PARMA - A Anomaly Protection Group - Game Announcment
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@sirbots I mean this as in an extra button that brings you to the Anomaly index.
This could be divided into level sections (e.g. the anomalies in the house, and the other ones in the others)
What could happen is that you could show a picture of the anomaly, description and frequency. This would make it easier for newcomers to detect anomalies, so that they know what they are looking for.
If not, you could make it even more vаgue by just giving a description of what they look like and/or other things.
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@sirbots I mean this as in an extra button that brings you to the Anomaly index.
This could be divided into level sections (e.g. the anomalies in the house, and the other ones in the others)
What could happen is that you could show a picture of the anomaly, description and frequency. This would make it easier for newcomers to detect anomalies, so that they know what they are looking for.
If not, you could make it even more vаgue by just giving a description of what they look like and/or other things.
@charles That would kinda defeat one of the major mechanics. Most games in this genre make the players go in blind, as they have to find the anomalies themselves without any knowledge of said anomalies other than what the maps look like without any anomalies present, and must memorize each anomaly to reduce the likelihood of losing in the next run. To give a guide about each one with a picture defeats that mechanic.
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@sirbots I mean this as in an extra button that brings you to the Anomaly index.
This could be divided into level sections (e.g. the anomalies in the house, and the other ones in the others)
What could happen is that you could show a picture of the anomaly, description and frequency. This would make it easier for newcomers to detect anomalies, so that they know what they are looking for.
If not, you could make it even more vаgue by just giving a description of what they look like and/or other things.
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@charles That would kinda defeat one of the major mechanics. Most games in this genre make the players go in blind, as they have to find the anomalies themselves without any knowledge of said anomalies other than what the maps look like without any anomalies present, and must memorize each anomaly to reduce the likelihood of losing in the next run. To give a guide about each one with a picture defeats that mechanic.
@sirbots said in PARMA - A Anomaly Protection Group - Game Announcment:
To give a guide about each one with a picture defeats that mechanic.
This is why I had an alternate solution. Make their descriptions vаgue, mysterious, haunting, even.
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@charles The second game will give one hour (100 seconds) to study the map before anomalies appear.
@sirbots can I remix PARMA and make my own maps?
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@sirbots can I remix PARMA and make my own maps?
@dreamsmp_luck Sure.
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@sirbots said in PARMA - A Anomaly Protection Group - Game Announcment:
To give a guide about each one with a picture defeats that mechanic.
This is why I had an alternate solution. Make their descriptions vаgue, mysterious, haunting, even.
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@sirbots that’s a lot of anomalies

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@sirbots At least explain what you died to, and, if you can, In what place
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@sirbots At least explain what you died to, and, if you can, In what place
@charles still, with that many anomalies, that could take a while.
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@charles still, with that many anomalies, that could take a while.
@dreamsmp_luck No, but I saw the 10 anomaly types. @SirBots could do those instead
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@dreamsmp_luck No, but I saw the 10 anomaly types. @SirBots could do those instead
@charles ah alright mb
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@dreamsmp_luck No, but I saw the 10 anomaly types. @SirBots could do those instead
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@dreamsmp_luck No, but I saw the 10 anomaly types. @SirBots could do those instead
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@tao By anomaly types, are you talking about just a general overview of each anomaly type?
@sirbots It depends on what you think. I was just commenting like a “book” of anomalies, or anomaly types
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