PARMA - A Anomaly Protection Group - Game Announcment
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@charles The second game will give one hour (100 seconds) to study the map before anomalies appear.
@sirbots can I remix PARMA and make my own maps?
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@sirbots can I remix PARMA and make my own maps?
@dreamsmp_luck Sure.
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@sirbots said in PARMA - A Anomaly Protection Group - Game Announcment:
To give a guide about each one with a picture defeats that mechanic.
This is why I had an alternate solution. Make their descriptions vаgue, mysterious, haunting, even.
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@sirbots that’s a lot of anomalies

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@sirbots At least explain what you died to, and, if you can, In what place
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@sirbots At least explain what you died to, and, if you can, In what place
@charles still, with that many anomalies, that could take a while.
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@charles still, with that many anomalies, that could take a while.
@dreamsmp_luck No, but I saw the 10 anomaly types. @SirBots could do those instead
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@dreamsmp_luck No, but I saw the 10 anomaly types. @SirBots could do those instead
@charles ah alright mb
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@dreamsmp_luck No, but I saw the 10 anomaly types. @SirBots could do those instead
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@dreamsmp_luck No, but I saw the 10 anomaly types. @SirBots could do those instead
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@tao By anomaly types, are you talking about just a general overview of each anomaly type?
@sirbots It depends on what you think. I was just commenting like a “book” of anomalies, or anomaly types
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