How to use multiplayer blocks
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How do I use the multiplayer blocks? This is what I got… My test player never showed up.
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Tyller_ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa last edited by
@mathew139616-georgiacyber they’re not fully working, I messed around with them and the add sprite to game block, remove sprite from game, reset game world, set speed syncrhiously, and block that has a broadcast input don’t work, also how it works (I tested in two tabs and know from cloud) is one client (project in tab with a unique account signed in, not same across tabs/devices, a client is just a user) makes the world, and another joins it, all clients can make worlds and join each others, but as of my testing <1 hour ago, only create, join, list games, and list in game blocks work.
TLDR: You need to use another device/incognito tab/different browser, signed into a different account (I went straight to different account, there’s a chance you can use the same account) to test and use multiplayer blocks.
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@tyller_ Oh, thanks! I’m used to Scratch, so since CreatiCode is a mod of scratch I though it was possible. Well still might be, but it would take a to of work going off one of griffpach’s videos…
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Tyller_ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa last edited by
@shrukin You can use cloud blocks to achieve unlimited user multiplayer, with the only issue being constant broadcasting can cause the when I receive message from user block to not read all the data that clients are sending, but it works, I use it for my chat game where you talk with other people, but since it has a ~half second lag it’d be a bit unreliable for what you’re trying, though it’s you’re only method you can use, also importing from a downloaded scratch project will let you use the cloud variables in that project.
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@tyller_ Ok! Thanks a lot, though