How to compile a CreatiCode project in .html or .exe?
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I have already tried the usual methods such as “scratch to exe”, but the fact is that such compilers do not accept some extensions, for example “3dscene”. What to do?
@g2292321-cfd66cfa CreatiCode has answered this question themselves before (in 1 or 2 forum posts, too lazy to post their links), and here’s the answer:
Either you can’t, or shouldn’t. They said something like, they have integrated/added their features pretty deep into the Scratch compiler and whatnot, so the 3d features are most likely not extensions, but they just modified the source code of Scratch. That would explain why the compilers don’t accept the extensions, because they aren’t extensions, just Scratch itself changed.By “shouldn’t”, I mean they specifically asked a guy who asked the same question as you to not do that, so to answer your question, “What to do?”, well it’s nothing. The closest solution I guess would be to just be happy with being able to embed your project in websites.
It sucks a bit because you can’t play a CreatiCode project offline, but Turbowarp is better for that kinda stuff.
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I have already tried the usual methods such as “scratch to exe”, but the fact is that such compilers do not accept some extensions, for example “3dscene”. What to do?
Embedding an iframe is good enough for “.html”, right?
For .exe, as @jeffreyrb03-gmail said, we don’t support compiling our extension into exe, nor does it work offline. However, you can create a simple exe program that contains an HTML element, then embed the CreatiCode project inside that element, right?
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