29 Nov 2023, 18:09

Thanks @Tyller_

That’s correct. Currently, the “key ( ) is pressed” block expects a string, so plugging in a variable causes it to fail. We will release a hotfix for it later today. Sorry about that.

And joining the variable with an empty string would fix that issue for now.

In addition, @ek43680-wdmcs , in your original code, the code is triggered by “when [any] key released” event, which needs to be changed to “when [any] key pressed”. That’s because the “when [any] key released” block runs when the key has been released already, so the “key () is pressed” block will not find any key in the “pressed” state.

Here is the corrected program:

5f4e86a9-d47a-478b-8061-18e438add045-image.png

 
Here is the project:

https://play.creaticode.com/projects/65677a359037505e69aa1bed