Feature Suggestions: Integration of Scratch Addons
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@info-creaticode That’s awesome! I think adding Weather blocks at least would be good so you could make like an AI powered weather project that tells you how to prepare for the weather that day or something. This is the one that I use, and it works well and works with Turbowarp (so it should here too): https://khanning.github.io/scratch-weather-extension/
@jeffreyrb03-gmail said in Feature Suggestions: Integration of Scratch Addons:
adding Weather blocks at least would be good so you could make like an AI powered weather project
FYI you should already be able to create this project today by fetching the weather data from weather.com:

You will need to do some text parsing to extract the weather data for today from the result.
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@jeffreyrb03-gmail said in Feature Suggestions: Integration of Scratch Addons:
adding Weather blocks at least would be good so you could make like an AI powered weather project
FYI you should already be able to create this project today by fetching the weather data from weather.com:

You will need to do some text parsing to extract the weather data for today from the result.
@info-creaticode
But that would only get the weather of a specific location. What about a full weather system? Someone in let’s say Los Angeles would not be able to see their weather on the project, as they would see let’s say the weather for Jeffersonville. -
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@catty The viewport size and canvas size don’t really help with fencing. I am trying to get it to where the clones don’t appear on the edge of your screen, and actually render at their coordinates. Take a 2d battle Royale game for example.
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@sirbots yeah, that’s you increase canvas size a lot a lot, though ig there is an issue where if canvas size is too big it gets weird, but t you can just have everything at cords and subtract the player x/y from the position, and always draw the player centered (this just uses canvas to let you draw clones offscreen but it works)
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@sirbots yeah, that’s you increase canvas size a lot a lot, though ig there is an issue where if canvas size is too big it gets weird, but t you can just have everything at cords and subtract the player x/y from the position, and always draw the player centered (this just uses canvas to let you draw clones offscreen but it works)
@tyller_ But that’s not removing the fencing. Removing the fencing enables sprites and clones to properly go off-screen. It’s why top-town or scrolling games are much easier to create in say Gandi IDE or any Turbowarp related mods then in Scratch. In Scratch, you have to come up with more complicated solutions to make it seem like the fencing is removed, when in actuality it’s not.
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@tyller_ But that’s not removing the fencing. Removing the fencing enables sprites and clones to properly go off-screen. It’s why top-town or scrolling games are much easier to create in say Gandi IDE or any Turbowarp related mods then in Scratch. In Scratch, you have to come up with more complicated solutions to make it seem like the fencing is removed, when in actuality it’s not.
@mod-squadacademy-1bc96c56 ig yeah it isn’t exactly fencing off, but it lets you put stuff offscreen, I do it in my 2d block game (I had 2d minecraft but I messed that up and forked it and fixed the little bug where I tried running a forever loop without screen refresh in over 300 clones) and I literally just treat the canvas size as removed fencing, you don’t need to move the viewport since you can just set canvas to like 2000 by 2000 and stuff can go offscreen, then you can use variables for positioning (unless you have th player sprite moving just change the x y positions of everything else instead of storing everything else’s x y in variables and then drawing them with that x y minus the players)
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@mod-squadacademy-1bc96c56 ig yeah it isn’t exactly fencing off, but it lets you put stuff offscreen, I do it in my 2d block game (I had 2d minecraft but I messed that up and forked it and fixed the little bug where I tried running a forever loop without screen refresh in over 300 clones) and I literally just treat the canvas size as removed fencing, you don’t need to move the viewport since you can just set canvas to like 2000 by 2000 and stuff can go offscreen, then you can use variables for positioning (unless you have th player sprite moving just change the x y positions of everything else instead of storing everything else’s x y in variables and then drawing them with that x y minus the players)
@tyller_ There’s a Turbowarp extension that allows not only the removal of fencing, but of the clone limit as well. If CreatiCode was able to support custom extensions, it would really open up the possibilities!
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@tyller_ There’s a Turbowarp extension that allows not only the removal of fencing, but of the clone limit as well. If CreatiCode was able to support custom extensions, it would really open up the possibilities!
@mod-squadacademy-1bc96c56 creaticode already removes the clone limit, the crash was cus you should not make clones run forever loops without screen refresh especially if you’re going to do a metric ton of calculations every loop to determine what costume that clone should have and what offset it should be at, it’s a good example of how you can remove fencing effectively and the uses of it (I can give link to show it, I Think I had even cleaned up and split code among multiple sprites, I have a bad habit of putting all my code in single sprites unless it’s that much of an inconvenience to do so)
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