20 Mar 2024, 16:45

@011830-0a42ef84 making it be in front of the camera as a flat wad object is possible, but it has a quite noticeable movement lag behind, which would be the same with a 3D object doing the same thing, actually there is a way, you can attach the camera to objects which is how you make it be the head of the player smoothly, you could merge the player controller into the 3Dified 2D object (because merging an object with more than one color on it into one which only has one overrides it) and hope it doesn’t try wrapping the texture around the player collider

Edit: Nvm you can just set the camera as it’s parent, I forgot that exists

Second edit was properly wording my stuff