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    How to use multiplayer blocks

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    • Shrukin
      Shrukin ⛤ last edited by

      How do I use the multiplayer blocks? This is what I got… My test player never showed up.Screenshot 2024-03-05 11.35.35 AM.png

      Yummy!

      Tyller_ 1 Reply Last reply Reply Quote 0
      • Tyller_
        Tyller_ Best Forum Helpers @Shrukin last edited by

        @mathew139616-georgiacyber they’re not fully working, I messed around with them and the add sprite to game block, remove sprite from game, reset game world, set speed syncrhiously, and block that has a broadcast input don’t work, also how it works (I tested in two tabs and know from cloud) is one client (project in tab with a unique account signed in, not same across tabs/devices, a client is just a user) makes the world, and another joins it, all clients can make worlds and join each others, but as of my testing <1 hour ago, only create, join, list games, and list in game blocks work.

        TLDR: You need to use another device/incognito tab/different browser, signed into a different account (I went straight to different account, there’s a chance you can use the same account) to test and use multiplayer blocks.

        <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
        </div>

        Shrukin 1 Reply Last reply Reply Quote 0
        • Shrukin
          Shrukin ⛤ @Tyller_ last edited by

          @tyller_ Oh, thanks! I’m used to Scratch, so since CreatiCode is a mod of scratch I though it was possible. Well still might be, but it would take a to of work going off one of griffpach’s videos…

          Yummy!

          Tyller_ 1 Reply Last reply Reply Quote 0
          • Tyller_
            Tyller_ Best Forum Helpers @Shrukin last edited by

            @shrukin You can use cloud blocks to achieve unlimited user multiplayer, with the only issue being constant broadcasting can cause the when I receive message from user block to not read all the data that clients are sending, but it works, I use it for my chat game where you talk with other people, but since it has a ~half second lag it’d be a bit unreliable for what you’re trying, though it’s you’re only method you can use, also importing from a downloaded scratch project will let you use the cloud variables in that project.

            <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
            </div>

            info-creaticode Shrukin 2 Replies Last reply Reply Quote 0
            • info-creaticode
              CreatiCode @Tyller_ last edited by

              @tyller_ @Shrukin

              We will make a new release for the multiplayer blocks soon, and also release a game with tutorials. Stay tuned!

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              • Shrukin
                Shrukin ⛤ @Tyller_ last edited by

                @tyller_ Ok! Thanks a lot, though

                Yummy!

                1 Reply Last reply Reply Quote 0
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