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CreatiCode Scratch Forum

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  3. Goofy Tower Defense

Goofy Tower Defense

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  • TheNicknameGovT TheNicknameGov

    @tyller_ I have an issue where the units shoot the enemies even when they are not in range. How do you fix this bug? Also, how do you make the units shoot the first enemy they see and keep it that way?

    Tyller_T Offline
    Tyller_T Offline
    Tyller_
    trusted helpers
    wrote on last edited by
    #44

    @011830-0a42ef84 I am currently in the process of now not trying to fix bugs as I see them but figure out how it works, I believe you may of misunderstood how some stuff works, I will report back after I figure some more stuff out, I might start just adding a bunch of comments all over

    <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
    </div>

    TheNicknameGovT 1 Reply Last reply
    0
    • Tyller_T Tyller_

      @011830-0a42ef84 I am currently in the process of now not trying to fix bugs as I see them but figure out how it works, I believe you may of misunderstood how some stuff works, I will report back after I figure some more stuff out, I might start just adding a bunch of comments all over

      TheNicknameGovT Offline
      TheNicknameGovT Offline
      TheNicknameGov
      trusted helpers
      wrote on last edited by
      #45

      @tyller_ Okay thanks, I will explain the ones you have questions on. Make sure the questions are detailed please

      Please help all my projects are 3000+ blocks

      1 Reply Last reply
      0
      • TheNicknameGovT TheNicknameGov

        @jeffreyrb03-gmail What’s your favorite unit so far? (I added a minigunner if you haven’t looked at it yet)

        JaecadeJnightJ Offline
        JaecadeJnightJ Offline
        JaecadeJnight
        Mod Helper
        wrote on last edited by
        #46

        @011830-0a42ef84 idk revolver or private id say i enjoy their animations

        #LLJW
        <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

        TheNicknameGovT 2 Replies Last reply
        1
        • JaecadeJnightJ JaecadeJnight

          @011830-0a42ef84 idk revolver or private id say i enjoy their animations

          TheNicknameGovT Offline
          TheNicknameGovT Offline
          TheNicknameGov
          trusted helpers
          wrote on last edited by
          #47

          @jeffreyrb03-gmail The Minigun is my favorite

          Please help all my projects are 3000+ blocks

          1 Reply Last reply
          0
          • JaecadeJnightJ JaecadeJnight

            @011830-0a42ef84 idk revolver or private id say i enjoy their animations

            TheNicknameGovT Offline
            TheNicknameGovT Offline
            TheNicknameGov
            trusted helpers
            wrote on last edited by TAO
            #48

            @jeffreyrb03-gmail, @Tyller_,
            I’m not sure if this is a good animation to use. (Note, when an enemy comes into contact, they will take explosion dmg. I will make an explosion when they do come into contact with it)
            https://play.creaticode.com/projects/6732680bbf68856fe984df65

            I made a separate testing room so if you want to put your own units, enemies, and animations you are welcome to

            Click the unit to see the animation

            Please help all my projects are 3000+ blocks

            JaecadeJnightJ 1 Reply Last reply
            1
            • TheNicknameGovT TheNicknameGov

              @jeffreyrb03-gmail, @Tyller_,
              I’m not sure if this is a good animation to use. (Note, when an enemy comes into contact, they will take explosion dmg. I will make an explosion when they do come into contact with it)
              https://play.creaticode.com/projects/6732680bbf68856fe984df65

              I made a separate testing room so if you want to put your own units, enemies, and animations you are welcome to

              Click the unit to see the animation

              JaecadeJnightJ Offline
              JaecadeJnightJ Offline
              JaecadeJnight
              Mod Helper
              wrote on last edited by
              #49

              @011830-0a42ef84 i like the animation. I think i’m done helping for that sorta stuff and I can’t really give more help to you in terms of the actual game (the enemies and whatnot) because I find it a bit hard to modify the code and at the current moment I don’t have a lot of time or motivation to try to understand the code so that I can change stuff up. I could modify the code, but I wouldn’t do it in a way that’s convenient and actually helps you because I would just remake everything from the ground up then you’d sorta face the same problem of maybe not being able to understand my code or not liking my practices. I am willing to help in other ways though, like the project I gave you contained all that I wanted to fix, since I didn’t think it was necessary to have multiple sprites for each individual button.

              I can help in different ways though like if you need help with making widgets and making them function and look good. I also have suggestions for the game:

              • After the first wave finishes, I thought the game finished since there were no more enemies even though i spammed the spacebar and waited. I noticed in the code that something (in “Bolt”) would take 7 seconds. I recall it taking longer than that tho so I think the system was broken. You should make it so it’s clear to the user when the round/wave is finished. A lot of games do that by just freezing the screen and putting a message that says something like “You completed level {number}” and like a star ranking that shows how well you completed the level. I’m not saying you have to do that exactly but you at least have to make it clear when a wave finishes and tell the user to press space for another round or for the current system “A new wave will begin shortly, please wait”.
              • idk ill add more later

              #LLJW
              <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

              TheNicknameGovT 2 Replies Last reply
              0
              • JaecadeJnightJ JaecadeJnight

                @011830-0a42ef84 i like the animation. I think i’m done helping for that sorta stuff and I can’t really give more help to you in terms of the actual game (the enemies and whatnot) because I find it a bit hard to modify the code and at the current moment I don’t have a lot of time or motivation to try to understand the code so that I can change stuff up. I could modify the code, but I wouldn’t do it in a way that’s convenient and actually helps you because I would just remake everything from the ground up then you’d sorta face the same problem of maybe not being able to understand my code or not liking my practices. I am willing to help in other ways though, like the project I gave you contained all that I wanted to fix, since I didn’t think it was necessary to have multiple sprites for each individual button.

                I can help in different ways though like if you need help with making widgets and making them function and look good. I also have suggestions for the game:

                • After the first wave finishes, I thought the game finished since there were no more enemies even though i spammed the spacebar and waited. I noticed in the code that something (in “Bolt”) would take 7 seconds. I recall it taking longer than that tho so I think the system was broken. You should make it so it’s clear to the user when the round/wave is finished. A lot of games do that by just freezing the screen and putting a message that says something like “You completed level {number}” and like a star ranking that shows how well you completed the level. I’m not saying you have to do that exactly but you at least have to make it clear when a wave finishes and tell the user to press space for another round or for the current system “A new wave will begin shortly, please wait”.
                • idk ill add more later
                TheNicknameGovT Offline
                TheNicknameGovT Offline
                TheNicknameGov
                trusted helpers
                wrote on last edited by
                #50

                @jeffreyrb03-gmail, I know, everything was just a test. Could you help me with making clones to each enemy so I don’t have to duplicate sprites over and over? Like on an actual round 1, I’m planning on having there to be more than 1 basic enemy and then on round 2 it would be more of them and then speed.

                Please help all my projects are 3000+ blocks

                1 Reply Last reply
                1
                • JaecadeJnightJ JaecadeJnight

                  @011830-0a42ef84 i like the animation. I think i’m done helping for that sorta stuff and I can’t really give more help to you in terms of the actual game (the enemies and whatnot) because I find it a bit hard to modify the code and at the current moment I don’t have a lot of time or motivation to try to understand the code so that I can change stuff up. I could modify the code, but I wouldn’t do it in a way that’s convenient and actually helps you because I would just remake everything from the ground up then you’d sorta face the same problem of maybe not being able to understand my code or not liking my practices. I am willing to help in other ways though, like the project I gave you contained all that I wanted to fix, since I didn’t think it was necessary to have multiple sprites for each individual button.

                  I can help in different ways though like if you need help with making widgets and making them function and look good. I also have suggestions for the game:

                  • After the first wave finishes, I thought the game finished since there were no more enemies even though i spammed the spacebar and waited. I noticed in the code that something (in “Bolt”) would take 7 seconds. I recall it taking longer than that tho so I think the system was broken. You should make it so it’s clear to the user when the round/wave is finished. A lot of games do that by just freezing the screen and putting a message that says something like “You completed level {number}” and like a star ranking that shows how well you completed the level. I’m not saying you have to do that exactly but you at least have to make it clear when a wave finishes and tell the user to press space for another round or for the current system “A new wave will begin shortly, please wait”.
                  • idk ill add more later
                  TheNicknameGovT Offline
                  TheNicknameGovT Offline
                  TheNicknameGov
                  trusted helpers
                  wrote on last edited by
                  #51

                  @jeffreyrb03-gmail or tell me how to make clones actually work

                  Please help all my projects are 3000+ blocks

                  Tyller_T 1 Reply Last reply
                  1
                  • TheNicknameGovT TheNicknameGov

                    @jeffreyrb03-gmail or tell me how to make clones actually work

                    Tyller_T Offline
                    Tyller_T Offline
                    Tyller_
                    trusted helpers
                    wrote on last edited by
                    #52

                    @011830-0a42ef84 you need variables that when made you select “for this sprite only”, variables you do that for are able to be set across all clones, independently, you’d have to clean up a lot of your code though

                    <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                    </div>

                    TheNicknameGovT 1 Reply Last reply
                    1
                    • Tyller_T Tyller_

                      @011830-0a42ef84 you need variables that when made you select “for this sprite only”, variables you do that for are able to be set across all clones, independently, you’d have to clean up a lot of your code though

                      TheNicknameGovT Offline
                      TheNicknameGovT Offline
                      TheNicknameGov
                      trusted helpers
                      wrote on last edited by TAO
                      #53

                      @tyller_ how would I do that, I’m still pretty inexperienced

                      Please help all my projects are 3000+ blocks

                      Tyller_T 1 Reply Last reply
                      1
                      • TheNicknameGovT TheNicknameGov

                        @tyller_ how would I do that, I’m still pretty inexperienced

                        Tyller_T Offline
                        Tyller_T Offline
                        Tyller_
                        trusted helpers
                        wrote on last edited by
                        #54

                        @011830-0a42ef84 2511a416-c096-49b5-9eb3-6e5ad8659ae2-image.png

                        <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                        </div>

                        TheNicknameGovT 1 Reply Last reply
                        1
                        • Tyller_T Tyller_

                          @011830-0a42ef84 2511a416-c096-49b5-9eb3-6e5ad8659ae2-image.png

                          TheNicknameGovT Offline
                          TheNicknameGovT Offline
                          TheNicknameGov
                          trusted helpers
                          wrote on last edited by
                          #55

                          @tyller_ How do you open that up? Also, can you give me an example for one of the sprites?

                          Please help all my projects are 3000+ blocks

                          Tyller_T 1 Reply Last reply
                          1
                          • TheNicknameGovT TheNicknameGov

                            @tyller_ How do you open that up? Also, can you give me an example for one of the sprites?

                            Tyller_T Offline
                            Tyller_T Offline
                            Tyller_
                            trusted helpers
                            wrote on last edited by
                            #56

                            @011830-0a42ef84 you click new variable in the variable tab, I’m a bit busy rn so in a bit

                            <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                            </div>

                            1 Reply Last reply
                            1
                            • TheNicknameGovT Offline
                              TheNicknameGovT Offline
                              TheNicknameGov
                              trusted helpers
                              wrote on last edited by
                              #57

                              When upgrading units, do you apply a separate sprite to make the upgraded UI or would a widget be better?

                              Please help all my projects are 3000+ blocks

                              Tyller_T 1 Reply Last reply
                              1
                              • TheNicknameGovT TheNicknameGov

                                When upgrading units, do you apply a separate sprite to make the upgraded UI or would a widget be better?

                                Tyller_T Offline
                                Tyller_T Offline
                                Tyller_
                                trusted helpers
                                wrote on last edited by
                                #58

                                @011830-0a42ef84 wdym upgraded ui? for any upgrades you would just use different costumes, plus widgets would be best for any ui elements

                                <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                                </div>

                                TheNicknameGovT 2 Replies Last reply
                                1
                                • Tyller_T Tyller_

                                  @011830-0a42ef84 wdym upgraded ui? for any upgrades you would just use different costumes, plus widgets would be best for any ui elements

                                  TheNicknameGovT Offline
                                  TheNicknameGovT Offline
                                  TheNicknameGov
                                  trusted helpers
                                  wrote on last edited by
                                  #59

                                  @tyller_ I mean when you click the sprite, a UI shows the upgrade and the upgrader button.

                                  Please help all my projects are 3000+ blocks

                                  1 Reply Last reply
                                  0
                                  • Tyller_T Tyller_

                                    @011830-0a42ef84 wdym upgraded ui? for any upgrades you would just use different costumes, plus widgets would be best for any ui elements

                                    TheNicknameGovT Offline
                                    TheNicknameGovT Offline
                                    TheNicknameGov
                                    trusted helpers
                                    wrote on last edited by
                                    #60

                                    @tyller_, @jeffreyrb03-gmail,
                                    Major update(s) for my test game, please check it out and tell me how it is.

                                    Please help all my projects are 3000+ blocks

                                    1 Reply Last reply
                                    1
                                    • TheNicknameGovT Offline
                                      TheNicknameGovT Offline
                                      TheNicknameGov
                                      trusted helpers
                                      wrote on last edited by
                                      #61

                                      Added a mini boss: Summoner

                                      (type /summon summoner to spawn it)

                                      https://play.creaticode.com/projects/6730fb66bf68856fe9840816

                                      Please tell me any bugs you find. The launcher might be a bit bugged with summoner, I don’t know how to fix it

                                      Please help all my projects are 3000+ blocks

                                      1 Reply Last reply
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