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CreatiCode Scratch Forum

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  3. Goofy Tower Defense

Goofy Tower Defense

Scheduled Pinned Locked Moved Project Showcase
61 Posts 4 Posters 21.3k Views 1 Watching
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  • TheNicknameGovT TheNicknameGov

    @jeffreyrb03-gmail I changed it to “If touching color” still doesn’t work fsr tho.

    JaecadeJnightJ Offline
    JaecadeJnightJ Offline
    JaecadeJnight
    Mod Helper
    wrote on last edited by
    #14

    @011830-0a42ef84 mb i was just guessing

    #LLJW
    <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

    TheNicknameGovT 1 Reply Last reply
    1
    • JaecadeJnightJ JaecadeJnight

      @011830-0a42ef84 mb i was just guessing

      TheNicknameGovT Offline
      TheNicknameGovT Offline
      TheNicknameGov
      trusted helpers
      wrote on last edited by TAO
      #15

      @jeffreyrb03-gmail Could you do that for the test and just send it to me? I would implement it in my project and credit you. I’m really only good at character design/animation, and how they shoot/move. 🐖

      Also, do you have any enemy/unit suggestions? If so please list and explain it to me

      I’m also planning on making moving units, as well.

      JaecadeJnightJ 1 Reply Last reply
      1
      • TheNicknameGovT TheNicknameGov

        @jeffreyrb03-gmail Could you do that for the test and just send it to me? I would implement it in my project and credit you. I’m really only good at character design/animation, and how they shoot/move. 🐖

        Also, do you have any enemy/unit suggestions? If so please list and explain it to me

        I’m also planning on making moving units, as well.

        JaecadeJnightJ Offline
        JaecadeJnightJ Offline
        JaecadeJnight
        Mod Helper
        wrote on last edited by
        #16

        @011830-0a42ef84 Ok. Ill try to change your code but you should also try to make comments in places to explain what your code does since I have no idea what one of the sprites does but dw I’ll figure it out

        #LLJW
        <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

        TheNicknameGovT 2 Replies Last reply
        1
        • JaecadeJnightJ JaecadeJnight

          @011830-0a42ef84 Ok. Ill try to change your code but you should also try to make comments in places to explain what your code does since I have no idea what one of the sprites does but dw I’ll figure it out

          TheNicknameGovT Offline
          TheNicknameGovT Offline
          TheNicknameGov
          trusted helpers
          wrote on last edited by TAO
          #17

          @jeffreyrb03-gmail OK let me rename every sprite then

          Ok they are all renamed and kind of explained

          1 Reply Last reply
          1
          • JaecadeJnightJ JaecadeJnight

            @011830-0a42ef84 Ok. Ill try to change your code but you should also try to make comments in places to explain what your code does since I have no idea what one of the sprites does but dw I’ll figure it out

            TheNicknameGovT Offline
            TheNicknameGovT Offline
            TheNicknameGov
            trusted helpers
            wrote on last edited by
            #18

            @jeffreyrb03-gmail How’s the progess going (I got bored)

            JaecadeJnightJ 4 Replies Last reply
            1
            • TheNicknameGovT TheNicknameGov

              @jeffreyrb03-gmail How’s the progess going (I got bored)

              JaecadeJnightJ Offline
              JaecadeJnightJ Offline
              JaecadeJnight
              Mod Helper
              wrote on last edited by
              #19

              @011830-0a42ef84 doing good im making it less messy and things are gonna do what theyre supoosed to now, almost done

              #LLJW
              <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

              1 Reply Last reply
              0
              • TheNicknameGovT TheNicknameGov

                @jeffreyrb03-gmail How’s the progess going (I got bored)

                JaecadeJnightJ Offline
                JaecadeJnightJ Offline
                JaecadeJnight
                Mod Helper
                wrote on last edited by
                #20

                @011830-0a42ef84 heres my fixes to it: https://play.creaticode.com/projects/673102f9bf68856fe9841005

                #LLJW
                <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

                JaecadeJnightJ 1 Reply Last reply
                1
                • JaecadeJnightJ JaecadeJnight

                  @011830-0a42ef84 heres my fixes to it: https://play.creaticode.com/projects/673102f9bf68856fe9841005

                  JaecadeJnightJ Offline
                  JaecadeJnightJ Offline
                  JaecadeJnight
                  Mod Helper
                  wrote on last edited by jeffreyrb03-gmail
                  #21

                  @jeffreyrb03-gmail @011830-0a42ef84 I moved everything initialization related (like setting variables and the backdrop) to the Stage, deleted all button sprites and replaced them with widgets, by making buttons shop1, shop2, shop3, and cheatsgiver, renamed the sprites to tell you what they are, and I made the /give command better so that you can now just type “/give 500” to give yourself 500 cabbage.

                  Edit: I also changed something that took 5 seconds to be just 2 seconds since i think thats too long of a wait

                  #LLJW
                  <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

                  TheNicknameGovT 1 Reply Last reply
                  1
                  • TheNicknameGovT TheNicknameGov

                    @jeffreyrb03-gmail How’s the progess going (I got bored)

                    JaecadeJnightJ Offline
                    JaecadeJnightJ Offline
                    JaecadeJnight
                    Mod Helper
                    wrote on last edited by
                    #22

                    @011830-0a42ef84 u there?

                    #LLJW
                    <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

                    1 Reply Last reply
                    1
                    • TheNicknameGovT TheNicknameGov

                      @jeffreyrb03-gmail How’s the progess going (I got bored)

                      JaecadeJnightJ Offline
                      JaecadeJnightJ Offline
                      JaecadeJnight
                      Mod Helper
                      wrote on last edited by
                      #23

                      @011830-0a42ef84 well i changed up the look of it with gradients and moved where the cheats button is and to have a happy face

                      #LLJW
                      <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

                      TheNicknameGovT 3 Replies Last reply
                      1
                      • JaecadeJnightJ JaecadeJnight

                        @011830-0a42ef84 well i changed up the look of it with gradients and moved where the cheats button is and to have a happy face

                        TheNicknameGovT Offline
                        TheNicknameGovT Offline
                        TheNicknameGov
                        trusted helpers
                        wrote on last edited by
                        #24

                        @jeffreyrb03-gmail Sorry I was away, lemme check

                        1 Reply Last reply
                        0
                        • JaecadeJnightJ JaecadeJnight

                          @jeffreyrb03-gmail @011830-0a42ef84 I moved everything initialization related (like setting variables and the backdrop) to the Stage, deleted all button sprites and replaced them with widgets, by making buttons shop1, shop2, shop3, and cheatsgiver, renamed the sprites to tell you what they are, and I made the /give command better so that you can now just type “/give 500” to give yourself 500 cabbage.

                          Edit: I also changed something that took 5 seconds to be just 2 seconds since i think thats too long of a wait

                          TheNicknameGovT Offline
                          TheNicknameGovT Offline
                          TheNicknameGov
                          trusted helpers
                          wrote on last edited by
                          #25
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • JaecadeJnightJ JaecadeJnight

                            @011830-0a42ef84 well i changed up the look of it with gradients and moved where the cheats button is and to have a happy face

                            TheNicknameGovT Offline
                            TheNicknameGovT Offline
                            TheNicknameGov
                            trusted helpers
                            wrote on last edited by TAO
                            #26

                            @jeffreyrb03-gmail I read everything you did and it is a lot better than what I’ve done lol. I have one problem though, the units won’t fire at “bolt” after they killed “basic” and “speed.” I think that might be on you because mine works fine when I place all my units down.

                            Have any unit/enemy suggestions? If so explain them pls I would love to make them.

                            1 Reply Last reply
                            1
                            • JaecadeJnightJ JaecadeJnight

                              @011830-0a42ef84 well i changed up the look of it with gradients and moved where the cheats button is and to have a happy face

                              TheNicknameGovT Offline
                              TheNicknameGovT Offline
                              TheNicknameGov
                              trusted helpers
                              wrote on last edited by
                              #27

                              @jeffreyrb03-gmail yo

                              TheNicknameGovT 1 Reply Last reply
                              0
                              • TheNicknameGovT TheNicknameGov

                                @jeffreyrb03-gmail yo

                                TheNicknameGovT Offline
                                TheNicknameGovT Offline
                                TheNicknameGov
                                trusted helpers
                                wrote on last edited by
                                #28

                                @011830-0a42ef84 Have any updates?

                                1 Reply Last reply
                                0
                                • Tyller_T Offline
                                  Tyller_T Offline
                                  Tyller_
                                  trusted helpers
                                  wrote on last edited by Tyller_
                                  #29

                                  @011830-0a42ef84 I can help with some stuff, though how I make stuff may be a bit, complex (my main projects are mainly over 1.5k blocks, but trust me it works, plus I try to make stuff very adjustable)

                                  Edit: ight so I found some issues but I think this is an issue with me being on an ipad and therefore I can’t move the mouse without the mouse being down, so buying a bit of a struggle shall we say, I’ll make a list of my changes to be a bit mobile friendly while not making it annoying

                                  <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                                  </div>

                                  TheNicknameGovT 1 Reply Last reply
                                  0
                                  • Tyller_T Tyller_

                                    @011830-0a42ef84 I can help with some stuff, though how I make stuff may be a bit, complex (my main projects are mainly over 1.5k blocks, but trust me it works, plus I try to make stuff very adjustable)

                                    Edit: ight so I found some issues but I think this is an issue with me being on an ipad and therefore I can’t move the mouse without the mouse being down, so buying a bit of a struggle shall we say, I’ll make a list of my changes to be a bit mobile friendly while not making it annoying

                                    TheNicknameGovT Offline
                                    TheNicknameGovT Offline
                                    TheNicknameGov
                                    trusted helpers
                                    wrote on last edited by TAO
                                    #30

                                    @tyller_ Okay, when editing the game, use my test room instead of Jeff’s so it doesn’t get all confusing.

                                    Do you have any suggestions on enemies/units I could add? If so please list in detail. I’m not always that good at coming up with ideas.

                                    Tyller_T 1 Reply Last reply
                                    0
                                    • TheNicknameGovT TheNicknameGov

                                      @tyller_ Okay, when editing the game, use my test room instead of Jeff’s so it doesn’t get all confusing.

                                      Do you have any suggestions on enemies/units I could add? If so please list in detail. I’m not always that good at coming up with ideas.

                                      Tyller_T Offline
                                      Tyller_T Offline
                                      Tyller_
                                      trusted helpers
                                      wrote on last edited by
                                      #31

                                      @011830-0a42ef84 I have already started by updating Jeff’s, and I’m not sure of any ideas for you on making enemies/units, also something to note, the placing logic is very messed up, I have started going insane trying to figure out how to make color is touching color return true, but basically the issue with placing is that the range indicator is apart of the sprite, so that is always touhcing the path, aslo you want to check
                                      if<not < touching (color of path) > >
                                      not check just if it’s touching the placeable area, the issue is the range indicator so you’d need a clone or other sprite that goes to the mouse forever and checks to make sure it’s not going to be placed on the path, not sure if that makes sense but I’ve started going insane so yeah

                                      <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                                      </div>

                                      TheNicknameGovT 1 Reply Last reply
                                      1
                                      • Tyller_T Tyller_

                                        @011830-0a42ef84 I have already started by updating Jeff’s, and I’m not sure of any ideas for you on making enemies/units, also something to note, the placing logic is very messed up, I have started going insane trying to figure out how to make color is touching color return true, but basically the issue with placing is that the range indicator is apart of the sprite, so that is always touhcing the path, aslo you want to check
                                        if<not < touching (color of path) > >
                                        not check just if it’s touching the placeable area, the issue is the range indicator so you’d need a clone or other sprite that goes to the mouse forever and checks to make sure it’s not going to be placed on the path, not sure if that makes sense but I’ve started going insane so yeah

                                        TheNicknameGovT Offline
                                        TheNicknameGovT Offline
                                        TheNicknameGov
                                        trusted helpers
                                        wrote on last edited by TAO
                                        #32

                                        @tyller_ I updated his part already and put it in my testing room, so you might want to switch it out because I don’t think I even have the time to completely re-make a character onto an “older” version.

                                        Tyller_T 1 Reply Last reply
                                        0
                                        • TheNicknameGovT TheNicknameGov

                                          @tyller_ I updated his part already and put it in my testing room, so you might want to switch it out because I don’t think I even have the time to completely re-make a character onto an “older” version.

                                          Tyller_T Offline
                                          Tyller_T Offline
                                          Tyller_
                                          trusted helpers
                                          wrote on last edited by
                                          #33

                                          @011830-0a42ef84 Oh, well then idk what to do then, wouldn’t his remix be your testing room

                                          <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
                                          </div>

                                          TheNicknameGovT 2 Replies Last reply
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