
                        • NotJaldolfYTN NotJaldolfYT

                          @011830-0a42ef84 Alright šŸ˜„

                          TheNicknameGovT Offline
                          TheNicknameGovT Offline
                          TheNicknameGov
                          trusted helpers
                          wrote on last edited by TAO
                          #13

                          @jd131111 have any suggestions or comments? I’m going to fix the diagonal bug but I can’t fix the bot spinny thing

                          1 Reply Last reply
                          1
                          • TheNicknameGovT Offline
                            TheNicknameGovT Offline
                            TheNicknameGov
                            trusted helpers
                            wrote on last edited by TAO
                            #14

                            I am happy to announce that the New Version of Bot Test is fixed!!! You can now experience the ā€œslightlyā€ better version that includes the new bot, which will soon be accompanied by a weapons shop, powerups, abilities (maybe), skins, trails, and so much more! Thank you for the support in my making of this game!

                            Edit: Note that the New version is only fixed in the test room and will be moved to the actual game when I get enough songs. (thank you @mod-squadacademy-1bc96c56 for the pixabay songs. I will look at them soon.)

                            Mod. Squad TrainerM 1 Reply Last reply
                            1
                            • TheNicknameGovT Offline
                              TheNicknameGovT Offline
                              TheNicknameGov
                              trusted helpers
                              wrote on last edited by TAO
                              #15

                              Hello guys! Heads up on my updates: version(s) 1.0-1.1 is done, and now it is in the next stage!

                              Updates for Ver. 1.12-1.2 will be listed here:
                              (note that the game hasn’t moved yet to the original version and is still in the test room. It will be moved soon, once all the music is added)

                              • made the enemies’ boundaries the same as the player
                              • Heavily updated tutorial
                              • made the machine gun mag size from 30 to 45
                              • Fixed the ā€œinvincible playerā€ bug
                              • added credits to each song played
                              • added 5 new songs (test room), will add titles to each soon.
                              • Music and SFX volume sliders added
                              1 Reply Last reply
                              0
                              • TheNicknameGovT TheNicknameGov

                                I am happy to announce that the New Version of Bot Test is fixed!!! You can now experience the ā€œslightlyā€ better version that includes the new bot, which will soon be accompanied by a weapons shop, powerups, abilities (maybe), skins, trails, and so much more! Thank you for the support in my making of this game!

                                Edit: Note that the New version is only fixed in the test room and will be moved to the actual game when I get enough songs. (thank you @mod-squadacademy-1bc96c56 for the pixabay songs. I will look at them soon.)

                                Mod. Squad TrainerM Offline
                                Mod. Squad TrainerM Offline
                                Mod. Squad Trainer
                                wrote on last edited by
                                #16

                                @011830-0a42ef84 You’re welcome!

                                TheNicknameGovT 1 Reply Last reply
                                0
                                • TheNicknameGovT Offline
                                  TheNicknameGovT Offline
                                  TheNicknameGov
                                  trusted helpers
                                  wrote on last edited by TAO
                                  #17
                                  This post is deleted!
                                  1 Reply Last reply
                                  0
                                  • Mod. Squad TrainerM Mod. Squad Trainer

                                    @011830-0a42ef84 You’re welcome!

                                    TheNicknameGovT Offline
                                    TheNicknameGovT Offline
                                    TheNicknameGov
                                    trusted helpers
                                    wrote on last edited by
                                    #18

                                    @mod-squadacademy, (or anyone who reads this), Do you have any ideas for the gamemode ā€œcasualā€ I will make (see https://forum.creaticode.com/topic/1848/song-ideas-for-the-main-screen-of-my-game-bot-test/12 for more info.)? If not, do you have any other suggestions for what I could add? I have one more month to complete this game fully and I’m struggling to come up with ideas.

                                    Mod. Squad TrainerM NotJaldolfYTN 2 Replies Last reply
                                    0
                                    • TheNicknameGovT TheNicknameGov

                                      @mod-squadacademy, (or anyone who reads this), Do you have any ideas for the gamemode ā€œcasualā€ I will make (see https://forum.creaticode.com/topic/1848/song-ideas-for-the-main-screen-of-my-game-bot-test/12 for more info.)? If not, do you have any other suggestions for what I could add? I have one more month to complete this game fully and I’m struggling to come up with ideas.

                                      Mod. Squad TrainerM Offline
                                      Mod. Squad TrainerM Offline
                                      Mod. Squad Trainer
                                      wrote on last edited by
                                      #19

                                      @the_true_odst What is the pace of the mode? Is it fast paced, medium, or really slow?

                                      TheNicknameGovT 1 Reply Last reply
                                      0
                                      • Mod. Squad TrainerM Mod. Squad Trainer

                                        @the_true_odst What is the pace of the mode? Is it fast paced, medium, or really slow?

                                        TheNicknameGovT Offline
                                        TheNicknameGovT Offline
                                        TheNicknameGov
                                        trusted helpers
                                        wrote on last edited by
                                        #20

                                        @mod-squadacademy not really sure yet, I’m thinking it might be a bit story based or smth

                                        Mod. Squad TrainerM 1 Reply Last reply
                                        0
                                        • TheNicknameGovT TheNicknameGov

                                          @mod-squadacademy not really sure yet, I’m thinking it might be a bit story based or smth

                                          Mod. Squad TrainerM Offline
                                          Mod. Squad TrainerM Offline
                                          Mod. Squad Trainer
                                          wrote on last edited by
                                          #21

                                          @the_true_odst Well, whatever you use is up to you. I do know (without any context on what you want to use) that L’Orchestra Cinematique do an epic version of In the Hall of the Mountain King. Just keep in mind that’s not royalty-free.

                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better šŸ’—

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups
                                          • CreatiCode