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CreatiCode Scratch Forum

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  3. Goofy Tower Defense

Goofy Tower Defense

Scheduled Pinned Locked Moved Project Showcase
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  • TheNicknameGovT TheNicknameGov

    @jeffreyrb03-gmail, @Tyller_,
    I’m not sure if this is a good animation to use. (Note, when an enemy comes into contact, they will take explosion dmg. I will make an explosion when they do come into contact with it)
    https://play.creaticode.com/projects/6732680bbf68856fe984df65

    I made a separate testing room so if you want to put your own units, enemies, and animations you are welcome to

    Click the unit to see the animation

    JaecadeJnightJ Offline
    JaecadeJnightJ Offline
    JaecadeJnight
    Mod Helper
    wrote on last edited by
    #49

    @011830-0a42ef84 i like the animation. I think i’m done helping for that sorta stuff and I can’t really give more help to you in terms of the actual game (the enemies and whatnot) because I find it a bit hard to modify the code and at the current moment I don’t have a lot of time or motivation to try to understand the code so that I can change stuff up. I could modify the code, but I wouldn’t do it in a way that’s convenient and actually helps you because I would just remake everything from the ground up then you’d sorta face the same problem of maybe not being able to understand my code or not liking my practices. I am willing to help in other ways though, like the project I gave you contained all that I wanted to fix, since I didn’t think it was necessary to have multiple sprites for each individual button.

    I can help in different ways though like if you need help with making widgets and making them function and look good. I also have suggestions for the game:

    • After the first wave finishes, I thought the game finished since there were no more enemies even though i spammed the spacebar and waited. I noticed in the code that something (in “Bolt”) would take 7 seconds. I recall it taking longer than that tho so I think the system was broken. You should make it so it’s clear to the user when the round/wave is finished. A lot of games do that by just freezing the screen and putting a message that says something like “You completed level {number}” and like a star ranking that shows how well you completed the level. I’m not saying you have to do that exactly but you at least have to make it clear when a wave finishes and tell the user to press space for another round or for the current system “A new wave will begin shortly, please wait”.
    • idk ill add more later

    #LLJW
    <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

    TheNicknameGovT 2 Replies Last reply
    0
    • JaecadeJnightJ JaecadeJnight

      @011830-0a42ef84 i like the animation. I think i’m done helping for that sorta stuff and I can’t really give more help to you in terms of the actual game (the enemies and whatnot) because I find it a bit hard to modify the code and at the current moment I don’t have a lot of time or motivation to try to understand the code so that I can change stuff up. I could modify the code, but I wouldn’t do it in a way that’s convenient and actually helps you because I would just remake everything from the ground up then you’d sorta face the same problem of maybe not being able to understand my code or not liking my practices. I am willing to help in other ways though, like the project I gave you contained all that I wanted to fix, since I didn’t think it was necessary to have multiple sprites for each individual button.

      I can help in different ways though like if you need help with making widgets and making them function and look good. I also have suggestions for the game:

      • After the first wave finishes, I thought the game finished since there were no more enemies even though i spammed the spacebar and waited. I noticed in the code that something (in “Bolt”) would take 7 seconds. I recall it taking longer than that tho so I think the system was broken. You should make it so it’s clear to the user when the round/wave is finished. A lot of games do that by just freezing the screen and putting a message that says something like “You completed level {number}” and like a star ranking that shows how well you completed the level. I’m not saying you have to do that exactly but you at least have to make it clear when a wave finishes and tell the user to press space for another round or for the current system “A new wave will begin shortly, please wait”.
      • idk ill add more later
      TheNicknameGovT Offline
      TheNicknameGovT Offline
      TheNicknameGov
      trusted helpers
      wrote on last edited by
      #50

      @jeffreyrb03-gmail, I know, everything was just a test. Could you help me with making clones to each enemy so I don’t have to duplicate sprites over and over? Like on an actual round 1, I’m planning on having there to be more than 1 basic enemy and then on round 2 it would be more of them and then speed.

      Please help all my projects are 3000+ blocks

      1 Reply Last reply
      1
      • JaecadeJnightJ JaecadeJnight

        @011830-0a42ef84 i like the animation. I think i’m done helping for that sorta stuff and I can’t really give more help to you in terms of the actual game (the enemies and whatnot) because I find it a bit hard to modify the code and at the current moment I don’t have a lot of time or motivation to try to understand the code so that I can change stuff up. I could modify the code, but I wouldn’t do it in a way that’s convenient and actually helps you because I would just remake everything from the ground up then you’d sorta face the same problem of maybe not being able to understand my code or not liking my practices. I am willing to help in other ways though, like the project I gave you contained all that I wanted to fix, since I didn’t think it was necessary to have multiple sprites for each individual button.

        I can help in different ways though like if you need help with making widgets and making them function and look good. I also have suggestions for the game:

        • After the first wave finishes, I thought the game finished since there were no more enemies even though i spammed the spacebar and waited. I noticed in the code that something (in “Bolt”) would take 7 seconds. I recall it taking longer than that tho so I think the system was broken. You should make it so it’s clear to the user when the round/wave is finished. A lot of games do that by just freezing the screen and putting a message that says something like “You completed level {number}” and like a star ranking that shows how well you completed the level. I’m not saying you have to do that exactly but you at least have to make it clear when a wave finishes and tell the user to press space for another round or for the current system “A new wave will begin shortly, please wait”.
        • idk ill add more later
        TheNicknameGovT Offline
        TheNicknameGovT Offline
        TheNicknameGov
        trusted helpers
        wrote on last edited by
        #51

        @jeffreyrb03-gmail or tell me how to make clones actually work

        Please help all my projects are 3000+ blocks

        Tyller_T 1 Reply Last reply
        1
        • TheNicknameGovT TheNicknameGov

          @jeffreyrb03-gmail or tell me how to make clones actually work

          Tyller_T Offline
          Tyller_T Offline
          Tyller_
          trusted helpers
          wrote on last edited by
          #52

          @011830-0a42ef84 you need variables that when made you select “for this sprite only”, variables you do that for are able to be set across all clones, independently, you’d have to clean up a lot of your code though

          <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
          </div>

          TheNicknameGovT 1 Reply Last reply
          1
          • Tyller_T Tyller_

            @011830-0a42ef84 you need variables that when made you select “for this sprite only”, variables you do that for are able to be set across all clones, independently, you’d have to clean up a lot of your code though

            TheNicknameGovT Offline
            TheNicknameGovT Offline
            TheNicknameGov
            trusted helpers
            wrote on last edited by TAO
            #53

            @tyller_ how would I do that, I’m still pretty inexperienced

            Please help all my projects are 3000+ blocks

            Tyller_T 1 Reply Last reply
            1
            • TheNicknameGovT TheNicknameGov

              @tyller_ how would I do that, I’m still pretty inexperienced

              Tyller_T Offline
              Tyller_T Offline
              Tyller_
              trusted helpers
              wrote on last edited by
              #54

              @011830-0a42ef84 2511a416-c096-49b5-9eb3-6e5ad8659ae2-image.png

              <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
              </div>

              TheNicknameGovT 1 Reply Last reply
              1
              • Tyller_T Tyller_

                @011830-0a42ef84 2511a416-c096-49b5-9eb3-6e5ad8659ae2-image.png

                TheNicknameGovT Offline
                TheNicknameGovT Offline
                TheNicknameGov
                trusted helpers
                wrote on last edited by
                #55

                @tyller_ How do you open that up? Also, can you give me an example for one of the sprites?

                Please help all my projects are 3000+ blocks

                Tyller_T 1 Reply Last reply
                1
                • TheNicknameGovT TheNicknameGov

                  @tyller_ How do you open that up? Also, can you give me an example for one of the sprites?

                  Tyller_T Offline
                  Tyller_T Offline
                  Tyller_
                  trusted helpers
                  wrote on last edited by
                  #56

                  @011830-0a42ef84 you click new variable in the variable tab, I’m a bit busy rn so in a bit

                  <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                  </div>

                  1 Reply Last reply
                  1
                  • TheNicknameGovT Offline
                    TheNicknameGovT Offline
                    TheNicknameGov
                    trusted helpers
                    wrote on last edited by
                    #57

                    When upgrading units, do you apply a separate sprite to make the upgraded UI or would a widget be better?

                    Please help all my projects are 3000+ blocks

                    Tyller_T 1 Reply Last reply
                    1
                    • TheNicknameGovT TheNicknameGov

                      When upgrading units, do you apply a separate sprite to make the upgraded UI or would a widget be better?

                      Tyller_T Offline
                      Tyller_T Offline
                      Tyller_
                      trusted helpers
                      wrote on last edited by
                      #58

                      @011830-0a42ef84 wdym upgraded ui? for any upgrades you would just use different costumes, plus widgets would be best for any ui elements

                      <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                      </div>

                      TheNicknameGovT 2 Replies Last reply
                      1
                      • Tyller_T Tyller_

                        @011830-0a42ef84 wdym upgraded ui? for any upgrades you would just use different costumes, plus widgets would be best for any ui elements

                        TheNicknameGovT Offline
                        TheNicknameGovT Offline
                        TheNicknameGov
                        trusted helpers
                        wrote on last edited by
                        #59

                        @tyller_ I mean when you click the sprite, a UI shows the upgrade and the upgrader button.

                        Please help all my projects are 3000+ blocks

                        1 Reply Last reply
                        0
                        • Tyller_T Tyller_

                          @011830-0a42ef84 wdym upgraded ui? for any upgrades you would just use different costumes, plus widgets would be best for any ui elements

                          TheNicknameGovT Offline
                          TheNicknameGovT Offline
                          TheNicknameGov
                          trusted helpers
                          wrote on last edited by
                          #60

                          @tyller_, @jeffreyrb03-gmail,
                          Major update(s) for my test game, please check it out and tell me how it is.

                          Please help all my projects are 3000+ blocks

                          1 Reply Last reply
                          1
                          • TheNicknameGovT Offline
                            TheNicknameGovT Offline
                            TheNicknameGov
                            trusted helpers
                            wrote on last edited by
                            #61

                            Added a mini boss: Summoner

                            (type /summon summoner to spawn it)

                            https://play.creaticode.com/projects/6730fb66bf68856fe9840816

                            Please tell me any bugs you find. The launcher might be a bit bugged with summoner, I don’t know how to fix it

                            Please help all my projects are 3000+ blocks

                            1 Reply Last reply
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