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    Set rotation speed for "motion" category

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    • 白刃の亡霊
      白刃の亡霊 Best Forum Helpers last edited by

      dcad87e3-1f86-4620-a0c5-776dd1a2f300-image.png

      There should be a rotation speed for the motion category when sprites point at objects that could potentially move. I think this would be an easy way for them to demonstrate top-down weight physics

      Ghost of the White Blade

      Tyller_ info-creaticode 2 Replies Last reply Reply Quote 0
      • Tyller_
        Tyller_ Best Forum Helpers @白刃の亡霊 last edited by

        @011830-0a42ef84 you could have instead when it turns to face an object, you caclulate the direction it’ll go and if that direction is higher than the rotation speed, turn the rotation speed, but if it’s less you just turn the direction. Also top down physics are quite possible with gravity being 0

        <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
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        • 白刃の亡霊
          白刃の亡霊 Best Forum Helpers @Tyller_ last edited by 白刃の亡霊

          @tyller_ I tried, but I’m bad at the physics stuff. I work with the original category blocks.


          Also, I need a visual on what you said otherwise it doesn’t make much sense to me anyways

          Ghost of the White Blade

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          • Tyller_
            Tyller_ Best Forum Helpers @白刃の亡霊 last edited by

            @011830-0a42ef84 IMG_0053.jpeg
            It may seem a little complex, but I can explain it all if you want

            <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
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            • 白刃の亡霊
              白刃の亡霊 Best Forum Helpers @Tyller_ last edited by 白刃の亡霊

              @tyller_ Well, right now on my tower defense game, I need help with measuring if there are no enemies on the screen, then a trigger will happen where everything stops firing. It’s set up to where the enemies will keep firing forever if they sense an enemy, but it’s bugged to where the game will only sense “no enemies” when the wave ends.

              Nevermind I fixed it

              Ghost of the White Blade

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              • Tyller_
                Tyller_ Best Forum Helpers @白刃の亡霊 last edited by

                @011830-0a42ef84 you can add a counter for how many enemies have spawned that goes up when they spawn and down when they exit/get shot

                <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
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                • info-creaticode
                  CreatiCode @白刃の亡霊 last edited by

                  @011830-0a42ef84

                  Can you explain a bit more what’s this new block would do? Is it a speed limit on how fast the object can rotate?

                  Do you think you can try to calculate how many degrees the object will rotate in total? If so, then you can calculate how long it should take based on the desired rotation speed, then you can use the following block to do the rotation:

                  2f19bfad-7b2a-49e0-8b20-4fabad098cc4-image.png

                  白刃の亡霊 1 Reply Last reply Reply Quote 0
                  • 白刃の亡霊
                    白刃の亡霊 Best Forum Helpers @info-creaticode last edited by

                    @info-creaticode Yes but I need to target a continuously moving object.

                    Ghost of the White Blade

                    Tyller_ info-creaticode 2 Replies Last reply Reply Quote 0
                    • Tyller_
                      Tyller_ Best Forum Helpers @白刃の亡霊 last edited by

                      @011830-0a42ef84 are you sure you want them to turn at a limited speed? you should just have them point towards the object at all times in the context of tower defense, turn speed isn’t really something to have (especially without projectile collision stuff)

                      <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
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                      • info-creaticode
                        CreatiCode @白刃の亡霊 last edited by

                        @011830-0a42ef84

                        Can you share the project? Are you saying the target object is moving, and your sprite keeps rotating to face that target, but you don’t want your sprite to rotate too fast?

                        白刃の亡霊 1 Reply Last reply Reply Quote 0
                        • 白刃の亡霊
                          白刃の亡霊 Best Forum Helpers @Tyller_ last edited by

                          @tyller_ yes, but some units have heavier weapons like the mini gun, there-fore harder turning speed

                          Ghost of the White Blade

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                          • Tyller_
                            Tyller_ Best Forum Helpers @白刃の亡霊 last edited by

                            @011830-0a42ef84 the issue is you’ll need projectile/bullet speed first (or just detections on if a unit is pointing at an enemy so when it shoots it should actually damage an enemy)

                            <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
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                            • 白刃の亡霊
                              白刃の亡霊 Best Forum Helpers @info-creaticode last edited by

                              @info-creaticode https://play.creaticode.com/projects/6730fb66bf68856fe9840816

                              Ghost of the White Blade

                              info-creaticode 1 Reply Last reply Reply Quote 0
                              • info-creaticode
                                CreatiCode @白刃の亡霊 last edited by

                                @011830-0a42ef84

                                Thanks. So, which sprite and which code blocks for that sprite are you trying to improve?

                                白刃の亡霊 1 Reply Last reply Reply Quote 0
                                • 白刃の亡霊
                                  白刃の亡霊 Best Forum Helpers @info-creaticode last edited by

                                  @info-creaticode On the minigun and launcher units, their turning automatically points to the fastest enemy. I would like there to be a turning time that is slower than just automatically pointing at them.

                                  I would also like to know how for units to point at the first enemy, not just the fastest one.

                                  Ghost of the White Blade

                                  info-creaticode 1 Reply Last reply Reply Quote 0
                                  • info-creaticode
                                    CreatiCode @白刃の亡霊 last edited by

                                    @011830-0a42ef84

                                    Can you add some instructions in the project cover page to explain how to play the game? What are the keyboard or mouse controls?

                                    白刃の亡霊 1 Reply Last reply Reply Quote 0
                                    • 白刃の亡霊
                                      白刃の亡霊 Best Forum Helpers @info-creaticode last edited by 白刃の亡霊

                                      @info-creaticode The instructions are in the actual game, since that version is the test room, so it doesn’t include instructions

                                      I moved the test room’s download to the actual one, you should see the instructions in that one.

                                      https://play.creaticode.com/projects/672e66b5731b37123597e815

                                      Ghost of the White Blade

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                                      • info-creaticode
                                        CreatiCode @白刃の亡霊 last edited by

                                        @011830-0a42ef84

                                        This is a fun game.

                                        So let’s solve one problem at a time. To limit the rotation speed, you can try to use a loop to repeatedly rotate the sprite a little bit towards the target’s direction.

                                        Here is a demo project:

                                        play.creaticode.com/projects/67351d4fef35162a42f8bc50

                                        As you can see, in a forever loop, we take 3 steps:

                                        1. calculate angle difference between current direction and the desired direction
                                        2. normalize that difference to within -180 and 180
                                        3. rotate for up to the speed limit

                                        This is what you will get as you move the mouse:

                                        speedlimit.gif

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