Maybe Creaticode knows the issue:
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https://play.creaticode.com/projects/67e45ca9e53a95a57785cd48
when you press Q (once everything has loaded in), a blueprint should pop up. When this happens, you should see an option to press a transportation hangar. When you press it, There’s supposed to be a faded version of the hangar but it doesn’t appear. Can you find the issue?
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Can you pinpoint which block should trigger the “faded version” to appear? And does that block get to run or not?
You can try to use the “print to console” block at a few critical points to help you track the program flow.
Also, it is not clear why this project takes so long to load. Maybe you can make a copy of it, delete all sprites/code unrelated to the hanger, so that you can start it quickly as you debug.
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@info-creaticode it takes long to load because of the 5000x5000 block terrain generation. It’s supposed to be a big open world, so it waits until all blocks are loaded
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In that case, you can skip that whole process when you debug the issue since it is unrelated to the issue, right?
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@info-creaticode I believe so, although the “point towards mouse-pointer” is a bit buggy on a scale that isn’t at its original size
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@the_true_odst You can do it so it generates terrain nearby the player first, and either while the player is just playing and/or as the player comes near, generate more (broadcasts are async so if you make it so stuff is done using non waiting broadcasts it wont slow down the game much and you can let them play faster)
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@the_true_odst said in Maybe Creaticode knows the issue::
point towards mouse-pointer” is a bit buggy
We’ll look into that.