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WOC Update Log

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  • TheNicknameGovT TheNicknameGov

    @sirbots Hey do you have any suggestions that I could implement for my game: Bot Test? I would appreciate it and I think you would have good suggestions (since you and I are making similar games).

    SirBotsS Offline
    SirBotsS Offline
    SirBots
    wrote on last edited by
    #55

    @011830-0a42ef84 Add an option where your mouse doesn’t really determine the movement of your player.

    Your local coder who is working around the clock to make sure great games are made

    TheNicknameGovT 1 Reply Last reply
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    • SirBotsS SirBots

      @011830-0a42ef84 Add an option where your mouse doesn’t really determine the movement of your player.

      TheNicknameGovT Offline
      TheNicknameGovT Offline
      TheNicknameGov
      trusted helpers
      wrote on last edited by TAO
      #56

      @sirbots Already did, check options

      Unless you mean rotation-wise

      Please help all my projects are 3000+ blocks

      SirBotsS 2 Replies Last reply
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      • TheNicknameGovT TheNicknameGov

        @sirbots Already did, check options

        Unless you mean rotation-wise

        SirBotsS Offline
        SirBotsS Offline
        SirBots
        wrote on last edited by
        #57

        @011830-0a42ef84 K, well, I don’t really know then.

        Your local coder who is working around the clock to make sure great games are made

        TheNicknameGovT 1 Reply Last reply
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        • TheNicknameGovT TheNicknameGov

          @sirbots Already did, check options

          Unless you mean rotation-wise

          SirBotsS Offline
          SirBotsS Offline
          SirBots
          wrote on last edited by
          #58

          @011830-0a42ef84 Yeah, rotation wise.

          Your local coder who is working around the clock to make sure great games are made

          1 Reply Last reply
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          • SirBotsS SirBots

            @011830-0a42ef84 K, well, I don’t really know then.

            TheNicknameGovT Offline
            TheNicknameGovT Offline
            TheNicknameGov
            trusted helpers
            wrote on last edited by
            #59

            @sirbots Do you mean rotation or movement

            Please help all my projects are 3000+ blocks

            SirBotsS 1 Reply Last reply
            0
            • TheNicknameGovT TheNicknameGov

              @sirbots Do you mean rotation or movement

              SirBotsS Offline
              SirBotsS Offline
              SirBots
              wrote on last edited by
              #60

              @011830-0a42ef84 Its how your person moves based on the mouse and key movement. It’s funky.

              Your local coder who is working around the clock to make sure great games are made

              TheNicknameGovT 1 Reply Last reply
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              • SirBotsS SirBots

                @011830-0a42ef84 Its how your person moves based on the mouse and key movement. It’s funky.

                TheNicknameGovT Offline
                TheNicknameGovT Offline
                TheNicknameGov
                trusted helpers
                wrote on last edited by
                #61

                @sirbots Yes, there are 2 options for that. You can either choose “move with mouse,” which means the W key moves the player toward the mouse pointer, or “move without mouse,” which means the W key moves the player up.

                Please help all my projects are 3000+ blocks

                1 Reply Last reply
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                • SirBotsS SirBots

                  Update 2.23 Sudden additions notes and Release!

                  So, we’re back with another update! Our team forgot to mention these few things when this was at work at our home base:

                  • 4 additional battle songs have been added
                  • Reduced the intensity of the red screen when the player is below 30 health by approx. 45%

                  We are proud to announce a new and improved system for telling if your team is winning or not in Realistic Battles! Even better, by holding the ‘E’ key, you can see which class that any currently alive bot is using. This counter updates for eliminated players. Lastly with this new technology, we can more accurately determine how many enemies are left in a match, but this also means you might have to hunt down that last, sneaky player.

                  We’ve also improved the Main Menu UI, did some rearranging, and added a background changer to give the Main Menu a more, cleaner, fresher look!

                  In terms of bug fixes, it was found during the development of the counter system that, if you entered a match after intermission instead of returning to the Main Menu, you could break the game by just pressing the “e” key. This has been fixed. Problems were also found with the gamemode display while the map was loading, not being able to respawn in non-realistic battles, and Sandbags and Medbubbles freezing on screen when the Results screen appeared, given that both is/was deployed when the screen appeared.

                  Happy fighting!

                  JaecadeJnightJ Offline
                  JaecadeJnightJ Offline
                  JaecadeJnight
                  Mod Helper
                  wrote on last edited by
                  #62

                  @sirbots said in WOC Update Log:

                  Reduced the intensity of the red screen when the player is below 30 health by approx. 45%

                  This is good, and this makes the game a bit more accessible to those with seizures or other conditions. I recommend reading https://developer.mozilla.org/en-US/docs/Web/Accessibility/Seizure_disorders for more info. It talks about accessibility mainly for websites, but this also can apply to web games. This part: https://developer.mozilla.org/en-US/docs/Web/Accessibility/Seizure_disorders#flashing_flashing_red tells you about how flashing red affects people with those conditions. I’m also not saying you have to make your game 100% epilepsy-friendly, but I am saying that it’s a good idea you thought of that. I do recommend adding options for reduced flashing or other fast screen effects so that the user can enable/disable them or even use a slider to control just how much flashing is there.

                  #LLJW
                  <span style="color:white;background-image:linear-gradient(to right, lightblue, navy)">My name is Jeff</span>

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                  • SirBotsS Offline
                    SirBotsS Offline
                    SirBots
                    wrote on last edited by
                    #63

                    Some issues with development has resulted in a pushback of the update release. I planned on releasing it today, but this is not going to happen. At the quickest, tomorrow. But likely this weekend.

                    Here is a detailed overview of the changes to the game for the pt.1 update:

                    The allied player’s AI was not given the new player counting system that the enemies received in the 2.23 update, as it appeared to work just fine. But there would be times where Realistic Battle matches would not end if the Player and their entire team was still dead. Thus, the counting system was added to their AI to fix this issue.

                    Furthermore, AI Interceptors on both teams would move slower than intended if they were not positioning to shoot (Moving in a loop at a slow speed before shooting), non-interceptor classes moving at interceptor speeds when not positioning, and vice versa. This issue has been fixed.

                    Continuing with Realistic battle changes, a quality of life change was made to the spectating screen. The border was made transparent so the player can roughly see where other players are located on the map.

                    After some battle trials, an 8th and final class was drawn up and made. The Medic class is a highly supportive class with some modest, or in some cases, great sniping capabilities with its high damage output of 60 damage a shot. But lacks any proper fighting capabilities when dealing with close-quarter combat overall, mostly noticeable when fighting with multiple enemies at once. As a result, for those who want to be able to quickly heal their team, and be able to fight on the frontlines, the Combat Medic class was added. This class combines the fighting capabilities of the Assault class and the Medic class. The trade offs are poor damage-per-bullet output, lack of an offensive sub-weapon for Frontline combat, and when Specials are released, lack of a supportive Special.

                    For UI changes, fixed the Scout’s name in the class selection to make the internal name in the code match the actual UI.

                    For when the Map and Gamemode information is revealed, a transparent background was added behind the text to fix color conflicts with the map and text color. Furthermore, fixed positioning of the text of the gamemode information to give it a more polished appearance.

                    For the game’s final map for a while, a new, almost fully indoor map was added: Iberian Castle. This map was built around sniping along the A and C objective point locations, and an open, outdoor center for Assault and other frontline fighting classes.

                    In terms of bug fixes, not much was done other than fixing the use of sub-weapons when not in a match.

                    Patch notes of the Pt.2 update will be released around the same time the Pt.1 update rolls out.

                    Your local coder who is working around the clock to make sure great games are made

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                    • SirBotsS Offline
                      SirBotsS Offline
                      SirBots
                      wrote on last edited by
                      #64

                      Well, good news, I got the issues fixed faster than expected. So, the update is out! Patch notes for Pt.2 will be ready soon!

                      Your local coder who is working around the clock to make sure great games are made

                      1 Reply Last reply
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                      • SirBotsS Offline
                        SirBotsS Offline
                        SirBots
                        wrote on last edited by SirBots
                        #65

                        Update 4.0 - A Very Special Specialty Pt.2 - Content Update and Bug fixes

                        Release: When finished

                        What’s new:

                        Weapon Classes

                        Specials
                        Added 4 Special weapons:

                        Punchdown
                        When used, you become flooded with a sudden burst of energy, it is then expelled by explosion, dealing significant damage to enemies in the radius
                        Statistics:

                        • Special cooldown: 55 Seconds
                        • Damage: 15 to 45 per 0.5 seconds
                        • Duration: 1 second

                        Reload Booster
                        Instantly reloads the magazine and reduces weapon reload time by 45% for a short duration afterwards

                        • Reloads the weapon magazine if it’s not full
                        • Reduces weapon reload time for the duration
                        • Duration: 25 seconds
                        • Cooldown: 65 seconds

                        General’s Vitamins
                        Greatly increases passive health regeneration for the entire team. ( Can be used by AI)

                        • Effect: Increases passive health regeneration by 45%
                        • Duration: 20 seconds
                        • Cooldown: 45%

                        Big Bubbler
                        A toolbox sized device filled with advanced technologies which employs a large, spherical shield that prevents foreign made ammunition from ever existing inside of the shield. Can’t stop adversaries from going inside, however. (Can be used by AI)

                        • Effect: A shield that stops enemy gunfire from going inside and prevents enemies from shooting inside the shield. Does not prevent enemies themselves from entering. The Special can end early if the shield sustains too much damage, or enemies remain inside of it for long enough.
                        • Health: 700
                        • Duration: 15 seconds
                        • Cooldown: 35 seconds

                        The following weapon classes have received changes to their armament:

                        Scout

                        • Can now use the Big Bubble Special
                        • Now has a reload time of 2.5 seconds

                        Assault

                        • Can now use the Punchdown Special
                        • Now has a reload time of 1.7 seconds

                        Medic

                        • Can now use the General’s Vitamins Special
                        • Now has a reload time of 3.1 seconds

                        Combat Medic

                        • Can now use the Punchdown Special
                        • Now has a reload time of 2.3 seconds
                        • Lowered firing sound volume

                        Support

                        • Can now use the Big Bubbler Special
                        • Now has a reload time of 3.5 seconds

                        Interceptor

                        • Can now use the PunchDown Special
                        • Now has a reload time of 1.4 seconds

                        Marksman

                        • Can Now use the Reload Booster
                        • Has a reload time of 6 seconds

                        Anchor

                        • Can now use the Reload Booster
                        • Now has a reload time of 4.5 seconds

                        Game Mechanics

                        • Added a new mechanic: Reload Time

                        Maps

                        • Added some rocks and trees to the center of the map in Iberian Castle

                        Bug Fixes
                        Bugs caused by previous update

                        • Fixed a bug causing incorrect counting of each class the enemies are using
                        • Fixed a bug causing the incorrect count to cause players to be remaining when a match ends after an elimination victory
                        • Fixed a bug where not all of the UI for viewing enemy player class numbers would disappear if the menu was on screen when the match ended.

                        Your local coder who is working around the clock to make sure great games are made

                        TheNicknameGovT 1 Reply Last reply
                        0
                        • SirBotsS SirBots

                          Update 4.0 - A Very Special Specialty Pt.2 - Content Update and Bug fixes

                          Release: When finished

                          What’s new:

                          Weapon Classes

                          Specials
                          Added 4 Special weapons:

                          Punchdown
                          When used, you become flooded with a sudden burst of energy, it is then expelled by explosion, dealing significant damage to enemies in the radius
                          Statistics:

                          • Special cooldown: 55 Seconds
                          • Damage: 15 to 45 per 0.5 seconds
                          • Duration: 1 second

                          Reload Booster
                          Instantly reloads the magazine and reduces weapon reload time by 45% for a short duration afterwards

                          • Reloads the weapon magazine if it’s not full
                          • Reduces weapon reload time for the duration
                          • Duration: 25 seconds
                          • Cooldown: 65 seconds

                          General’s Vitamins
                          Greatly increases passive health regeneration for the entire team. ( Can be used by AI)

                          • Effect: Increases passive health regeneration by 45%
                          • Duration: 20 seconds
                          • Cooldown: 45%

                          Big Bubbler
                          A toolbox sized device filled with advanced technologies which employs a large, spherical shield that prevents foreign made ammunition from ever existing inside of the shield. Can’t stop adversaries from going inside, however. (Can be used by AI)

                          • Effect: A shield that stops enemy gunfire from going inside and prevents enemies from shooting inside the shield. Does not prevent enemies themselves from entering. The Special can end early if the shield sustains too much damage, or enemies remain inside of it for long enough.
                          • Health: 700
                          • Duration: 15 seconds
                          • Cooldown: 35 seconds

                          The following weapon classes have received changes to their armament:

                          Scout

                          • Can now use the Big Bubble Special
                          • Now has a reload time of 2.5 seconds

                          Assault

                          • Can now use the Punchdown Special
                          • Now has a reload time of 1.7 seconds

                          Medic

                          • Can now use the General’s Vitamins Special
                          • Now has a reload time of 3.1 seconds

                          Combat Medic

                          • Can now use the Punchdown Special
                          • Now has a reload time of 2.3 seconds
                          • Lowered firing sound volume

                          Support

                          • Can now use the Big Bubbler Special
                          • Now has a reload time of 3.5 seconds

                          Interceptor

                          • Can now use the PunchDown Special
                          • Now has a reload time of 1.4 seconds

                          Marksman

                          • Can Now use the Reload Booster
                          • Has a reload time of 6 seconds

                          Anchor

                          • Can now use the Reload Booster
                          • Now has a reload time of 4.5 seconds

                          Game Mechanics

                          • Added a new mechanic: Reload Time

                          Maps

                          • Added some rocks and trees to the center of the map in Iberian Castle

                          Bug Fixes
                          Bugs caused by previous update

                          • Fixed a bug causing incorrect counting of each class the enemies are using
                          • Fixed a bug causing the incorrect count to cause players to be remaining when a match ends after an elimination victory
                          • Fixed a bug where not all of the UI for viewing enemy player class numbers would disappear if the menu was on screen when the match ended.
                          TheNicknameGovT Offline
                          TheNicknameGovT Offline
                          TheNicknameGov
                          trusted helpers
                          wrote on last edited by
                          #66

                          @sirbots You could add like a realistic mode, along with (in match settings) changing health, damage, bot weapon layouts, maps, round timer, gamemode, # of bots, killstreak/scorestreak, multiplayer, missions, zombies, etc. (I’ll try to think of more later)

                          Please help all my projects are 3000+ blocks

                          SirBotsS 1 Reply Last reply
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                          • TheNicknameGovT TheNicknameGov

                            @sirbots You could add like a realistic mode, along with (in match settings) changing health, damage, bot weapon layouts, maps, round timer, gamemode, # of bots, killstreak/scorestreak, multiplayer, missions, zombies, etc. (I’ll try to think of more later)

                            SirBotsS Offline
                            SirBotsS Offline
                            SirBots
                            wrote on last edited by SirBots
                            #67

                            @the_true_odst Realistic Battles already exists, and choosing the # of bots on both teams also exists in the Main Menu. Just look in the bottom right corner. Also most of everything you’ve said is already added. A story mode might be made on a separate project.

                            Your local coder who is working around the clock to make sure great games are made

                            TheNicknameGovT 1 Reply Last reply
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                            • SirBotsS SirBots

                              @the_true_odst Realistic Battles already exists, and choosing the # of bots on both teams also exists in the Main Menu. Just look in the bottom right corner. Also most of everything you’ve said is already added. A story mode might be made on a separate project.

                              TheNicknameGovT Offline
                              TheNicknameGovT Offline
                              TheNicknameGov
                              trusted helpers
                              wrote on last edited by
                              #68

                              @sirbots I tried playing it and then my entire computer just froze.

                              Please help all my projects are 3000+ blocks

                              SirBotsS 1 Reply Last reply
                              0
                              • TheNicknameGovT TheNicknameGov

                                @sirbots I tried playing it and then my entire computer just froze.

                                SirBotsS Offline
                                SirBotsS Offline
                                SirBots
                                wrote on last edited by
                                #69

                                @the_true_odst Try reloading it. It’s a rather big game. Works for me after reloading.

                                Your local coder who is working around the clock to make sure great games are made

                                TheNicknameGovT 1 Reply Last reply
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                                • SirBotsS SirBots

                                  @the_true_odst Try reloading it. It’s a rather big game. Works for me after reloading.

                                  TheNicknameGovT Offline
                                  TheNicknameGovT Offline
                                  TheNicknameGov
                                  trusted helpers
                                  wrote on last edited by
                                  #70

                                  @sirbots That wouldn’t work, I couldn’t do anything (switch tabs, move the mouse, type, enter shortcut keys other than the automatic computer turn off)

                                  Please help all my projects are 3000+ blocks

                                  SirBotsS 1 Reply Last reply
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                                  • TheNicknameGovT TheNicknameGov

                                    @sirbots That wouldn’t work, I couldn’t do anything (switch tabs, move the mouse, type, enter shortcut keys other than the automatic computer turn off)

                                    SirBotsS Offline
                                    SirBotsS Offline
                                    SirBots
                                    wrote on last edited by SirBots
                                    #71

                                    @the_true_odst Huh. I have that same issue. (I use a rather expensive Chromebook for most of my coding. I have that issue frequently. Try not have to have too much tabs open.) It uses about 1.7 GB of Memory, for why I don’t know.

                                    Your local coder who is working around the clock to make sure great games are made

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                                    • SirBotsS Offline
                                      SirBotsS Offline
                                      SirBots
                                      wrote on last edited by
                                      #72

                                      Update for part 2!

                                      The update is almost finished, and I am able to provide an exact release date: March 11!

                                      Stay tuned, and happy fighting!

                                      Your local coder who is working around the clock to make sure great games are made

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                                      • SirBotsS Offline
                                        SirBotsS Offline
                                        SirBots
                                        wrote on last edited by
                                        #73

                                        The Military Info Book: Reload Booster

                                        The Reload Booster is one of 4 Specials coming to the game, seen on 2 classes: The Anchor and the Marksman. The Reload Booster does practically what it says: Reloads your weapon and reduces the reload time temporarily. It’s great when you are in a pinch, as it gives you more firepower instantly. Albeit, the cooldown between uses is rather lengthy.

                                        Below are some very short videos of this Special in action. Note, The Specials will be rather buggy on release (As seen when its used), but will be fixed later on. The class used for this example is the Marksman on the Iberian Castle Map:

                                        When Special is not in use:
                                        Screen recording 2025-03-08 7.29.22 AM.gif

                                        When the Special is in use (Reload time is 4.5 seconds instead of 6):
                                        Screen recording 2025-03-08 7.39.49 AM.gif

                                        Remember to use it wisely, it might save you when you do.

                                        Your local coder who is working around the clock to make sure great games are made

                                        1 Reply Last reply
                                        1
                                        • SirBotsS Offline
                                          SirBotsS Offline
                                          SirBots
                                          wrote on last edited by
                                          #74

                                          The Military Info Book: Punchdown

                                          Punchdown is the 2nd of the 4 specials coming to the game, seen on 3 classes: The Assault, Interceptor, and the Combat Medic. Punchdown is a special built around the chaos of frontline combat,(Where both teams are practically on top of each other in the center of the map), capable of eliminating a whole horde of enemies at once. When it’s used, you gather energy from an unknown part of your body. It is then expelled in a huge explosion around you, dealing significant damage and often eliminating enemies caught inside. There is a slight delay after use before the explosion happens, as you gather the energy to perform the special. Be mindful of your timing. Unlike other specials, this one has a modest cooldown time of 55 seconds.

                                          Below is a short video of this special in action with the Interceptor class:
                                          Screen recording 2025-03-10 8.00.11 AM.gif

                                          Your local coder who is working around the clock to make sure great games are made

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