Here is my project for understanding my suggestions: https://play.creaticode.com/projects/674dfbf420756816c66001f5
Iām making a new game called āSkate Free,ā which will have a lot of variables for tricks and stunts, and Iām a bit confused on how 3D works
Here are my issues:
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The impulse block doesnāt seem to work when I press it. Iām not sure how it works, but I set the Force to 100 with the direction and relative point set to 100 on Z
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I used code {forever set āSkateZā to [Z position]}, with āSkateZā being a variable. I used {Change Z by 100}, and the SkateZ variable went to 100, but when the skateboard went back down, the SkateZ variable didnāt change.
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this is also an issue when the skateboard falls off a platform. The SkateZ variable doesnāt change at all, but the skateboardās position on the Z axis is supposed to change when itās falling.
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When the skateboard jumps onto the green block, thereās a chance that the skateboard will flip and rotate weirdly. If it does manage to land straight up, the skateboard will rotate on the ground automatically. This is an issue for me.
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Can you also tell me when I do a fixed camera angle (so it follow and object), how do you make the cameraās follow speed delayed? I mean this as in when you rotate the object, the camera scrolling is slower than the rotation speed of the object.
I also have some suggestions for character animations:
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I see youāve added a skate-crouch and skate-stand, but could you make a skate-jump, skate-push, skate-stand-to-crouch, skate-trip, skate-crouch-to-stand, and skate-grab? Hereās what I mean:
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Skate-jump: I mean this by, instead of a regular big-full-jump, it does the same action but with a more slanted landing since the skateboard is a thin object.
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Skate-stand-to-crouch and skate crouch-to-stand: It would just be like the normal crouch-to-stand and stand-to-crouch, but more slanted since itās a skateboard
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Skate-grab: This is where the person would do a grabbing motion for the skateboard. This would help with falling and being more centered.
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Skate-push: When the skateboard moves, the person riding the skateboard will push the ground to accelerate the skateboard. The animation would also have to go down a bit to push off the ground since itās being lifted by the skateboard.
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Skate-trip: When the player hits a wall while skating (or other objects) There should be an animation where the skater loses their balance, but regains it.
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I also have an idea for trick animations, but I would want to have an āokā signal before doing so.