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  3. Removing huge amounts of blocks in a project permanently renders the sound blocks for the project and all copies of it unusable

Removing huge amounts of blocks in a project permanently renders the sound blocks for the project and all copies of it unusable

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  • SirBotsS Offline
    SirBotsS Offline
    SirBots
    wrote on last edited by
    #1

    Found out why some of the sounds in the OST project don’t work.

    Your local coder who is working around the clock to make sure great games are made

    CreatiCodeI 1 Reply Last reply
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    • SirBotsS SirBots

      Found out why some of the sounds in the OST project don’t work.

      CreatiCodeI Offline
      CreatiCodeI Offline
      CreatiCode
      wrote on last edited by
      #2

      @sirbots

      Can you share a project link that shows the problem? Thank you

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      • SirBotsS Offline
        SirBotsS Offline
        SirBots
        wrote on last edited by
        #3

        @info-creaticode Here soon, at the doctor’s rn. I will provide an explanation:

        The project which I had shared where the sound blocks were not working, I had made a copy of the original version with all the old code from the main WOC game. The blocks worked just fine.

        HOWEVER:

        After making some edits, and, moving the song files around, the sound blocks did not work. Reloading the project yielded no Sucess, and making a copy didn’t work as well. Going towards the original copy of the project, it was working just fine. Even making different edits to make it look the same didn’t break the blocks. I made the code for the project, keeping the original code in the sprites holding the songs from the game, then deleted the original code once I had made all the new code. Doing this did not break the blocks EXCEPT in the Stage.

        Your local coder who is working around the clock to make sure great games are made

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