3 Feb 2025, 17:39

@011830-0a42ef84

To make an object rotate, there are 2 separate methods, but you can not mix them:

Method 1: operate on the mesh directly, such as using the “set speed” block

Method 2: delegate the control to the 3D physics engine, then set the rotation speed on the physics body.

In your case, you are using the physics engine, so the “set speed” block won’t work.

In general, it is much easier to operate on the mesh object yourself instead of using the physics engine, since you have much more control. You only need to use the physics engine when you need very realistic physics simulations.