Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • CreatiCode
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Brand Logo

CreatiCode Scratch Forum

  1. CreatiCode Forum
  2. Feedback
  3. Feature Suggestions: Integration of Scratch Addons

Feature Suggestions: Integration of Scratch Addons

Scheduled Pinned Locked Moved Feedback
31 Posts 6 Posters 6.6k Views 3 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • SirBotsS SirBots

    @catty I’ll give it a try.

    silvloveS Offline
    silvloveS Offline
    silvlove
    Mod Helper
    wrote on last edited by
    #21

    @sirbots
    Hope it helped!

    Forums Moderator.
    Trans girl :3 ~ 14yo
    Friendly and sometimes goofy~!

    SirBotsS 1 Reply Last reply
    0
    • JaecadeJnightJ JaecadeJnight

      @info-creaticode That’s awesome! I think adding Weather blocks at least would be good so you could make like an AI powered weather project that tells you how to prepare for the weather that day or something. This is the one that I use, and it works well and works with Turbowarp (so it should here too): https://khanning.github.io/scratch-weather-extension/

      CreatiCodeI Offline
      CreatiCodeI Offline
      CreatiCode
      wrote on last edited by
      #22

      @jeffreyrb03-gmail said in Feature Suggestions: Integration of Scratch Addons:

      adding Weather blocks at least would be good so you could make like an AI powered weather project

      FYI you should already be able to create this project today by fetching the weather data from weather.com:

      e7cf0790-384c-43bd-ad6c-af479eca1b9e-image.png

      You will need to do some text parsing to extract the weather data for today from the result.

      silvloveS 1 Reply Last reply
      1
      • CreatiCodeI CreatiCode

        @jeffreyrb03-gmail said in Feature Suggestions: Integration of Scratch Addons:

        adding Weather blocks at least would be good so you could make like an AI powered weather project

        FYI you should already be able to create this project today by fetching the weather data from weather.com:

        e7cf0790-384c-43bd-ad6c-af479eca1b9e-image.png

        You will need to do some text parsing to extract the weather data for today from the result.

        silvloveS Offline
        silvloveS Offline
        silvlove
        Mod Helper
        wrote on last edited by
        #23

        @info-creaticode
        But that would only get the weather of a specific location. What about a full weather system? Someone in let’s say Los Angeles would not be able to see their weather on the project, as they would see let’s say the weather for Jeffersonville.

        Forums Moderator.
        Trans girl :3 ~ 14yo
        Friendly and sometimes goofy~!

        1 Reply Last reply
        0
        • silvloveS silvlove

          @sirbots
          Hope it helped!

          SirBotsS Offline
          SirBotsS Offline
          SirBots
          wrote on last edited by SirBots
          #24

          @catty The viewport size and canvas size don’t really help with fencing. I am trying to get it to where the clones don’t appear on the edge of your screen, and actually render at their coordinates. Take a 2d battle Royale game for example.

          Your local coder who is working around the clock to make sure great games are made

          silvloveS 1 Reply Last reply
          1
          • SirBotsS SirBots

            @catty The viewport size and canvas size don’t really help with fencing. I am trying to get it to where the clones don’t appear on the edge of your screen, and actually render at their coordinates. Take a 2d battle Royale game for example.

            silvloveS Offline
            silvloveS Offline
            silvlove
            Mod Helper
            wrote on last edited by
            #25

            @sirbots
            Well I don’t know how to help with that.

            Forums Moderator.
            Trans girl :3 ~ 14yo
            Friendly and sometimes goofy~!

            SirBotsS 1 Reply Last reply
            1
            • silvloveS silvlove

              @sirbots
              Well I don’t know how to help with that.

              SirBotsS Offline
              SirBotsS Offline
              SirBots
              wrote on last edited by
              #26

              @catty Alright. Well, I appreciate you trying to help. Thanks!

              Your local coder who is working around the clock to make sure great games are made

              1 Reply Last reply
              1
              • Tyller_T Offline
                Tyller_T Offline
                Tyller_
                trusted helpers
                wrote on last edited by
                #27

                @sirbots yeah, that’s you increase canvas size a lot a lot, though ig there is an issue where if canvas size is too big it gets weird, but t you can just have everything at cords and subtract the player x/y from the position, and always draw the player centered (this just uses canvas to let you draw clones offscreen but it works)

                <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                </div>

                Mod. Squad TrainerM 1 Reply Last reply
                1
                • Tyller_T Tyller_

                  @sirbots yeah, that’s you increase canvas size a lot a lot, though ig there is an issue where if canvas size is too big it gets weird, but t you can just have everything at cords and subtract the player x/y from the position, and always draw the player centered (this just uses canvas to let you draw clones offscreen but it works)

                  Mod. Squad TrainerM Offline
                  Mod. Squad TrainerM Offline
                  Mod. Squad Trainer
                  wrote on last edited by
                  #28

                  @tyller_ But that’s not removing the fencing. Removing the fencing enables sprites and clones to properly go off-screen. It’s why top-town or scrolling games are much easier to create in say Gandi IDE or any Turbowarp related mods then in Scratch. In Scratch, you have to come up with more complicated solutions to make it seem like the fencing is removed, when in actuality it’s not.

                  Tyller_T 1 Reply Last reply
                  0
                  • Mod. Squad TrainerM Mod. Squad Trainer

                    @tyller_ But that’s not removing the fencing. Removing the fencing enables sprites and clones to properly go off-screen. It’s why top-town or scrolling games are much easier to create in say Gandi IDE or any Turbowarp related mods then in Scratch. In Scratch, you have to come up with more complicated solutions to make it seem like the fencing is removed, when in actuality it’s not.

                    Tyller_T Offline
                    Tyller_T Offline
                    Tyller_
                    trusted helpers
                    wrote on last edited by
                    #29

                    @mod-squadacademy-1bc96c56 ig yeah it isn’t exactly fencing off, but it lets you put stuff offscreen, I do it in my 2d block game (I had 2d minecraft but I messed that up and forked it and fixed the little bug where I tried running a forever loop without screen refresh in over 300 clones) and I literally just treat the canvas size as removed fencing, you don’t need to move the viewport since you can just set canvas to like 2000 by 2000 and stuff can go offscreen, then you can use variables for positioning (unless you have th player sprite moving just change the x y positions of everything else instead of storing everything else’s x y in variables and then drawing them with that x y minus the players)

                    <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                    </div>

                    Mod. Squad TrainerM 1 Reply Last reply
                    1
                    • Tyller_T Tyller_

                      @mod-squadacademy-1bc96c56 ig yeah it isn’t exactly fencing off, but it lets you put stuff offscreen, I do it in my 2d block game (I had 2d minecraft but I messed that up and forked it and fixed the little bug where I tried running a forever loop without screen refresh in over 300 clones) and I literally just treat the canvas size as removed fencing, you don’t need to move the viewport since you can just set canvas to like 2000 by 2000 and stuff can go offscreen, then you can use variables for positioning (unless you have th player sprite moving just change the x y positions of everything else instead of storing everything else’s x y in variables and then drawing them with that x y minus the players)

                      Mod. Squad TrainerM Offline
                      Mod. Squad TrainerM Offline
                      Mod. Squad Trainer
                      wrote on last edited by
                      #30

                      @tyller_ There’s a Turbowarp extension that allows not only the removal of fencing, but of the clone limit as well. If CreatiCode was able to support custom extensions, it would really open up the possibilities!

                      Tyller_T 1 Reply Last reply
                      0
                      • Mod. Squad TrainerM Mod. Squad Trainer

                        @tyller_ There’s a Turbowarp extension that allows not only the removal of fencing, but of the clone limit as well. If CreatiCode was able to support custom extensions, it would really open up the possibilities!

                        Tyller_T Offline
                        Tyller_T Offline
                        Tyller_
                        trusted helpers
                        wrote on last edited by
                        #31

                        @mod-squadacademy-1bc96c56 creaticode already removes the clone limit, the crash was cus you should not make clones run forever loops without screen refresh especially if you’re going to do a metric ton of calculations every loop to determine what costume that clone should have and what offset it should be at, it’s a good example of how you can remove fencing effectively and the uses of it (I can give link to show it, I Think I had even cleaned up and split code among multiple sprites, I have a bad habit of putting all my code in single sprites unless it’s that much of an inconvenience to do so)

                        <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                        </div>

                        1 Reply Last reply
                        0

                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                        With your input, this post could be even better 💗

                        Register Login
                        Reply
                        • Reply as topic
                        Log in to reply
                        • Oldest to Newest
                        • Newest to Oldest
                        • Most Votes


                        • Login

                        • Don't have an account? Register

                        • Login or register to search.
                        • First post
                          Last post
                        0
                        • Categories
                        • Recent
                        • Tags
                        • Popular
                        • Users
                        • Groups
                        • CreatiCode