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CreatiCode Scratch Forum

  1. CreatiCode Forum
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  3. Sneak peak of a game (omg this is so laggy)

Sneak peak of a game (omg this is so laggy)

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  • SirBotsS SirBots

    @the_true_odst sure.

    TheNicknameGovT Offline
    TheNicknameGovT Offline
    TheNicknameGov
    trusted helpers
    wrote on last edited by
    #7

    @sirbots Here’s the test room:

    https://play.creaticode.com/projects/67e45ca9e53a95a57785cd48

    If you can make a building UI that would be cool; I have the sprite for it already. I will add the buildings soon.

    I'm back!!!

    SirBotsS 1 Reply Last reply
    0
    • TheNicknameGovT TheNicknameGov

      @sirbots Here’s the test room:

      https://play.creaticode.com/projects/67e45ca9e53a95a57785cd48

      If you can make a building UI that would be cool; I have the sprite for it already. I will add the buildings soon.

      SirBotsS Offline
      SirBotsS Offline
      SirBots
      wrote on last edited by
      #8

      @the_true_odst K. Currently working on TNO (This New Ocean) 2.0 patch notes atm, and trying to fix the build menu on 1.3. Might be a bit.

      Your local coder who is working around the clock to make sure great games are made

      TheNicknameGovT 2 Replies Last reply
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      • SirBotsS SirBots

        @the_true_odst K. Currently working on TNO (This New Ocean) 2.0 patch notes atm, and trying to fix the build menu on 1.3. Might be a bit.

        TheNicknameGovT Offline
        TheNicknameGovT Offline
        TheNicknameGov
        trusted helpers
        wrote on last edited by
        #9

        @sirbots I have the first image for the blueprint – Mining Rig. I don’t have the actual structure yet

        I'm back!!!

        1 Reply Last reply
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        • SirBotsS SirBots

          @the_true_odst K. Currently working on TNO (This New Ocean) 2.0 patch notes atm, and trying to fix the build menu on 1.3. Might be a bit.

          TheNicknameGovT Offline
          TheNicknameGovT Offline
          TheNicknameGov
          trusted helpers
          wrote on last edited by
          #10

          @sirbots I have all 3 upgrades for the hangar and the hangar picture. When you have time, please implement placement of the buildings and upgrading them. Thank you.

          I'm back!!!

          Rhyder ByrdA SirBotsS 2 Replies Last reply
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          • TheNicknameGovT TheNicknameGov

            @sirbots I have all 3 upgrades for the hangar and the hangar picture. When you have time, please implement placement of the buildings and upgrading them. Thank you.

            Rhyder ByrdA Offline
            Rhyder ByrdA Offline
            Rhyder Byrd
            wrote on last edited by
            #11

            @the_true_odst heh… I know you irl

            TheNicknameGovT 1 Reply Last reply
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            • Rhyder ByrdA Rhyder Byrd

              @the_true_odst heh… I know you irl

              TheNicknameGovT Offline
              TheNicknameGovT Offline
              TheNicknameGov
              trusted helpers
              wrote on last edited by
              #12

              @attractive-milk That’s not in any way suspicious to anyone in this forum?

              I'm back!!!

              1 Reply Last reply
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              • TheNicknameGovT TheNicknameGov

                @sirbots I have all 3 upgrades for the hangar and the hangar picture. When you have time, please implement placement of the buildings and upgrading them. Thank you.

                SirBotsS Offline
                SirBotsS Offline
                SirBots
                wrote on last edited by
                #13

                @the_true_odst How am I supposed to do that? Upgrading, haven’t done. Placement, gotta study the movement code.

                Your local coder who is working around the clock to make sure great games are made

                TheNicknameGovT 1 Reply Last reply
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                • SirBotsS SirBots

                  @the_true_odst How am I supposed to do that? Upgrading, haven’t done. Placement, gotta study the movement code.

                  TheNicknameGovT Offline
                  TheNicknameGovT Offline
                  TheNicknameGov
                  trusted helpers
                  wrote on last edited by
                  #14

                  @sirbots I was gonna let you experiment? I can do it, it’s fine

                  I'm back!!!

                  SirBotsS 1 Reply Last reply
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                  • TheNicknameGovT TheNicknameGov

                    @sirbots I was gonna let you experiment? I can do it, it’s fine

                    SirBotsS Offline
                    SirBotsS Offline
                    SirBots
                    wrote on last edited by
                    #15

                    @the_true_odst I can experiment. It’s just, I have never wrote code for directly upgrading one building.

                    Your local coder who is working around the clock to make sure great games are made

                    TheNicknameGovT 1 Reply Last reply
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                    • SirBotsS SirBots

                      @the_true_odst I can experiment. It’s just, I have never wrote code for directly upgrading one building.

                      TheNicknameGovT Offline
                      TheNicknameGovT Offline
                      TheNicknameGov
                      trusted helpers
                      wrote on last edited by
                      #16

                      @sirbots My idea was, when they press the object in the blueprint screen (press q when it completely loads), there’s a faded version of the model hovering on the mouse. It is green (and place-able) when it isn’t touching any other models, and red when it is. When you click and it’s green, it will spawn the model. When you get near the model, a UI screen pops up near it asking if you want to upgrade it for the right materials.

                      I'm back!!!

                      SirBotsS 1 Reply Last reply
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                      • TheNicknameGovT TheNicknameGov

                        @sirbots My idea was, when they press the object in the blueprint screen (press q when it completely loads), there’s a faded version of the model hovering on the mouse. It is green (and place-able) when it isn’t touching any other models, and red when it is. When you click and it’s green, it will spawn the model. When you get near the model, a UI screen pops up near it asking if you want to upgrade it for the right materials.

                        SirBotsS Offline
                        SirBotsS Offline
                        SirBots
                        wrote on last edited by
                        #17

                        @the_true_odst Ah, I see. If you want to borrow some placement code, you can go to my game and take some.

                        Your local coder who is working around the clock to make sure great games are made

                        TheNicknameGovT 1 Reply Last reply
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                        • SirBotsS SirBots

                          @the_true_odst Ah, I see. If you want to borrow some placement code, you can go to my game and take some.

                          TheNicknameGovT Offline
                          TheNicknameGovT Offline
                          TheNicknameGov
                          trusted helpers
                          wrote on last edited by
                          #18

                          @sirbots I’m not sure yours would work, since it’s not top-down like mine is.

                          I'm back!!!

                          SirBotsS 1 Reply Last reply
                          0
                          • TheNicknameGovT TheNicknameGov

                            @sirbots I’m not sure yours would work, since it’s not top-down like mine is.

                            SirBotsS Offline
                            SirBotsS Offline
                            SirBots
                            wrote on last edited by
                            #19

                            @the_true_odst It is somewhat top down. I suppose you could just alter the general placement to fit your game.

                            Your local coder who is working around the clock to make sure great games are made

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