PARMA - A Anomaly Protection Group - Game Announcment
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@sirbots Oh sweet, I’ll be sure to check it out!
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Maps Overview:
PARMA will drop with 3 maps: The House, The Mansion, and The Forest. Each map has its own difficulty, secrets, and unique anomalies. Each of the pictures are actual screenshots from the game.
The House:

The [REDACTED] Residence resides in the quiet rolling green fields of Oklahoma, approximately 80 miles south of Oklahoma City. The house was built in 1964, and was the scene of several tragedies. Including the disappearance of a family after a severe storm in recent years. Most new hires and contractors start here and in similar watch environments. This is the easiest map of the 3 available, with a small number anomalies. Of those numbers, a very small number of the aforenoted anomalies are difficult to spot. Thus, this map is easy to memorize in a short amount of time, with a total of 5 cameras, one of which covers the backyard.
The Mansion:

The [REDACTED] Manor, or as we at PARMA call “The Mansion” is a giant, 2 story mansion snugly located on a mountanside in northern Ireland. Built 5 years before the start of World War 2, it was the scene of many memories both good and bad. These range from galas, dances, to unsolved killings and reported paranormal activity. At PARMA, buildings of such large size often have multiple employees watching the premises, with each one assigned to watch a certain location. However, for reasons unknown, all the activity is centered on the first floor, in a few select rooms. The anomalies here are rather tricky and bigger in number, with much more sneaky and tinier ones than The House. Though, the easier anomalies do make their presence quickly known, thus its a balance of hide and seek and blatant appearances.
The Forest:

Black Lake Camp, or The Forest, is a summer camp situated on a remote beach in Texas. Opened in 1926 and still currently in operation, this camp changes the lives of over 920+ children every summer, with activities like beach swimming, ziplining, and more, its a favorite among the locals. However, with such a long, eventful history, comes along with it’s dark side. With multiple hurricanes and disappearances, the camp has had it’s fair share of tragedy, with in some cases deaths of campers. The activity in which has been reported is common around 4 district areas around the campsite, with it being very frequent in number, and incredibly unpredictable. As of today, there has been over 100 total anomalies recorded, and almost 70% of those being almost unnoticeable, but detectable. This map is the hardest of them all, both in anomaly types, numbers, and frequencies. Don’t expect to beat this map even on your 12th try.
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Maps Overview:
PARMA will drop with 3 maps: The House, The Mansion, and The Forest. Each map has its own difficulty, secrets, and unique anomalies. Each of the pictures are actual screenshots from the game.
The House:

The [REDACTED] Residence resides in the quiet rolling green fields of Oklahoma, approximately 80 miles south of Oklahoma City. The house was built in 1964, and was the scene of several tragedies. Including the disappearance of a family after a severe storm in recent years. Most new hires and contractors start here and in similar watch environments. This is the easiest map of the 3 available, with a small number anomalies. Of those numbers, a very small number of the aforenoted anomalies are difficult to spot. Thus, this map is easy to memorize in a short amount of time, with a total of 5 cameras, one of which covers the backyard.
The Mansion:

The [REDACTED] Manor, or as we at PARMA call “The Mansion” is a giant, 2 story mansion snugly located on a mountanside in northern Ireland. Built 5 years before the start of World War 2, it was the scene of many memories both good and bad. These range from galas, dances, to unsolved killings and reported paranormal activity. At PARMA, buildings of such large size often have multiple employees watching the premises, with each one assigned to watch a certain location. However, for reasons unknown, all the activity is centered on the first floor, in a few select rooms. The anomalies here are rather tricky and bigger in number, with much more sneaky and tinier ones than The House. Though, the easier anomalies do make their presence quickly known, thus its a balance of hide and seek and blatant appearances.
The Forest:

Black Lake Camp, or The Forest, is a summer camp situated on a remote beach in Texas. Opened in 1926 and still currently in operation, this camp changes the lives of over 920+ children every summer, with activities like beach swimming, ziplining, and more, its a favorite among the locals. However, with such a long, eventful history, comes along with it’s dark side. With multiple hurricanes and disappearances, the camp has had it’s fair share of tragedy, with in some cases deaths of campers. The activity in which has been reported is common around 4 district areas around the campsite, with it being very frequent in number, and incredibly unpredictable. As of today, there has been over 100 total anomalies recorded, and almost 70% of those being almost unnoticeable, but detectable. This map is the hardest of them all, both in anomaly types, numbers, and frequencies. Don’t expect to beat this map even on your 12th try.
@sirbots

is this a real place? -
@sirbots

is this a real place?@dreamsmp_luck That picture was made using some 3d software, so no.
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@dreamsmp_luck That picture was made using some 3d software, so no.
@sirbots it looks very real, very cool!
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@dreamsmp_luck That picture was made using some 3d software, so no.
@sirbots Oh I thought this was creaticode?
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@dreamsmp_luck That picture was made using some 3d software, so no.
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@sirbots ah, okay. What platform are you creating this on?
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@sirbots ah, okay. What platform are you creating this on?
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@sirbots Dang, this is really awesome!
How did you import 3D scenes?
Also, did you import custom animations?
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@sirbots Dang, this is really awesome!
How did you import 3D scenes?
Also, did you import custom animations?
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@charles-m I ment the map rooms. I didn’t use 3d blocks, but rather careful editing of the sprites to make it look 3d. That took the most amount of time when making the game.
@sirbots Oh, I understand it a bit now. So you switch between scenes for gameplay? There is no 3D movement?
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