PenguinMod block suggestions
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@c Where did you hear that?
@mod-squadacademy-1bc96c56

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@c gun sounds effects isn’t 18+.
In fact, many games that have guns or similar to it are rated 13+ and not 18+
Anything worse than gore & bits or realistic gore and bits can be counted as 18+ though -
@c gun sounds effects isn’t 18+.
In fact, many games that have guns or similar to it are rated 13+ and not 18+
Anything worse than gore & bits or realistic gore and bits can be counted as 18+ though@011830-0a42ef84
well many trusted scratch forumers said it was, so I just assumed it was.posts of said info are no longer available to be found, seen 1 year ago, and posts have moved on from then.
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@c Gandi IDE has a similar collection of sounds and other assets.

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@c Gandi IDE has a similar collection of sounds and other assets.

@mod-squadacademy-1bc96c56
that’s gandi.
not scratch mods -
@c Gandi IDE has a similar collection of sounds and other assets.

I use external sounds and sprites from google when I need something that looks good
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@c Gandi IDE is a Scratch mod.
https://modsquadacademy.weebly.com/gandi-ide -
I use external sounds and sprites from google when I need something that looks good
@011830-0a42ef84 Have you heard of Pixabay?
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@011830-0a42ef84 Have you heard of Pixabay?
@mod-squadacademy-1bc96c56 kind of
It’s like a site that gives you a lot of images/videos/gifs over basically anything? -
@mod-squadacademy-1bc96c56 kind of
It’s like a site that gives you a lot of images/videos/gifs over basically anything?@011830-0a42ef84 Along with music and sound. Everything is royalty-free.
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@011830-0a42ef84 Along with music and sound. Everything is royalty-free.
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@sirbots thats different from
how? you can just up the canvas size however (though at like 5k it does not like it and stops rendering some stuff in one directoin, I find 2k or 2.5k best) an exmaple of a project I have where I only use the canvas size to remove fencing is https://play.creaticode.com/projects/662a70eaaf2b57d41a380803
it’s literaly the same logic as any 2d grid game but in scratch and w/o fencing -
@sirbots thats different from
how? you can just up the canvas size however (though at like 5k it does not like it and stops rendering some stuff in one directoin, I find 2k or 2.5k best) an exmaple of a project I have where I only use the canvas size to remove fencing is https://play.creaticode.com/projects/662a70eaaf2b57d41a380803
it’s literaly the same logic as any 2d grid game but in scratch and w/o fencing@tyller_ Removing fencing has nothing to do with canvas size. Remove fencing lets sprites move entirely off-screen.
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@tyller_ Removing fencing has nothing to do with canvas size. Remove fencing lets sprites move entirely off-screen.
@mod-squadacademy-1bc96c56 well you can somewhat do it, it lets them move off the veiwport (which is effectively the screen) even though it’s technically not no fencing it still just lets sprite move out of view of your camera, the only issue is you can move the veiwport and then the sprites that were offscreen can be seen at the edges fo the canvas, but if you don’t move the viewport and use variables for x y (so the canvas border doesn’t affect stuff) you can do that.
I do have a better project for an example of no fencing, instead of just using it to do a grid I use it to let zombie ai’s with a physics body move offscreen (it moves everything when the player moves) and there is no way to tell that they do technically hit hte canvas border’
edit: I think the project I sent was just a bad example cus I used canvas size only so zooming in a lot wouldn’t show you the edges of other blocks when you’re moving a bunch, the canvas size isn’t the size of your screen, it’s how big hte fencing is, canvas size is the fencing size and viewport is the screen size
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