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CreatiCode Scratch Forum

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  3. Set rotation speed for "motion" category

Set rotation speed for "motion" category

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  • TheNicknameGovT TheNicknameGov

    dcad87e3-1f86-4620-a0c5-776dd1a2f300-image.png

    There should be a rotation speed for the motion category when sprites point at objects that could potentially move. I think this would be an easy way for them to demonstrate top-down weight physics

    CreatiCodeI Offline
    CreatiCodeI Offline
    CreatiCode
    wrote on last edited by
    #7

    @011830-0a42ef84

    Can you explain a bit more what’s this new block would do? Is it a speed limit on how fast the object can rotate?

    Do you think you can try to calculate how many degrees the object will rotate in total? If so, then you can calculate how long it should take based on the desired rotation speed, then you can use the following block to do the rotation:

    2f19bfad-7b2a-49e0-8b20-4fabad098cc4-image.png

    TheNicknameGovT 1 Reply Last reply
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    • CreatiCodeI CreatiCode

      @011830-0a42ef84

      Can you explain a bit more what’s this new block would do? Is it a speed limit on how fast the object can rotate?

      Do you think you can try to calculate how many degrees the object will rotate in total? If so, then you can calculate how long it should take based on the desired rotation speed, then you can use the following block to do the rotation:

      2f19bfad-7b2a-49e0-8b20-4fabad098cc4-image.png

      TheNicknameGovT Offline
      TheNicknameGovT Offline
      TheNicknameGov
      trusted helpers
      wrote on last edited by
      #8

      @info-creaticode Yes but I need to target a continuously moving object.

      I'm back!!!

      Tyller_T CreatiCodeI 2 Replies Last reply
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      • TheNicknameGovT TheNicknameGov

        @info-creaticode Yes but I need to target a continuously moving object.

        Tyller_T Offline
        Tyller_T Offline
        Tyller_
        trusted helpers
        wrote on last edited by
        #9

        @011830-0a42ef84 are you sure you want them to turn at a limited speed? you should just have them point towards the object at all times in the context of tower defense, turn speed isn’t really something to have (especially without projectile collision stuff)

        <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
        </div>

        TheNicknameGovT 1 Reply Last reply
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        • TheNicknameGovT TheNicknameGov

          @info-creaticode Yes but I need to target a continuously moving object.

          CreatiCodeI Offline
          CreatiCodeI Offline
          CreatiCode
          wrote on last edited by
          #10

          @011830-0a42ef84

          Can you share the project? Are you saying the target object is moving, and your sprite keeps rotating to face that target, but you don’t want your sprite to rotate too fast?

          TheNicknameGovT 1 Reply Last reply
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          • Tyller_T Tyller_

            @011830-0a42ef84 are you sure you want them to turn at a limited speed? you should just have them point towards the object at all times in the context of tower defense, turn speed isn’t really something to have (especially without projectile collision stuff)

            TheNicknameGovT Offline
            TheNicknameGovT Offline
            TheNicknameGov
            trusted helpers
            wrote on last edited by
            #11

            @tyller_ yes, but some units have heavier weapons like the mini gun, there-fore harder turning speed

            I'm back!!!

            Tyller_T 1 Reply Last reply
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            • TheNicknameGovT TheNicknameGov

              @tyller_ yes, but some units have heavier weapons like the mini gun, there-fore harder turning speed

              Tyller_T Offline
              Tyller_T Offline
              Tyller_
              trusted helpers
              wrote on last edited by
              #12

              @011830-0a42ef84 the issue is you’ll need projectile/bullet speed first (or just detections on if a unit is pointing at an enemy so when it shoots it should actually damage an enemy)

              <div component="post/signature" data-uid="255" class="post-signature">Check out my chat room project so you ppl can not use forums as chat rooms! https://play.creaticode.com/projects/66f2e1dcd1be43d82b886fbd?version=1 <p dir="auto">
              </div>

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              • CreatiCodeI CreatiCode

                @011830-0a42ef84

                Can you share the project? Are you saying the target object is moving, and your sprite keeps rotating to face that target, but you don’t want your sprite to rotate too fast?

                TheNicknameGovT Offline
                TheNicknameGovT Offline
                TheNicknameGov
                trusted helpers
                wrote on last edited by
                #13

                @info-creaticode https://play.creaticode.com/projects/6730fb66bf68856fe9840816

                I'm back!!!

                CreatiCodeI 1 Reply Last reply
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                • TheNicknameGovT TheNicknameGov

                  @info-creaticode https://play.creaticode.com/projects/6730fb66bf68856fe9840816

                  CreatiCodeI Offline
                  CreatiCodeI Offline
                  CreatiCode
                  wrote on last edited by
                  #14

                  @011830-0a42ef84

                  Thanks. So, which sprite and which code blocks for that sprite are you trying to improve?

                  TheNicknameGovT 1 Reply Last reply
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                  • CreatiCodeI CreatiCode

                    @011830-0a42ef84

                    Thanks. So, which sprite and which code blocks for that sprite are you trying to improve?

                    TheNicknameGovT Offline
                    TheNicknameGovT Offline
                    TheNicknameGov
                    trusted helpers
                    wrote on last edited by
                    #15

                    @info-creaticode On the minigun and launcher units, their turning automatically points to the fastest enemy. I would like there to be a turning time that is slower than just automatically pointing at them.

                    I would also like to know how for units to point at the first enemy, not just the fastest one.

                    I'm back!!!

                    CreatiCodeI 1 Reply Last reply
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                    • TheNicknameGovT TheNicknameGov

                      @info-creaticode On the minigun and launcher units, their turning automatically points to the fastest enemy. I would like there to be a turning time that is slower than just automatically pointing at them.

                      I would also like to know how for units to point at the first enemy, not just the fastest one.

                      CreatiCodeI Offline
                      CreatiCodeI Offline
                      CreatiCode
                      wrote on last edited by
                      #16

                      @011830-0a42ef84

                      Can you add some instructions in the project cover page to explain how to play the game? What are the keyboard or mouse controls?

                      TheNicknameGovT 1 Reply Last reply
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                      • CreatiCodeI CreatiCode

                        @011830-0a42ef84

                        Can you add some instructions in the project cover page to explain how to play the game? What are the keyboard or mouse controls?

                        TheNicknameGovT Offline
                        TheNicknameGovT Offline
                        TheNicknameGov
                        trusted helpers
                        wrote on last edited by TNG
                        #17

                        @info-creaticode The instructions are in the actual game, since that version is the test room, so it doesn’t include instructions

                        I moved the test room’s download to the actual one, you should see the instructions in that one.

                        https://play.creaticode.com/projects/672e66b5731b37123597e815

                        I'm back!!!

                        CreatiCodeI 1 Reply Last reply
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                        • TheNicknameGovT TheNicknameGov

                          @info-creaticode The instructions are in the actual game, since that version is the test room, so it doesn’t include instructions

                          I moved the test room’s download to the actual one, you should see the instructions in that one.

                          https://play.creaticode.com/projects/672e66b5731b37123597e815

                          CreatiCodeI Offline
                          CreatiCodeI Offline
                          CreatiCode
                          wrote on last edited by
                          #18

                          @011830-0a42ef84

                          This is a fun game.

                          So let’s solve one problem at a time. To limit the rotation speed, you can try to use a loop to repeatedly rotate the sprite a little bit towards the target’s direction.

                          Here is a demo project:

                          play.creaticode.com/projects/67351d4fef35162a42f8bc50

                          As you can see, in a forever loop, we take 3 steps:

                          1. calculate angle difference between current direction and the desired direction
                          2. normalize that difference to within -180 and 180
                          3. rotate for up to the speed limit

                          This is what you will get as you move the mouse:

                          speedlimit.gif

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