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    "When this Sprite clicked" Won't work during playtest

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    • 白刃の亡霊
      白刃の亡霊 Best Forum Helpers last edited by

      When I try to click the sprite, the block doesn’t highlight or do its action like it normally does. When I click the block in the coding area, however, it then works. Can you fix this please?

      Ghost of the White Blade

      c. 1 Reply Last reply Reply Quote 0
      • c.
        Cαƚƚყ Mod Helper @白刃の亡霊 last edited by

        @the_true_odst
        Could you clarify?

        Official Forums Moderator - Resigned.

        白刃の亡霊 1 Reply Last reply Reply Quote 0
        • 白刃の亡霊
          白刃の亡霊 Best Forum Helpers @c. last edited by 白刃の亡霊

          @c There’s sprite that has the code “If sprite clicked” in my game, yet it doesn’t work when I click the sprite. It only works when I click the block in the coding area and not the actual game. I already tried using a “say hello” block but it doesn’t appear either. The sprite is also completely visible and not ghosted

          Ghost of the White Blade

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          • info-creaticode
            CreatiCode last edited by

            @the_true_odst

            That block works fine in our test. Are you clicking a clone of the sprite? If so, that block may not be highlighted in the code area, but it will still run.

            Please share a project link if that’s not the case.

            白刃の亡霊 1 Reply Last reply Reply Quote 0
            • 白刃の亡霊
              白刃の亡霊 Best Forum Helpers @info-creaticode last edited by

              @info-creaticode
              There’s no cloning in my project currently, but here is the link:
              https://play.creaticode.com/projects/67d87d5495452a30daa6dd1b


              Press F to trigger the “shake” button. When you click it, it is supposed to teleport to a different location, yet it doesn’t.

              Ghost of the White Blade

              info-creaticode 1 Reply Last reply Reply Quote 0
              • info-creaticode
                CreatiCode @白刃の亡霊 last edited by

                @the_true_odst

                Thank you. The issue comes from the larger stage size. Can you switch back to 480x360 stage size for now? We will fix the issue then let you know.

                白刃の亡霊 1 Reply Last reply Reply Quote 0
                • 白刃の亡霊
                  白刃の亡霊 Best Forum Helpers @info-creaticode last edited by

                  @info-creaticode Okay

                  Ghost of the White Blade

                  info-creaticode 1 Reply Last reply Reply Quote 0
                  • info-creaticode
                    CreatiCode @白刃の亡霊 last edited by

                    @the_true_odst

                    This issue has been fixed.

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