@011830-0a42ef84
Here is an example project for setting the diretion/speed of a 3D object, then read its direction/speed using the object property reporter block:
play.creaticode.com/projects/674a8a9751e4206da361b2cb
[image: c0868974-c18b-4df8-bed1-ff267b997758.png]
@011830-0a42ef84
You can try to unhide the basic sprite and trigger this stack of blocks manually, and you should see the animations. If you are not seeing the same animation in games, then it must be due to other reasons.
You might want to read about how to debug here and try these techniques:
https://www.forum.creaticode.com/topic/1568/how-to-debug
@thebrickmaster626-f522560b
Please check out the new joystick blocks we have just added:
https://www.forum.creaticode.com/topic/1651/virtual-joysticks-for-user-input
@011830-0a42ef84
Can you please reload the page, and make sure you are logged in, and then try XO again? We have made some improvement to XO, but we are not sure if they would resolve your specific issue. Thanks
@s9205307-810c679a tetris with physics doesn’t sound like a good idea unless it’s an experiment or something. Like what if there’s some small disturbance now you have angled tetrominoes/pieces. Also that would make the game’s current gameplay much harder such as techniques where you try to put something in a tight place by flipping it very quickly before it hits the ground or other blocks would now become obsolete/not work at all.
@jeffreyrb03-gmail any that I use with creaticode I have the project not shared, if I really want to share it to some ppl I can just use my alt to host and share with friends and only friend ppl who I truely trust. Plus for security with perms you can lock a table if you still want it writable, I use that just to ensure I don’t wipe my data tables
@011830-0a42ef84
Your project is loading fine now.
There is one issue that you need to fix. Since you are working with the 2D physice engine, you need to use blocks from the “2D physics” category. Currently it is using the “apply force” block for 3D physics. You can tell the color is different for 3D related blocks.
[image: 2df89207-f49a-40a4-9bc8-c72091251f04.png]
@jeffreyrb03-gmail
yes, in theory, the “carve” block would allow you to remove all other models and keep only the model you need. However, it will be extremely slow given the complexity of the existing model collection