I am trying to make a complex shape with custom points (the point coordinates change each run so I can’t just make a model on another website) but don’t know what I’d need to calculate to make all the connecting triangles for the points, I found this block and after a bit of research found it could possibly help with making a surface for it, but I can’t figure out how to use it.
So far I have tried filling the list with the point names and having the list name be a transformer that’s the parent of all the points (making sure to have the parent object (the transformer) be selected when running it)