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CreatiCode Scratch Forum

  1. CreatiCode Forum
  2. Project Showcase
  3. Bot Test update log :D

Bot Test update log :D

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  • NotJaldolfYTN NotJaldolfYT
    1. The bot turns invisible forever and cannot be hit since its hidden, therefore soft locking (this happened to me once in hard, endless)
    2. You can hold W and D or A to move 2x as fast. just moving sideways also.
    3. It is easy to run away from the bot (not a bug)
    4. Sometimes the bot will spin around in circles, as if you shadow cloned around him, before turning back to you.

    So far, the game looks great! Just a few bugs though. 😄

    TheNicknameGovT Offline
    TheNicknameGovT Offline
    TheNicknameGov
    trusted helpers
    wrote on last edited by TAO
    #5

    @jd131111 said in Bot Test update log 😄:

    It is easy to run away from the bot

    Yes, it gets progressively harder though.

    @jd131111 said in Bot Test update log 😄:

    The bot turns invisible forever and cannot be hit since its hidden, therefore soft locking

    Do you mean this?
    99ba8fdd-60fe-48bf-83b5-6de044f68e2e-image.png

    If so that is because the bot either hasn’t spawned yet (ranged enemy spawns on round 5 for the new version) or won’t spawn.

    (p.s. I think I fixed this)

    I’m also trying to fix the ranged zombie’s detection bug

    NotJaldolfYTN 1 Reply Last reply
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    • TheNicknameGovT Offline
      TheNicknameGovT Offline
      TheNicknameGov
      trusted helpers
      wrote on last edited by
      #6

      If anyone has any ideas for multiplayer and casual please let me know

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      • TheNicknameGovT Offline
        TheNicknameGovT Offline
        TheNicknameGov
        trusted helpers
        wrote on last edited by
        #7

        IMPORTANT NOTIFICATION:

        Sorry to say, but the new version of Bot Test is bugged past round 5 and may not be fixable (I’ve spent an hour and a half trying to find the issue and still can’t find it)

        Old version still works thankfully 😄

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        • TheNicknameGovT TheNicknameGov

          @jd131111 said in Bot Test update log 😄:

          It is easy to run away from the bot

          Yes, it gets progressively harder though.

          @jd131111 said in Bot Test update log 😄:

          The bot turns invisible forever and cannot be hit since its hidden, therefore soft locking

          Do you mean this?
          99ba8fdd-60fe-48bf-83b5-6de044f68e2e-image.png

          If so that is because the bot either hasn’t spawned yet (ranged enemy spawns on round 5 for the new version) or won’t spawn.

          (p.s. I think I fixed this)

          I’m also trying to fix the ranged zombie’s detection bug

          NotJaldolfYTN Offline
          NotJaldolfYTN Offline
          NotJaldolfYT
          trusted helpers
          wrote on last edited by
          #8

          @011830-0a42ef84 No, I meant that the bot literally vanished (hide block); I played for another 2 minutes and couldn’t find the bot (This was before you said you think you fixed it, so it might be fixed) 😕

          👋

          TheNicknameGovT 1 Reply Last reply
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          • NotJaldolfYTN NotJaldolfYT

            @011830-0a42ef84 No, I meant that the bot literally vanished (hide block); I played for another 2 minutes and couldn’t find the bot (This was before you said you think you fixed it, so it might be fixed) 😕

            TheNicknameGovT Offline
            TheNicknameGovT Offline
            TheNicknameGov
            trusted helpers
            wrote on last edited by
            #9

            @jd131111 I will add enemy indicators to locate them easier if that works for you?

            NotJaldolfYTN 1 Reply Last reply
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            • TheNicknameGovT TheNicknameGov

              @jd131111 I will add enemy indicators to locate them easier if that works for you?

              NotJaldolfYTN Offline
              NotJaldolfYTN Offline
              NotJaldolfYT
              trusted helpers
              wrote on last edited by
              #10

              @011830-0a42ef84 Yes, that would probably be better, maybe an arrow that will point to where it is, and when you get closer it gets smaller, then vanishing when you see the bot or the bot sees you. 😄

              👋

              TheNicknameGovT 1 Reply Last reply
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              • NotJaldolfYTN NotJaldolfYT

                @011830-0a42ef84 Yes, that would probably be better, maybe an arrow that will point to where it is, and when you get closer it gets smaller, then vanishing when you see the bot or the bot sees you. 😄

                TheNicknameGovT Offline
                TheNicknameGovT Offline
                TheNicknameGov
                trusted helpers
                wrote on last edited by TAO
                #11

                @jd131111 I added a compass to the game so the enemies can be located easier (I couldn’t add a pointer because I didn’t really know how : P)

                NotJaldolfYTN 1 Reply Last reply
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                • TheNicknameGovT TheNicknameGov

                  @jd131111 I added a compass to the game so the enemies can be located easier (I couldn’t add a pointer because I didn’t really know how : P)

                  NotJaldolfYTN Offline
                  NotJaldolfYTN Offline
                  NotJaldolfYT
                  trusted helpers
                  wrote on last edited by
                  #12

                  @011830-0a42ef84 Alright 😄

                  👋

                  TheNicknameGovT 1 Reply Last reply
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                  • NotJaldolfYTN NotJaldolfYT

                    @011830-0a42ef84 Alright 😄

                    TheNicknameGovT Offline
                    TheNicknameGovT Offline
                    TheNicknameGov
                    trusted helpers
                    wrote on last edited by TAO
                    #13

                    @jd131111 have any suggestions or comments? I’m going to fix the diagonal bug but I can’t fix the bot spinny thing

                    1 Reply Last reply
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                    • TheNicknameGovT Offline
                      TheNicknameGovT Offline
                      TheNicknameGov
                      trusted helpers
                      wrote on last edited by TAO
                      #14

                      I am happy to announce that the New Version of Bot Test is fixed!!! You can now experience the “slightly” better version that includes the new bot, which will soon be accompanied by a weapons shop, powerups, abilities (maybe), skins, trails, and so much more! Thank you for the support in my making of this game!

                      Edit: Note that the New version is only fixed in the test room and will be moved to the actual game when I get enough songs. (thank you @mod-squadacademy-1bc96c56 for the pixabay songs. I will look at them soon.)

                      Mod. Squad TrainerM 1 Reply Last reply
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                      • TheNicknameGovT Offline
                        TheNicknameGovT Offline
                        TheNicknameGov
                        trusted helpers
                        wrote on last edited by TAO
                        #15

                        Hello guys! Heads up on my updates: version(s) 1.0-1.1 is done, and now it is in the next stage!

                        Updates for Ver. 1.12-1.2 will be listed here:
                        (note that the game hasn’t moved yet to the original version and is still in the test room. It will be moved soon, once all the music is added)

                        • made the enemies’ boundaries the same as the player
                        • Heavily updated tutorial
                        • made the machine gun mag size from 30 to 45
                        • Fixed the “invincible player” bug
                        • added credits to each song played
                        • added 5 new songs (test room), will add titles to each soon.
                        • Music and SFX volume sliders added
                        1 Reply Last reply
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                        • TheNicknameGovT TheNicknameGov

                          I am happy to announce that the New Version of Bot Test is fixed!!! You can now experience the “slightly” better version that includes the new bot, which will soon be accompanied by a weapons shop, powerups, abilities (maybe), skins, trails, and so much more! Thank you for the support in my making of this game!

                          Edit: Note that the New version is only fixed in the test room and will be moved to the actual game when I get enough songs. (thank you @mod-squadacademy-1bc96c56 for the pixabay songs. I will look at them soon.)

                          Mod. Squad TrainerM Offline
                          Mod. Squad TrainerM Offline
                          Mod. Squad Trainer
                          wrote on last edited by
                          #16

                          @011830-0a42ef84 You’re welcome!

                          TheNicknameGovT 1 Reply Last reply
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                          • TheNicknameGovT Offline
                            TheNicknameGovT Offline
                            TheNicknameGov
                            trusted helpers
                            wrote on last edited by TAO
                            #17
                            This post is deleted!
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                            • Mod. Squad TrainerM Mod. Squad Trainer

                              @011830-0a42ef84 You’re welcome!

                              TheNicknameGovT Offline
                              TheNicknameGovT Offline
                              TheNicknameGov
                              trusted helpers
                              wrote on last edited by
                              #18

                              @mod-squadacademy, (or anyone who reads this), Do you have any ideas for the gamemode “casual” I will make (see https://forum.creaticode.com/topic/1848/song-ideas-for-the-main-screen-of-my-game-bot-test/12 for more info.)? If not, do you have any other suggestions for what I could add? I have one more month to complete this game fully and I’m struggling to come up with ideas.

                              Mod. Squad TrainerM NotJaldolfYTN 2 Replies Last reply
                              0
                              • TheNicknameGovT TheNicknameGov

                                @mod-squadacademy, (or anyone who reads this), Do you have any ideas for the gamemode “casual” I will make (see https://forum.creaticode.com/topic/1848/song-ideas-for-the-main-screen-of-my-game-bot-test/12 for more info.)? If not, do you have any other suggestions for what I could add? I have one more month to complete this game fully and I’m struggling to come up with ideas.

                                Mod. Squad TrainerM Offline
                                Mod. Squad TrainerM Offline
                                Mod. Squad Trainer
                                wrote on last edited by
                                #19

                                @the_true_odst What is the pace of the mode? Is it fast paced, medium, or really slow?

                                TheNicknameGovT 1 Reply Last reply
                                0
                                • Mod. Squad TrainerM Mod. Squad Trainer

                                  @the_true_odst What is the pace of the mode? Is it fast paced, medium, or really slow?

                                  TheNicknameGovT Offline
                                  TheNicknameGovT Offline
                                  TheNicknameGov
                                  trusted helpers
                                  wrote on last edited by
                                  #20

                                  @mod-squadacademy not really sure yet, I’m thinking it might be a bit story based or smth

                                  Mod. Squad TrainerM 1 Reply Last reply
                                  0
                                  • TheNicknameGovT TheNicknameGov

                                    @mod-squadacademy not really sure yet, I’m thinking it might be a bit story based or smth

                                    Mod. Squad TrainerM Offline
                                    Mod. Squad TrainerM Offline
                                    Mod. Squad Trainer
                                    wrote on last edited by
                                    #21

                                    @the_true_odst Well, whatever you use is up to you. I do know (without any context on what you want to use) that L’Orchestra Cinematique do an epic version of In the Hall of the Mountain King. Just keep in mind that’s not royalty-free.

                                    1 Reply Last reply
                                    0
                                    • TheNicknameGovT TheNicknameGov

                                      @mod-squadacademy, (or anyone who reads this), Do you have any ideas for the gamemode “casual” I will make (see https://forum.creaticode.com/topic/1848/song-ideas-for-the-main-screen-of-my-game-bot-test/12 for more info.)? If not, do you have any other suggestions for what I could add? I have one more month to complete this game fully and I’m struggling to come up with ideas.

                                      NotJaldolfYTN Offline
                                      NotJaldolfYTN Offline
                                      NotJaldolfYT
                                      trusted helpers
                                      wrote on last edited by
                                      #22

                                      @the_true_odst I’m not good at suggesting songs, the only things that I can recommend are Kevin MacLeod songs

                                      👋

                                      1 Reply Last reply
                                      0
                                      • TheNicknameGovT Offline
                                        TheNicknameGovT Offline
                                        TheNicknameGov
                                        trusted helpers
                                        wrote on last edited by
                                        #23

                                        Major feature added for UI:

                                        • Music and SFX volume sliders are now added, you may customize the volume for sound effects and music 😄
                                        1 Reply Last reply
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