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  3. Set rotation speed for "motion" category

Set rotation speed for "motion" category

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  • TheNicknameGovT Offline
    TheNicknameGovT Offline
    TheNicknameGov
    trusted helpers
    wrote on last edited by
    #1

    dcad87e3-1f86-4620-a0c5-776dd1a2f300-image.png

    There should be a rotation speed for the motion category when sprites point at objects that could potentially move. I think this would be an easy way for them to demonstrate top-down weight physics

    Please help all my projects are 3000+ blocks

    Tyller_T CreatiCodeI 2 Replies Last reply
    0
    • TheNicknameGovT TheNicknameGov

      dcad87e3-1f86-4620-a0c5-776dd1a2f300-image.png

      There should be a rotation speed for the motion category when sprites point at objects that could potentially move. I think this would be an easy way for them to demonstrate top-down weight physics

      Tyller_T Offline
      Tyller_T Offline
      Tyller_
      trusted helpers
      wrote on last edited by
      #2

      @011830-0a42ef84 you could have instead when it turns to face an object, you caclulate the direction it’ll go and if that direction is higher than the rotation speed, turn the rotation speed, but if it’s less you just turn the direction. Also top down physics are quite possible with gravity being 0

      <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
      </div>

      TheNicknameGovT 1 Reply Last reply
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      • Tyller_T Tyller_

        @011830-0a42ef84 you could have instead when it turns to face an object, you caclulate the direction it’ll go and if that direction is higher than the rotation speed, turn the rotation speed, but if it’s less you just turn the direction. Also top down physics are quite possible with gravity being 0

        TheNicknameGovT Offline
        TheNicknameGovT Offline
        TheNicknameGov
        trusted helpers
        wrote on last edited by TAO
        #3

        @tyller_ I tried, but I’m bad at the physics stuff. I work with the original category blocks.


        Also, I need a visual on what you said otherwise it doesn’t make much sense to me anyways

        Please help all my projects are 3000+ blocks

        Tyller_T 1 Reply Last reply
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        • TheNicknameGovT TheNicknameGov

          @tyller_ I tried, but I’m bad at the physics stuff. I work with the original category blocks.


          Also, I need a visual on what you said otherwise it doesn’t make much sense to me anyways

          Tyller_T Offline
          Tyller_T Offline
          Tyller_
          trusted helpers
          wrote on last edited by
          #4

          @011830-0a42ef84 IMG_0053.jpeg
          It may seem a little complex, but I can explain it all if you want

          <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
          </div>

          TheNicknameGovT 1 Reply Last reply
          1
          • Tyller_T Tyller_

            @011830-0a42ef84 IMG_0053.jpeg
            It may seem a little complex, but I can explain it all if you want

            TheNicknameGovT Offline
            TheNicknameGovT Offline
            TheNicknameGov
            trusted helpers
            wrote on last edited by TAO
            #5

            @tyller_ Well, right now on my tower defense game, I need help with measuring if there are no enemies on the screen, then a trigger will happen where everything stops firing. It’s set up to where the enemies will keep firing forever if they sense an enemy, but it’s bugged to where the game will only sense “no enemies” when the wave ends.

            Nevermind I fixed it

            Please help all my projects are 3000+ blocks

            Tyller_T 1 Reply Last reply
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            • TheNicknameGovT TheNicknameGov

              @tyller_ Well, right now on my tower defense game, I need help with measuring if there are no enemies on the screen, then a trigger will happen where everything stops firing. It’s set up to where the enemies will keep firing forever if they sense an enemy, but it’s bugged to where the game will only sense “no enemies” when the wave ends.

              Nevermind I fixed it

              Tyller_T Offline
              Tyller_T Offline
              Tyller_
              trusted helpers
              wrote on last edited by
              #6

              @011830-0a42ef84 you can add a counter for how many enemies have spawned that goes up when they spawn and down when they exit/get shot

              <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
              </div>

              1 Reply Last reply
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              • TheNicknameGovT TheNicknameGov

                dcad87e3-1f86-4620-a0c5-776dd1a2f300-image.png

                There should be a rotation speed for the motion category when sprites point at objects that could potentially move. I think this would be an easy way for them to demonstrate top-down weight physics

                CreatiCodeI Offline
                CreatiCodeI Offline
                CreatiCode
                wrote on last edited by
                #7

                @011830-0a42ef84

                Can you explain a bit more what’s this new block would do? Is it a speed limit on how fast the object can rotate?

                Do you think you can try to calculate how many degrees the object will rotate in total? If so, then you can calculate how long it should take based on the desired rotation speed, then you can use the following block to do the rotation:

                2f19bfad-7b2a-49e0-8b20-4fabad098cc4-image.png

                TheNicknameGovT 1 Reply Last reply
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                • CreatiCodeI CreatiCode

                  @011830-0a42ef84

                  Can you explain a bit more what’s this new block would do? Is it a speed limit on how fast the object can rotate?

                  Do you think you can try to calculate how many degrees the object will rotate in total? If so, then you can calculate how long it should take based on the desired rotation speed, then you can use the following block to do the rotation:

                  2f19bfad-7b2a-49e0-8b20-4fabad098cc4-image.png

                  TheNicknameGovT Offline
                  TheNicknameGovT Offline
                  TheNicknameGov
                  trusted helpers
                  wrote on last edited by
                  #8

                  @info-creaticode Yes but I need to target a continuously moving object.

                  Please help all my projects are 3000+ blocks

                  Tyller_T CreatiCodeI 2 Replies Last reply
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                  • TheNicknameGovT TheNicknameGov

                    @info-creaticode Yes but I need to target a continuously moving object.

                    Tyller_T Offline
                    Tyller_T Offline
                    Tyller_
                    trusted helpers
                    wrote on last edited by
                    #9

                    @011830-0a42ef84 are you sure you want them to turn at a limited speed? you should just have them point towards the object at all times in the context of tower defense, turn speed isn’t really something to have (especially without projectile collision stuff)

                    <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                    </div>

                    TheNicknameGovT 1 Reply Last reply
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                    • TheNicknameGovT TheNicknameGov

                      @info-creaticode Yes but I need to target a continuously moving object.

                      CreatiCodeI Offline
                      CreatiCodeI Offline
                      CreatiCode
                      wrote on last edited by
                      #10

                      @011830-0a42ef84

                      Can you share the project? Are you saying the target object is moving, and your sprite keeps rotating to face that target, but you don’t want your sprite to rotate too fast?

                      TheNicknameGovT 1 Reply Last reply
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                      • Tyller_T Tyller_

                        @011830-0a42ef84 are you sure you want them to turn at a limited speed? you should just have them point towards the object at all times in the context of tower defense, turn speed isn’t really something to have (especially without projectile collision stuff)

                        TheNicknameGovT Offline
                        TheNicknameGovT Offline
                        TheNicknameGov
                        trusted helpers
                        wrote on last edited by
                        #11

                        @tyller_ yes, but some units have heavier weapons like the mini gun, there-fore harder turning speed

                        Please help all my projects are 3000+ blocks

                        Tyller_T 1 Reply Last reply
                        0
                        • TheNicknameGovT TheNicknameGov

                          @tyller_ yes, but some units have heavier weapons like the mini gun, there-fore harder turning speed

                          Tyller_T Offline
                          Tyller_T Offline
                          Tyller_
                          trusted helpers
                          wrote on last edited by
                          #12

                          @011830-0a42ef84 the issue is you’ll need projectile/bullet speed first (or just detections on if a unit is pointing at an enemy so when it shoots it should actually damage an enemy)

                          <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                          </div>

                          1 Reply Last reply
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                          • CreatiCodeI CreatiCode

                            @011830-0a42ef84

                            Can you share the project? Are you saying the target object is moving, and your sprite keeps rotating to face that target, but you don’t want your sprite to rotate too fast?

                            TheNicknameGovT Offline
                            TheNicknameGovT Offline
                            TheNicknameGov
                            trusted helpers
                            wrote on last edited by
                            #13

                            @info-creaticode https://play.creaticode.com/projects/6730fb66bf68856fe9840816

                            Please help all my projects are 3000+ blocks

                            CreatiCodeI 1 Reply Last reply
                            0
                            • TheNicknameGovT TheNicknameGov

                              @info-creaticode https://play.creaticode.com/projects/6730fb66bf68856fe9840816

                              CreatiCodeI Offline
                              CreatiCodeI Offline
                              CreatiCode
                              wrote on last edited by
                              #14

                              @011830-0a42ef84

                              Thanks. So, which sprite and which code blocks for that sprite are you trying to improve?

                              TheNicknameGovT 1 Reply Last reply
                              0
                              • CreatiCodeI CreatiCode

                                @011830-0a42ef84

                                Thanks. So, which sprite and which code blocks for that sprite are you trying to improve?

                                TheNicknameGovT Offline
                                TheNicknameGovT Offline
                                TheNicknameGov
                                trusted helpers
                                wrote on last edited by
                                #15

                                @info-creaticode On the minigun and launcher units, their turning automatically points to the fastest enemy. I would like there to be a turning time that is slower than just automatically pointing at them.

                                I would also like to know how for units to point at the first enemy, not just the fastest one.

                                Please help all my projects are 3000+ blocks

                                CreatiCodeI 1 Reply Last reply
                                0
                                • TheNicknameGovT TheNicknameGov

                                  @info-creaticode On the minigun and launcher units, their turning automatically points to the fastest enemy. I would like there to be a turning time that is slower than just automatically pointing at them.

                                  I would also like to know how for units to point at the first enemy, not just the fastest one.

                                  CreatiCodeI Offline
                                  CreatiCodeI Offline
                                  CreatiCode
                                  wrote on last edited by
                                  #16

                                  @011830-0a42ef84

                                  Can you add some instructions in the project cover page to explain how to play the game? What are the keyboard or mouse controls?

                                  TheNicknameGovT 1 Reply Last reply
                                  0
                                  • CreatiCodeI CreatiCode

                                    @011830-0a42ef84

                                    Can you add some instructions in the project cover page to explain how to play the game? What are the keyboard or mouse controls?

                                    TheNicknameGovT Offline
                                    TheNicknameGovT Offline
                                    TheNicknameGov
                                    trusted helpers
                                    wrote on last edited by TAO
                                    #17

                                    @info-creaticode The instructions are in the actual game, since that version is the test room, so it doesn’t include instructions

                                    I moved the test room’s download to the actual one, you should see the instructions in that one.

                                    https://play.creaticode.com/projects/672e66b5731b37123597e815

                                    Please help all my projects are 3000+ blocks

                                    CreatiCodeI 1 Reply Last reply
                                    0
                                    • TheNicknameGovT TheNicknameGov

                                      @info-creaticode The instructions are in the actual game, since that version is the test room, so it doesn’t include instructions

                                      I moved the test room’s download to the actual one, you should see the instructions in that one.

                                      https://play.creaticode.com/projects/672e66b5731b37123597e815

                                      CreatiCodeI Offline
                                      CreatiCodeI Offline
                                      CreatiCode
                                      wrote on last edited by
                                      #18

                                      @011830-0a42ef84

                                      This is a fun game.

                                      So let’s solve one problem at a time. To limit the rotation speed, you can try to use a loop to repeatedly rotate the sprite a little bit towards the target’s direction.

                                      Here is a demo project:

                                      play.creaticode.com/projects/67351d4fef35162a42f8bc50

                                      As you can see, in a forever loop, we take 3 steps:

                                      1. calculate angle difference between current direction and the desired direction
                                      2. normalize that difference to within -180 and 180
                                      3. rotate for up to the speed limit

                                      This is what you will get as you move the mouse:

                                      speedlimit.gif

                                      1 Reply Last reply
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