Goofy Tower Defense
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@011830-0a42ef84 I can help with some stuff, though how I make stuff may be a bit, complex (my main projects are mainly over 1.5k blocks, but trust me it works, plus I try to make stuff very adjustable)
Edit: ight so I found some issues but I think this is an issue with me being on an ipad and therefore I can’t move the mouse without the mouse being down, so buying a bit of a struggle shall we say, I’ll make a list of my changes to be a bit mobile friendly while not making it annoying
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@011830-0a42ef84 I can help with some stuff, though how I make stuff may be a bit, complex (my main projects are mainly over 1.5k blocks, but trust me it works, plus I try to make stuff very adjustable)
Edit: ight so I found some issues but I think this is an issue with me being on an ipad and therefore I can’t move the mouse without the mouse being down, so buying a bit of a struggle shall we say, I’ll make a list of my changes to be a bit mobile friendly while not making it annoying
@tyller_ Okay, when editing the game, use my test room instead of Jeff’s so it doesn’t get all confusing.
Do you have any suggestions on enemies/units I could add? If so please list in detail. I’m not always that good at coming up with ideas.
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@tyller_ Okay, when editing the game, use my test room instead of Jeff’s so it doesn’t get all confusing.
Do you have any suggestions on enemies/units I could add? If so please list in detail. I’m not always that good at coming up with ideas.
@011830-0a42ef84 I have already started by updating Jeff’s, and I’m not sure of any ideas for you on making enemies/units, also something to note, the placing logic is very messed up, I have started going insane trying to figure out how to make color is touching color return true, but basically the issue with placing is that the range indicator is apart of the sprite, so that is always touhcing the path, aslo you want to check
if<not < touching (color of path) > >
not check just if it’s touching the placeable area, the issue is the range indicator so you’d need a clone or other sprite that goes to the mouse forever and checks to make sure it’s not going to be placed on the path, not sure if that makes sense but I’ve started going insane so yeah -
@011830-0a42ef84 I have already started by updating Jeff’s, and I’m not sure of any ideas for you on making enemies/units, also something to note, the placing logic is very messed up, I have started going insane trying to figure out how to make color is touching color return true, but basically the issue with placing is that the range indicator is apart of the sprite, so that is always touhcing the path, aslo you want to check
if<not < touching (color of path) > >
not check just if it’s touching the placeable area, the issue is the range indicator so you’d need a clone or other sprite that goes to the mouse forever and checks to make sure it’s not going to be placed on the path, not sure if that makes sense but I’ve started going insane so yeah@tyller_ I updated his part already and put it in my testing room, so you might want to switch it out because I don’t think I even have the time to completely re-make a character onto an “older” version.
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@tyller_ I updated his part already and put it in my testing room, so you might want to switch it out because I don’t think I even have the time to completely re-make a character onto an “older” version.
@011830-0a42ef84 Oh, well then idk what to do then, wouldn’t his remix be your testing room
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@011830-0a42ef84 Oh, well then idk what to do then, wouldn’t his remix be your testing room
@tyller_ It is, but I’ve already updated and posted it. You might want to edit in that one
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@011830-0a42ef84 Oh, well then idk what to do then, wouldn’t his remix be your testing room
@tyller_ Also, what is your Creaticode username.
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@tyller_ Also, what is your Creaticode username.
@011830-0a42ef84 Tyller_, I hvae my username set as tyllerthegamer but my searchable/full name should be Tyller_
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@011830-0a42ef84 Tyller_, I hvae my username set as tyllerthegamer but my searchable/full name should be Tyller_
@tyller_ And you’re not using your alt acct for this?
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@tyller_ And you’re not using your alt acct for this?
@011830-0a42ef84 oh yeah I haven’t shared it yet, don’t copy it yet cus i’m not done
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@011830-0a42ef84 Tyller_, I hvae my username set as tyllerthegamer but my searchable/full name should be Tyller_
@tyller_ can you share the project so I can look at your updates? I won’t copy until you say
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@tyller_ Also can you figure out why when “speed” enemy dies before “bolt” spawns, the units won’t attack the enemies?
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@tyller_ can you share the project so I can look at your updates? I won’t copy until you say
@011830-0a42ef84 In mine all I wanted to do was just make the code cleaner and better by replacing the sprite buttons with widgets and tweak a couple things. You should always try to do things like setting the project up in the stage, like setting all the variables you want to set instead of doing it in other sprites. The rest is a bit too confusing for me since I didnt make the code. I do like the animations tho, theyre pretty awesome.
The rest I don’t really have the time to help with. For figuring out things I can try but this is a prime example of why one needs to put comments in their code lol.
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@011830-0a42ef84 In mine all I wanted to do was just make the code cleaner and better by replacing the sprite buttons with widgets and tweak a couple things. You should always try to do things like setting the project up in the stage, like setting all the variables you want to set instead of doing it in other sprites. The rest is a bit too confusing for me since I didnt make the code. I do like the animations tho, theyre pretty awesome.
The rest I don’t really have the time to help with. For figuring out things I can try but this is a prime example of why one needs to put comments in their code lol.
@jeffreyrb03-gmail What’s your favorite unit so far? (I added a minigunner if you haven’t looked at it yet)
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@tyller_ I have an issue where the units shoot the enemies even when they are not in range. How do you fix this bug? Also, how do you make the units shoot the first enemy they see and keep it that way?
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@tyller_ I have an issue where the units shoot the enemies even when they are not in range. How do you fix this bug? Also, how do you make the units shoot the first enemy they see and keep it that way?
@011830-0a42ef84 I am currently in the process of now not trying to fix bugs as I see them but figure out how it works, I believe you may of misunderstood how some stuff works, I will report back after I figure some more stuff out, I might start just adding a bunch of comments all over
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@011830-0a42ef84 I am currently in the process of now not trying to fix bugs as I see them but figure out how it works, I believe you may of misunderstood how some stuff works, I will report back after I figure some more stuff out, I might start just adding a bunch of comments all over
@tyller_ Okay thanks, I will explain the ones you have questions on. Make sure the questions are detailed please
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@jeffreyrb03-gmail What’s your favorite unit so far? (I added a minigunner if you haven’t looked at it yet)
@011830-0a42ef84 idk revolver or private id say i enjoy their animations
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@011830-0a42ef84 idk revolver or private id say i enjoy their animations
@jeffreyrb03-gmail The Minigun is my favorite
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@011830-0a42ef84 idk revolver or private id say i enjoy their animations
@jeffreyrb03-gmail, @Tyller_,
I’m not sure if this is a good animation to use. (Note, when an enemy comes into contact, they will take explosion dmg. I will make an explosion when they do come into contact with it)
https://play.creaticode.com/projects/6732680bbf68856fe984df65
I made a separate testing room so if you want to put your own units, enemies, and animations you are welcome to
Click the unit to see the animation
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