7 Nov 2024, 19:11

@011830-0a42ef84 to guess some possible errors btw here are some

  1. If you are using when dragged, then the issue is that ragging I think is a bit special, I remember making a detectable drag that just detects when the sprite is clicked, sets the offset to the mouse, then forever goes to the mouse position plus the offset (demo below for movable mouse)

When this sprite clicked
Set XOffset to (X position - Mouse X)
Set YOffset to (Y position - Mouse Y)
Repeat until < not < mouse down > >
| Go to X: (XOffset + Mouse X) Y: (YOffset + Mouse Y)

(offset is so when you try to start dragging a sprite it doesn’t snap it’s center to where your mouse is)
If that makes sense, I remember the actual drag doing some weird stuff where you can’t check if it’s touching stuff while your dragging it, you may need to do the method I listed, as well as maybe making it not be pushable by forces while being dragged