Rate limit on load data & cloud broadcast
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Tyller_ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa last edited by
Is there any rate limit/data limit on load data and/or cloud broadcast? I’ve also noticed cloud broadcast may not work across devices, works in separate tabs on my iPad, phone, cross tabs on computer, but not on iPad and computer or iPad and phone when sending messages between (separate accounts every time, for different tabs I just used incognito on the device to allow different sign ins), I haven’t really tested the multiplayer blocks (other than create world which does work now)
Related question: If I were making a simple multiplayer game where you could move around and see other players, would it be best for me to use data storage loading (probably not), cloud broadcast, or multiplayer blocks, and do the multiplayer blocks work with cloud world creating and joining? (they probably do because they log in the same style)
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Tyller_ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa last edited by
@tyller_ I am bumping this post because an answer to it would be really helpful
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Hi, sorry for the delay. We haven’t determined the proper rate limit on the cloud variables yet. So currently there is no limit, but we will update that when we see load issues.
In terms of multiplayer game, we strongly suggest using the multiplayer blocks, which would handle most of the common tasks for multiplayer games. The tutorial will be posted in a few days.